ISSUE
19
Who had the biggest influence
on the White Mantle? We
compare the two leaders.
S
AU
L VS
CAUD
ECUS
Why has Balthazar returned to
Tyria? Explore the possibilities
inside!
WHY
BA
LT
H
AZA
R?
We sit down with
that_shaman to talk data
-
mining and more.
INTERV
I
EW
WI
T
H
THAT_S
H
AM
A
N
FLAMES
OF
THE
MANTLE
2
GUILDMAG #19
|
In This Issue
IN THIS
ISSUE
EDITORI
ALS
60
THRIFTY THREADS
Grab your
self
a new out
fi
t
for
the summer,
i
nspired by
the White Mantle
and volcanoes.
LORE & HISTORY
TO HUMBLE A
GO
D
Balt
h
aza
r
h
a
s ret
urned to Tyria, se
eki
n
g
p
owe
r
for
an
u
nknown
cau
se - but
why?
12
04
26
THE COST OF SA
V
ING
TYRI
A
Recap the lat
est Living Worl
d episo
des in
prepa
ration
for
the u
pcoming fi
nale.
37
L
IGHT MY
FI
R
E
Berse
rke
r
s em
bo
dy
fi
re, but
t
h
eir
lore
is
decidedly
la
cking - so
h
e
re
we
a
re!
THE CENT
A
UR T
RIBES
W
atch
tower Cl
i
ff
s is hom
e
to
som
e
very an
gr
y
cent
aur
s, but
not
all cent
aur
s a
re
the sa
m
e...
51
56
ZIN
N: SUPER
G
ENIU
S
Who
is the ep
onymou
s Zinn, cre
ator of
M.O.X and golem
an
ce
r
extraor
di
na
ire?
FEA
TURED
THE ALPHA &
THE OMEGA
Showdown of the White Mantle
le
a
de
r
s!
We com
pa
re Sau
l and
Caudecu
s’ i
n
fl
uen
ces.
64
FAITHFUL
An Inqu
isi
tor
journeys to
u
nse
en
dept
hs in
t
h
is s
t
andalone
s
hor
t
s
tor
y.
20
T
HE WAR IN KRYT
A
Ne
ed a refresher on
the Mantle’s prev
iou
s
demise?
We’ve
got
you cove
red.
COMMUNITY
AN INTER
V
IE
W
W
ITH
THA
T
_
SHA
MAN
Ne
w
writer Vi
an
si
ts down
with t
h
at_shaman
to
t
alk dat
a-mining and why
h
e
does i
t.
42
We
t
ake
a p
e
ek i
nside
Relics of Or
r
, an
NA-
ba
sed
PvE
guild.
GUILD S
POTL
IGHT
46
AR
T & F
I
CTION
COMMUNITY AR
T
Delve
i
nto
t
h
is issue’s collec
tion of i
nspiring
a
r
t, curat
ed by
resident
cr
i
tic
Kent Benson.
74
WAR PRO
FITE
ER
S:
PARTS II &
III
The journey
conti
nues as the sol
diers fa
ce
t
h
re
ats fr
om bot
h
the ju
n
gle
and the Bla
ck
L
ion.
79
LEGACY
23 ye
a
r-ol
d Za
chariah’s worl
d is about
to
ch
an
ge
foreve
r
in t
h
is ne
w
series.
90
THE MAN BEHIN
D THE MASK
Ki
t
the Tra
vele
r
presents a u
n
ique
s
tor
y
wr
i
tt
en
excl
u
sively
for GuildM
a
g.
70
3
Ed
it
o
r’
s
Le
t
ter
|
GUILDMAG #19
E
D
I
T
O
R’S
L
ETT
E
R
I
Welco
me
t
o
Guild
Mag
I
ssu
e
19!
E
pis
o
d
e
6
o
f
Sea
s
o
n
3
is
j
ust
aroun
d
th
e
corn
er,
s
o we’r
e her
e
t
o mak
e
sur
e y
o
u’r
e ca
u
ght
u
p
o
n
ev
erything
you n
e
ed t
o
kno
w
b
efor
e
the
epi
c
fi
nale
.
the team
EDITOR-IN-CHIEF
Va
liant
MANAGING EDITOR
Miko
SENIOR WRITER Drax
ynnic
SENIOR
COPYEDITOR
Tauz
WRITER
S
Kent
Benson, NovaInfu
se,
Starconspirator, Via
n de Bod
COP
YEDITORS
Littleboat, Kalabajooie,
Talus
DESIGNER
S
Anthonz,
Xero
e
Join our awesome team
www.g
uildm
ag
.c
o
m/j
oin
t’s
a
lmost
time
for
th
e
fi
nale
of
Season
3
of
G
uild
Wars
2
’s
Living
World.
So
far,
we’ve
seen
a
resurgence
of
the
Whi
te
Mantle;
the
so-called
mursaat
Laza
rus
reveal
himself
as
Balthazar,
human
God
o
f
War;
and
not
to
mention
a
plethora
of
new
maps
to
explore
and
yet
another
season
with
out
much
of
Rytlock!
As
July
25th
approaches,
it’s
my
pleasure
to
present
to
you
GuildMa
g’s
19th
digital
magazine:
Flame
s
of the
Mantle.
In
this
issue,
we
explore
everything
you
need
to
prepare
for
whatever
may
come
in
the
fi
nale.
From
lore
on
Balthazar,
White
Mantle
leadership
and
the
War
in
Kryta
to
our
Season
3:
Episod
e
4
&
5
recap
and
a
n
exclusive
interview
with
community
legend
that_shaman,
there’s
plenty
to
keep
you
bu
sy
for
the
next
couple
of
weeks.
As
always,
we’ve
also
packed
this
ma
gazine
with
hand-
picked
community
a
rtwork
and
thrilling
pieces
o
f
fi
ction
produced
by
our
talented
team
of
wr
iters,
a
ll
centering
around
this
issu
e’s
theme.
In
“Faithful”,
a
White
Mantle
Inquisitor’s
nerve
is
tested
as
she
journeys
to
the
bloodstone.
Meanwhile,
Ken
t
Benson
continu
es
h
is
series
with
parts
two
and
three
of
“War
Pro
fi
teers”
-
if
you
missed
the
fi
rst
in
stalment,
make
sure
to
c
atch
up
in
GuildMag I
ssue 17
fi
rst!
To
close,
I’d
l
ike
to
r
emind
our
readers
that
we’re
alway
s
looking
for
new
volunteers
to
join
our
awesome
tea
m.
From
writers
and
copyeditor
s
to
designers
and
streamers,
there’s
a
position
for
any
skillset;
if
y
ou’re
looking
for
new
skills
t
o
add
to
your
resume,
GuildMag
is
the
perfect
place!
You
can
fi
nd
more
information
at
www.guildmag.com/join.
4
GUILDMAG #19
|
LORE - To Humble a God
To Humble a God
BY
DRAXYNN
IC
Like
it
or
hate
it,
the
reveal
that
“Lazarus”
was
Balthazar
al
l
a
long
has
dropped
a
bombshell
o
n
the
Guild
Wars
2
story.
While
it
would
not
be
true
to
say
that
the
twist
w
a
s
entirely
without
h
ints*,
few
expected
that
the
human
god
s
wou
ld
be
returnin
g
to
the
story
any
time
soon,
let
alone
that
one
already
had
in
the
guise
of
a
mursaat.
So,
how
is it that we come to find ourselves fighting again
st
a
god?
5
LORE - To Humbl
e
a God
|
GUILDMAG #19
6
GUILDMAG #19
|
LORE - To Hum
bl
e
a God
We
can
deduce
Baltha
zar’s
motivations
for
the
actions
w
e
see
from
the
dialogue
in
the
instances.
If
you
stick
aroun
d
after
the
fi
ghting
ends
in
the
Tai
mi’s
Pet
Pr
oject
instance
to
talk
to
NPC
s
such
as
Marjory
and
Taimi,
a
recurring
theme
is
tha
t
Balthaza
r
does
not
appear
to
be
as
strong
a
s
he
sh
ould
b
e
-
a
human
PC,
i
n
fact,
will
observe
that
viewing
Balthazar’s
true
form
should
have
blin
ded
all
onlookers.
I
n
the
Heart
of
the
Volcano
instance,
w
e
see
the
culmination
of
this
-
just
before
the
destruction
of
Taimi’s
machi
ne,
Ba
lthazar
states
“I
was
weak…
I’m
feeling
much
better
n
ow.”
So
it
appears
that
something
had
caused
Balthazar
to
lose
his
power,
and
his
reason
for
being
on
Tyria
wa
s
to
absorb
eno
ugh
power
t
o
renew
himself
-
fi
rst
from
a
bloodstone,
and
then
from
Primordus and
Jormag.
This
does
raise
the
question,
however
:
what
caused
Balthazar
to
lose
his
power,
and
what
ra
mifications
might
this
have
for
t
he
story going
forwards?
We
do
have
one
hint
to this:
earlier
in
the
final
batt
le,
Balthaza
r
states
that
a
mysterious
“they
”
was
responsible
for
“dimming
his
light”.
This
suggests
two
things.
First
,
it
indicates
that
Balthaza
r’s
depowerin
g
was
not
accidental,
or
wa
s
at
least
the
result
of
the
actions
of
a
third
party.
Secon
d,
unless
Balthaz
a
r
is
using
the
singula
r
“they”
for
an
ad
versary
whose
gender
is
indetermina
te,
i
t
suggests
that
Balthazar’s
depowering
was
cau
sed
by
a
group,
not
by
a
single
entity.
And
his
statement
th
at
“they
will
see
me
now”
su
ggests
that
Balthazar
will
be
looking
for
a
rematch
with
his
recentl
y
renewed
power.
Another
curious
thing
is
that
Balthazar
states,
“I
have
learned
there
is
no
h
onour
in
war.”
To
pu
t
this
in
context,
Balthaza
r
has
always
been
portrayed
as
a
god
that
feels
that
there
is
hon
our
and
glory
in
war,
and
that
wars
should
be
fou
ght
in
an
honourable
manner
(as
opposed
to
the
deception
and
trickery
employed
b
y
Menzies).
Something
must
have
happen
ed
to
cause
this
shift
in charact
er.
So,
what
caused
Ba
lthazar’s
depowering
in
th
e
fi
rst
place?
Who
are
th
e
mysterious
“they”?
In
the
rest
of
th
e
article,
I
will
consider
three
possible
scenarios,
and
th
e
possible
directions
the
stor
y
could go
in each.
The
first
possible
scenario
as
to
how
Balthazar
has
been
depowered
is
that
he
was
supplanted
by
a
challenger
w
ithin
the
Fissure
of
Woe,
in
a
similar
manner
to
h
ow
Grenth
deposed
Dhuum.
The
prime
suspect
for
this
is,
of
course,
Menzies,
wh
o
has
been
attempting
to
su
pplant
Balthaza
r
since
the
original
Guild
Wars.
However
,
it
is
possib
le
that
som
e
new
challenger
has
arisen
in
the
intervening
time,
one
w
ho
proved
more
successful
The Dhuum Scenario
7
LORE - To Humbl
e
a God
|
GUILDMAG #1
9
than
the
Lord
of
Destruction.
If
th
e
challenger
proved
victorious
through
the
use
of
some
trick,
pa
rticular
ly
one
that
exploited
Balthaza
r’s
sense
of
h
onour,
th
is
might
also
explain
his
changed
attitude.
One
fl
aw
in
this
scenar
io
is
that
Balthaza
r
states
that
“they
abated
me”
-
the
“they”
indicates
that
a
gr
oup
was
responsible,
not
a
single
entity
.
However,
the
precedent
o
f
Grenth
had
Dhuum
being
defeated
not
by
Grent
h
alo
n
e
,
but
by
Grenth
and
seven
companions,
who
wou
ld
become
the
seven
Reaper
s.
Similarly,
Balthazar
may
have
been
brought
low
by
a
group
-
possibly
M
enzies
and
a
group
of
Shadow
Army
commander
s
and/or
traitorous
Eternals,
or
possibly some
other group.
In
this
scenario,
there
are
at
least
two
possible
directions
the
story
could
go.
On
e
is
that
we
support
Balthazar’s
replacement
agai
nst
the
newly
re-energised
Balthazar.
The
alterna
tive,
however,
is
that
despite
the
PC’s
current
(and
quite
understandable)
opposition
to
the
former
God
of
War,
we
will
find
ourselves
supporting
Balthazar
to
retake
hi
s
throne;
as
distasteful
as
it
may
be,
Baltha
zar
may
be
better than the alternative.
A
second
possibility
is
that,
to
put
i
t
bluntly,
the
rest
of
the
pantheon
(or
a
substan
tial
majority,
anyway)
had
enoug
h
of
Balthazar’s
shenanigans
and
pulled
him
down
themselves.
Balthazar
has
a
lwa
ys
been
presented
as
on
e
of
the
most
morally
questionable
of
the
human
gods.
According
to
the
Or
rian
History
Scrolls,
it
was
Baltha
zar
that
encouraged
humanity
to
go
to
war
a
gainst
t
he
other
r
aces
-
a
gainst
the
explicit
wishes
of
Melandru
at
least.
The
story
of
Kaolai
gives
another
example:
to
spar
e
a
vil
lage
from
punishment
for
a
brea
ch
of
etiquette,
Kaolai
challenges
Balthazar to
a
game
o
f Nui.
What the breach
of etiquette
was,
what
the
punishment
w
a
s
going
to
be,
and
even
the
One
hint
to
Lazarus’
true
identity
was
his
usage
of
fi
re.
Previous
appearances
had
indicated
that
his
p
ower
lay
in
necromancy
(Saul’s
Story)
an
d
air
magic
(the
aspect
in
Justiciar
N
aveed),
so
his
widespread
use
of
fi
re
could
hav
e
been
a
clue.
However,
this
could
easily
be
overlooked
since
an
aspect
of
Lazarus
was
already
known
to
u
se
air
magic,
which
i
s
a
branch
of
elemental
magic
-
it
wou
ld
be
entirely
reasonable
that
a
lon
g-lived
being
such
as
a
mursaat
might
h
ave
mastered
both
necromancy
and
elemental
magic,
and
might
employ
fi
re
mag
ic
in
situations where
wide-scale destruction is called for.
*
The Abaddon Scen
ario
8
GUILDMAG #19
|
LORE - To Hum
bl
e
a God
nature
of
the
game
is
n
ot
know
n
-
however,
when
Balthazar
found
himself
defeated
by
a
mortal
seven
days
later,
he
slew
Kaolai
in
a
fi
t
of
rage.
While
h
e
later
repented
and
raised
Kaolai’s
spirit
to
a
place
of
honour
in
Tahnnakai
Temple,
these
acts
show
a
readiness
to
resort
to
violence
that
could
w
ell
be
viewed
as
a
liability
b
y
the
res
t
of the
pantheon.
It’s
possible
that,
at
some
stage
after
Kormi
r’s
ascension,
something
caused
the
other
gods
to
decide
that
the
liabili
ty
was
too
much.
Perhaps
it
was
a
single
act
that
was
so
outrageous
that
th
e
other
gods
simply
could
not
forgive
him,
or
perhaps
it
was
simply
the
cumulativ
e
effect
of
multiple
such
a
cts
that
made
the
other
gods
d
ecid
e
that
it
was
the
last
straw.
Regardless,
the
end
result
is
with
Balthazar
cast
down
and
the
pantheon
needing
a
replacement
-
perhaps
this
time,
unlike
Abaddon,
they
had
on
e
prepa
r
e
d
i
n
advance,
or
perhaps
they
are
still
looking.
Balthazar’s
lesson,
here,
might
be
an
ironic
repet
ition
of something
that
one
of
the
other
gods
might
have
said
to
him
as
they
were
administ
ering
his
depowering
-
one
could
easily
imagine
that
one
of
the
more
peaceful
goddesses
such
as
Dwayna
or
Melandru
might
express
such
an
opinion
,
especially
if
the
tr
igger
was
Balthazar
engaging
on
an
otherwise
unnecessary
war
over some point
of hon
our.
One
flaw
in
this
scenario
is,
of
course,
Lyssa’s
mirror
.
Interacting
with
the
mirro
r
with
a
human
mesmer
in
the
Taimi’s
Pet
Pr
oject
inst
ance
indicates
that
Lyssa
“must
have
helped
Balthazar
for
reasons
known
o
nly
to
her
”
-
however,
this
may
be
the
PC
jumping
to
c
onclusions.
The
mirror
might
have
been
stolen,
or
it
might
have
been
a
gif
t
given
before
Balthaza
r’s
fa
ll
from
gr
ace.
Alternativ
ely,
Lyssa
might
have
given
it
to
Balthazar
for
her
own
reasons
(to
taunt
Balthazar
with
his
d
epowered
state,
o
r
to
give
him
a
means
to
assume
a
new
id
entity
to
hide
from
any
enemies
that
might
take
the
opportunity
to
fi
nish
him
o
ff
)
withou
t
anticipating
the
use
that
Balthazar
would
put
it
to.
Another
possibility
is
that
there
may
be
dissent
w
ithin
the
pantheon,
with
Lyssa
still
supporting
Balthazar,
possibl
y
without
the
knowledge
of
th
e
other gods.
If
the
decision
to
cast
Balthaza
r
down
was
unanimou
s
amo
ng
the
gods,
we’re
probably
looking
at
another
si
mple
“
fi
nish
o
ff
or
contain
the
fallen
god”
scenario,
similar
to
Abaddon
and
Dhuum.
Alternativ
ely,
we
may
be
looking
at
a
the
possibility
of
a
struggle
a
mong
the
gods,
where
the
fall
of
Balthazar
i
s
simply
the
fi
rst
sign
to
be
see
n
on
Tyria.
If
so,
it’s
l
ikely
that
we’ll
eventually
fi
nd
ourselves
in
the
position
of
supportin
g
one
sid
e
of
the
pantheo
n
against the other.
The
third
possibilit
y
is
that
it
isn’t
just
Balthaza
r
that
has
fall
en
-
the
entire
pantheon
is
in
trouble,
and
Balthaza
r
is
just
the first w
e’ve seen.
The Ragnar
ok Scenario
9
LORE - To Humbl
e
a God
|
GUILDMAG #1
9
I’ve
seen
theories
linking
the
depowering
of
the
gods
to
th
e
rise
of
the
dragons,
but
I’m
no
t
inclined
to
agree
with
those.
The
dragons,
while
powerful,
are
still
fundamentally
beings
of
Tyria,
while
the
gods
are…
not.
While
the
dragons
do
have
some
ability
t
o
in
fl
uence
the
Mists,
I
don’t
think
there’
s
any
direct
connection
that
would
allow
the
dragons
to
siphon
power from the
gods.
However,
there
are
hints
that
there
might
be
other
threats
in
the
Mists.
The
cause
of
th
e
destruction
of
th
e
human
homeworld
rem
ains
a
mystery,
that
perha
ps
even
the
gods
themselves
had
mostly
forgotten.
The
Orrian
History
Scrolls
state
that
“what
passed
beyond
in
the
M
ists,
only
(Abaddon)
remembers”
-
perhaps
this
information
was
passed
onto
Kormir,
but
even
if
it
was,
it
might
have
come
with
so
much
other
knowledge
that
it
would
take
time
for
her
to
sift
through.
The
Mists
also
constantly
create
demons
and
other
beings,
some
of
which
might
rival
the
gods,
or
there
might
be
other
pantheons
of
gods,
Elder
Dra
gons,
and
similar
beings
from
oth
er
worlds.
In
particular,
the
Forgotten
Virashek
in
the
Ga
t
e
of
An
guish
passed
on
the
rumour
that
the
Ravenhea
rt
Gloom
links
to
places
“worse
than
the
Realm
of
Torment”,
from
which
an
attack
might
come.
One
of
the
bat
tles
against
such
a
foe
might
have
caused
Balthazar’s
power
to
be
drained,
causing
him
to
seek
re-empowerment
b
y
whatever
means
necessary
in
order to re-enter the fray.
H
uman
legend
states
that
when
th
e
gods
left
Tyria,
they
left
in
order
to
shepherd
other
worlds.
This
may
simply
be
an
exaggeration
of
the
actual
r
esponsibilities
of
the
gods,
as
many
human
legends
have
shown
to
be
-
however,
this
might
lead
to
a
possible
justification
for
Balthaza
r’s
seeming
d
i
sregar
d
for
T
yria.
If
the
destruction
of
one
world
allows
for
the
ability
to
protec
t
many
mor
e,
that
may
well
be
a
sac
rifice
worth
making,
although
the
inhabitants
of
that
world
m
ay,
of
course,
think
differently.
In
this
context,
Balthaza
r
may
have
reached
the
rea
lisation
that
honour
in
war
is
something
you
can
often
only
afford
from
a
position
of
strength,
where
your
existence
is not
truly
on
the line.
If
th
e
situation
is
truly
desperate,
any
dirty
trick
or
sacri
fi
ce
becomes
justi
fi
e
d
if
it
means
that
you,
and
the
majority
(or
at
least
some)
of
those
you
protect,
survive
to
feel bad about it later.
This
scenario
is
probabl
y
the
most
interesting,
as
it
could
lead
to
an
entirely
new
direction
for
the
story.
The
concept
of
a
‘mist
war’
has
been
in
Guild
Wars
2
from
release,
but
it
has
largely
bee
n
portrayed
as
a
simple
bat
tle
for
the
resources
of
t
he
Mists.
Outside
that,
however,
there
may
be
a
second
Mist
War,
against
a
foe
which
might
trul
y
be
out
to
destroy
worlds…
a
n
d
we
may
find
ourselves
fighting
alongside
the
gods
and
their
servants
to
protect
Tyria
against
this
threat.
It’s
also
possible
t
h
at
this
scenar
io
can
be
combined
with
one
of
the
others
-
that
th
e
pressure
of
a
conflict
of
this
nature
caused
10
GUILDMAG #19
|
LORE -
To Humbl
e
a
God
Balthaza
r
to
do
something
that
his
peers
saw
a
s
crossing
a
moral
event
hori
zon,
causing
them
to
depose
him
or
to
allow
a
third
party
to
overthrow him.
I
should
note
that
there
is
als
o
a
theory
fl
oating
around
that
the
situation
may
b
e
so
bad
that
the
other
go
ds
may
also
be
hidin
g
in
disguise
among
the
people
of
Tyria
(including
Lyssa
being
Jennah,
or
Jennah
and
Anise).
While
this
theory
cannot
b
e
entirely
discounted
,
I
consider
it
do
ubtful,
at
least
without
the
additional
f
actor
of
Balthazar
having
gone
rogue.
If
the
other
gods
are
hiding
on
Tyria,
it
seems
unlikely
that
Balthazar
would
have
such
a
cavalier
attitude
towards
Tyri
a’s
destruction
as
he
shows
in
the
Heart
of
the
Volcano instance.
So,
all
up,
we
have
three
broad
possibilities
for
what
has
happen
ed:
Balthazar
w
a
s
cast
down
by
a
direct
challenger
;
by
his
fellow
gods
in
the
pantheon;
or
by
some
external
force
which
threatens
all
of
th
e
gods.
Whichever
i
t
is,
there
may
be
a
good
c
han
ce
w
e’l
l
see
a
revi
si
t
to
Orr
before
it’s
all
over,
as
the
Season
3
Episode
6
teaser
image
released
on
J
uly
12
suggests.
It’s
poss
i
b
l
y
the
bes
t
place
t
o
learn
more
about
the
gods,
even
if
it
probably
won’t
help
much
with
whatever
i
s
going
o
n with
the gods
now.
While
I
generally
try
to
be
non
-
judgemental
wh
en
discussing
the
lore,
I
d
o
have
concerns
that
a
situation
where
w
e
end
up
having
to
fi
nish
o
ff
Bal
tha
zar
o
nce
a
n
d
f
o
r
a
l
l
-
or
,
worse,
the
entire
pantheon
if
it
turns
out
that
they’re
fully
cooperating
with
Balthazar
-
will
feel
like
they’ve
sacri
fi
ced
a
key
piece
of
the
gam
e’s
lore
for
the
sake
of
a
boss
fight
(or
six).
What
I’d
prefer
to
see
is
a
situatio
n
where,
once
we
get
the
full
picture,
Balthaza
r’s
actions
and
his
willingness
to
sacrific
e
Tyria
become
at
least
understandable.
This
does
not
mean
that
we
won’t
end
u
p
bringing
him
down
noneth
eless
-
some
of
the
best
villains
are
people
w
ho
genuinely
think
they’re
do
in
g
what’s
necessary
-
but
it
woul
d
put
it
in
the
context
o
f
things
having
gone
so
badly
that
we
might
at
least
consider
that
the
r
isk
Balthaza
r
took
was
worth
it.
A
para
llel
could
be
drawn
to
h
ow
many
people
believe
that
the
mursaa
t
were
justi
fi
ed
in
sacri
fi
cin
g
the
Chosen
to
keep
the
Door
of
Komalie
closed
-
w
hile
cert
ainly
a
distasteful
a
ct,
it
may
well
be
justi
fi
ed
if
it
helps
to
hold
back
a
threat
wh
ich
might destroy so
much more.
Final Thoughts
12
GUILDMAG #19
|
LORE -
The Alpha &
The Omega
BY
DRAXYN
N
IC
The Alpha
The Omega
&
SA
UL
D’ALESSI
O
CAUDECUS
BEETLESTON
E
o
r
those
intereste
d
in
the
history
of
the
White
Mantle,
the
update
of
th
e
8th
of
Februa
ry,
despite
its
delays,
certainly
delivered.
In
Episode
4
of
the
third
Living
World
story
arc,
w
e
saw
the
culmination
for
Caudecus’
plots
to
seize
the
throne
of
Kryta,
leading
to
the
dow
nfall
of
th
e
present
Con
fessor
of
th
e
White
Mantle
and,
perhaps,
the
destruction
of
h
i
s
faction
of
the
White
Mantle
at
the
hands
of
the
Seraph
and
the S
hining Blade.
Meanwhile,
in
Bastion
of
the
Penitent,
raiders
hav
e
the
opportunity
to
learn
of
the
fate
of
the
fou
nder
of
the
White
Mantle,
Saul
d’Alessio…
and,
if
they
have
the
skill
and
valour,
to
r
escue
him
from
that fate, if only
t
o
his death.
It
says
something
a
bout
the
evolution
of
the
White
Mantle
that
these
two
men
almost
cou
ld
not
be
any
more
di
ff
erent.
As
much
as
the
Shining
Blade
w
ould
like
to
paint
things
otherwise,
the
White
Mantle
under
Saul
w
e
re
gen
u
ine
h
eroes,
a
militi
a
that
saved
Kryta
in
its
darkest
hour
when
its
standing
army
and
royal
line
had
failed.
If
the
mursaat
had
trul
y
been
F
13
LORE - The Alpha & The
Omega
|
GUILDM
AG #19
the
benevolent
beings
that
Saul
had
believed
them
to
b
e,
he
would
likely
now
be
liste
d
among
humanity’s
gr
eatest
heroes.
However,
that
was
n
o
t
the
case,
and
Saul’s
remova
l
allowed
the
mursaat
to
reshape
the
White
Mantle
int
o
fanatics
that
would
murder
in
their
name.
W
ith
the
defeat
of
the
mursaat
and
the
W
hite
Mantle
evicted
from
Kryta
(openly,
a
t
lea
st),
devotion
to
the
religion
o
f
the
Unseen
would
fade
and
steadily
b
e
replaced
by
a
determination
to seize Kryta
a
t any
cost.
In
this
context,
it
seems
worthwhile
to
look
b
ack
over
the
lives
of
the
two
men,
and
to
compar
e
and
contrast
t
o
see
how
this
re
fl
ects
on
the
White
Mantles
that
they
lead.
Three
areas
in
particular
stan
d
out
a
s
distinctions
between
the
two
men:
their
respective
social
standings
before
joinin
g
the
White
Mantle,
their
degre
e
of
faith,
and
how
much
they
actually care about Kryta
.
We
don’t
know
much
about
Saul
d’Alessio’s
soci
al
standing
before
his
disgrace.
It’s
possible
that,
prior
t
o
amassing
his
gambling
debts,
Saul
may
have
been
of
higher
standing,
making
his
fa
ll
analogous
to
that
of
Kasmeer’s
family
-
however,
one
might
suspect
that
if
Saul
had b
een
a
noble
or
otherwise
o
f
high
station,
this
wou
ld
be
mentioned
i
n
the
records
of
the W
hite Mantle’s fo
unding.
Whatever
he
might
hav
e
been,
Saul
arr
ived
a
t
the
city
of
the
mursaat
from
the
dregs
of
society.
G
ambling
debts
had
driven
him
to
commit
robbery
t
o
survive,
and
on
being
caught,
he
was
sentenced
t
o
banishmen
t
-
not
simply
b
y
sending
him
to
another
nation,
but
instead
his
sentence
was
carried
o
ut
b
y
abandoning
him
i
n
a
regio
n
of
hostile
wilderness
w
here
he
was
expected
to
die.
He
stumbled
upon
the
mursaat
as
a
convicted
criminal
on
the
verge of starvation.
Given
this
background,
it
is
surprising
that
a
man
who
ha
d
e
ff
ectively
been
sentenced
to
dea
th
was
accep
ted
so
rea
di
ly
by
the
people
of
Kryta
on
h
is
return.
Perhaps
it
speaks
of
the
transformation
worked
upon
Saul
by
the
mursaat
-
t
hey
had
taken
a
broken
man
and
rebuilt him as a charisma
tic
leader,
and
replaced
his
rags
with
the
white
mantle
that
wou
ld
give
th
e
name
to
the
organisation
he
wou
ld
found
.
Or
perhaps
it
simply
speaks
o
f
the
situation
of
Kryta
that
the
y
were
willing
to
accept
anyone
wh
o
might
be
able
to
lead
a
defence
a
gainst
the
charr
,
however
d
ubious
his
past
background might
be.
By
contrast,
Lord
Caudecus
Beetlestone
has
likely
n
ever
experienced
a
day
of
privatio
n
in
his
life.
He
joined
the
White
Mantle
as
the
holder
of
th
e
second
most
p
owerful
o
ffi
ce
in
Kryta,
and
that
only
after
his
term
of
regency
wa
s
ended
b
y
Jennah
reaching
her
age
of
majority.
His
‘p
rotectiv
e
custody’
in
Jennah’s
palace
wa
s
certainly
an
inconvenience
to
him,
but
little
comparison
to
what
Saul
likely
su
ff
ered
in
the
jungle.
Without
having
been
forma
lly
accused
of
anything,
h
is
privilege
among
Krytan
society
remained
until
he
openly
announced
h
imself
as
the
Confessor
of
the
W
hite
Mantle,
and
by
th
en
he
was
fi
rmly
ensconced
among
his
followers
that
l
ikely
conti
nu
e
d
to
serve
his
every
need.
In
the
Social Standing
Saul
arrived
at
the
city
of
the
mursaa
t
from
the
dregs
of
societ
y
[.
.
.]
a
s
a
convicted
crimina
l
on
the
verge
of
starvation
.
“
height
of
a
rrogance,
he
would
even
return
to
the
manor
he
had
been
forced
to
abandon
after
his
failed
a
ttempt
on
Jennah’s
life
-
and
i
t
was
there
,
in
his
expansive
mansion,
tha
t
justice
fi
nally
caught
up
with
him.
According
t
o
all
evidence,
Saul
genuinely
believed
that
the
mursaat
were
divine
beings
w
ho
w
ould
protect
and
care
for
the
people
of
Kryta
in
the
ab
sence
of
the
Five
Gods.
He
was
the
founde
r
and,
for
a
time,
the
strongest
spokesman
o
f
the
religion
of
the
Unseen.
However,
he
also
demonstrated
toler
ance
towards
the
old
religion
of
the
Fiv
e
Gods
-
his
decree
that
the
Temple
of
the
Ages
and
other
holy
sites
be
left
unmolested
was
r
espec
ted
by
his
successors,
and
ma
y
have
been
respon
sible
for
the
preservation
of
the
Krytan
royal
line,
a
lthough
he
could
not
have
kn
own
it
at
the
time.
While
his
faith
was
not
unshakeable,
su
ff
ering
a
critical
blow
when
confronted
with
eviden
ce
that
the
mursaa
t
were
not
the
b
enevolent
beings
h
e
had
believed
they
were,
according
to
all
evidence
he
genuinely
believed
in
the
mu
rsaat
as
divine
saviours
up
to
that
point.
For
Cau
decus,
on
the
other
hand,
th
e
beliefs
of
th
e
White
Mantle
were
just
one
more
tool
in
his
b
id
to
ascend
to
th
e
t
h
rone
of
Kryta.
Not
only
d
oe
s
he
fail
to
share
those
beliefs,
but
when
it
appeared
that
the
more
devout
members
of
the
White
Mantle
w
ere
close
to
returning
a
mursaat
to
life,
he
saw
this
as
a
threat
to
his
power,
actively
seeking
to
sabotage
Lazarus’
retur
n.
Fortunately
for
Caudecus,
it
seems
that
enough
members
of
the
White
Mantle
agreed
with
his
policy
that
he
retaine
d
a
signi
fi
cant
army
even
after
‘
Lazarus
the
Dire’
had
declare
d
him to
be apostate.
It
is,
perhaps,
in
their
attitude
towards
others
that
th
e
greatest
contrast
between
th
e
two
can
be
seen.
Where
one,
for
all
his
mistakes
and
fl
aws,
seems
to
have
been
genuinel
y
motivated
b
y
seeking
to
achieve
the
best
for
Kryta,
the
other
was
driven
only
by
naked ambition.
Despite
having
been
sentenced
to
be
left
to
die
by
the
judges
of
Kryta,
Saul
w
as
willing
t
o
put
his
life
on
the
line for its
people. Even the
small
front
ier
village
of
Demetra
was
worthy
of
his
personal
attention,
and
it
was
there
that
Saul’s
faith
in
the
mursa
at
was
put
into
con
fl
ict
with
his
desire
for
a
bright
future
for
Kryta…
and
lost.
Saul
recognised
that
in
founding
the
religion
of
the
Unseen,
h
e
had
not
b
een
the
saviour
of
Kryta
but
instead
brought
d
own
a
n
ew
doom.
When
the
mursaat
sensed
this
realisation,
they
took
him
to
b
e
tortured
until
he
agreed
to
become
their
puppet.
H
is
refusal
to
help
them
maintain
control
of
Kryta
led
to
his
torture
being
prolon
ged
for
hundreds
of
years,
until
deat
h
wou
ld
come
as
a
release.
Even
after
being
con
fi
ned
in
the
Bastion
of
the
Penitent,
it
appears
Saul
did
not
give
up
-
a
note
planning
an
escape
attempt
stresses
that
“t
hey
must
know
th
e
truth”
and
is
signed with the
initial
‘S’.
For
Caudecus,
by
contrast,
the
people
of
Kryta
were
merely
pawns
to
be
sacri
fi
ced
if
it
brought
him
closer
to
the
throne.
In
the
human
personal
story
we
see
his
machinations:
spawn
a
crime
Faith
Motivation
Saul
genuinely
believed
that
the
mursaat
were
divine beings who would protect and care for th
e
people of Kryta in the absence of the
Five Gods.
“
14
GUILDMAG #19
|
LORE - The Alpha & The Omega
15
LORE - The Alpha & The
Omega
|
GUILDM
AG #19
wave
in
Divinity’s
Reach
and
Queensdale;
sabotage
Kryta’s
water
infrast
ructure;
and
incite
a
centaur
invasion.
This
caused
signi
fi
cant
loss
to
the
people
of
Kryta
in
both
lives
and
property,
all
in
the
name
of
undermining
the
Q
ueen’s
reign
in
h
ope
of
having
h
er
declared
u
n
fi
t
to
rule.
His
disregard
for
the
welfare
of
the
people
h
e
would
rule
only
becomes
clea
rer
a
fter
he
is
unm
asked
as
the
Confessor
of
the
W
hite
Mantle
and
he
declares
that
h
e
would
rather
see
Kryta
destroyed
than
in
the
hands
of
anyone
else…
and
backs
up
that
declaration
with
a
full-scale
assaul
t
on
Divinity’s
Reach.
E
ven
his
own
family
was
not
immu
ne
-
when
his
wife
an
d
daughter
realised
what
sort
o
f
man
he
had
become,
he
arranged
for
each to pay
with their lives.
While
Saul
rose
from
a
convicted
cr
iminal
that
was
e
ff
ectively
s
e
n
tenced
to
d
e
a
t
h
to
become
the
de
facto
ruler
o
f
Kryta,
Caudecus
had
alr
eady
been
the
de
facto
ruler
of
Kryt
a
before,
and
his
life
ended
wit
h
execution
for
treason.
W
here
one
was
empowered
b
y
his
faith
on
ly
to
be
broken
anew
after
the
revelation
that
his
faith
had
been
misplaced,
the
other
acted
pur
ely
on
his
own
behalf,
even
to
the
p
oint
o
f
sabotaging
the
resur
rection
of
the
o
ne
to
wh
ose
religion
he
ga
ve
lip
service.
Where
one
su
ff
ered
a
fa
te
worse
than
death
on
behalf
of
Kryta,
never
knowing
if
his
sacri
fi
ce
was
in
vain,
the
other
was
willin
g
to
sacr
i
fi
ce
a
s
much
of
the
nation
as
it
took
if
it
meant
he
could
rule
over
the
ruins
of
what
was
left.
These
distinctions
echoed
the
changing
face
of
the
White
Mantle.
In
Saul’s
time,
it
was
a
militia
r
a
ise
d
from
the
peop
l
e
,
for
the
people,
at
a
time
when
Kryta’s
tr
aditional
leader
s
had
fa
iled
them.
The
White
Mantle
of
Caudecus,
on
the
other
hand,
was
dominated
by
corrupt
ministers
seeking
to
preserve
and
expand
their
power
and
wealth
at
any
cost,
deliber
ately
sabotaging
Kryta
in
order
to
wea
ken
the
established
(and,
to
a
ll
evidence,
q
uite
competent
wh
en
not
being
u
ndermined
from within) government.
In
one
ironic
fashion,
however
,
the
White
Mantle
seems
to
have
come
full
cir
cle.
While
Saul
was
a
true
believer
in
the
mursaat,
talking
with
some
of
his
followers
in
the
“Rise
of
the
W
hite
Mantle”
storybook
instance
y
ields
responses
tha
t
indicate
that
many
of
them
are
not
i
n
fact
true
believers,
but
join
ed
the
White
Mantle
as
that
was
their
best
way
o
f
contributin
g
to
the
defence
of
Kryta.
Even
in
th
e
time
of
Guild
Wars:
Prophecies
,
it’s
questionable
how
many
of
the
lower-ranking
member
s
of
the
W
hite
Mantle
truly
believed
o
r
whether
they
wer
e
just
serving
in
what
was
then
Kryta’s
de
facto
national
army.
However,
it
is
certain
tha
t,
with
Saul’
s
death,
devotion
to
the
Unseen
w
ould
become
an
increasing
par
t
of
the
White
Mantle’s
identity.
Over
the
centuries
where
La
zarus
remained
divided
into
aspect
s
and
all
other
mursaat
wer
e
believed
dead,
however,
this
religious
i
dentity
would
dwindle,
u
ntil
for
many
the
focus
shifted
from
the
service
of
the
mursaat
to
the
building
of
temporal
p
ower
for themselves.
Reflections
For Caudecus [.
.
.] the
people
of
Kryta
were
merely pawns.
“
THe war in
Kryta
20
GUILDMAG #19
|
RECAP - The War
in
K
ryta
A
RECAP
BY
VIAN DE BO
D
21
RECAP - The War
in Kryta
|
GUILDMAG #19
ryta
,
the
last
fr
ee
nation
of
humans,
has
been
plun
ged
into
civil
war
.
Minister
Caudecus,
recently
revealed
to
be
the
cur
rent
Confessor
of
the
W
hite
Mantle,
has
rallied
his
forces
against
the
crown.
Once
again
,
the
White
Mantle
has
p
ulled
Kryta
in
to
a
b
loody
con
fl
ict.
Once
again,
the
human
natio
n
stands divided
.
“Once
again?”
you
ask?
Indeed
,
for
Kryta
was
involved
in
an
inner
con
fl
ict
once
before.
Nearly
two
hun
dred
and
fi
fty
years
ago,
the
fi
r
st
Krytan
civil
war
ended;
a
civil
wa
r
that
was,
in
fact,
instigated
by
th
e
White
Mantle as well.
It
is
important
to
understand
the
events
that
transpired
all
those
year
s
a
go.
For
those
unfamiliar
with
the
tales,
it
is
valuable
to
under
stand
history.
When
we
un
derstand
history,
it
c
an
be
ea
sier
to
assess
the
present
and
the
future.
For
those
w
ho
kn
ow
the
old
stories,
it
is
important
to
refresh
one’s
mem
or
y.
A
gem,
no
matter
how
brilliant,
can
always
bene
fi
t
from
a
thorough
polishing
every
now
and th
en.
So
then,
what
exactly
happened
i
n
the
war?
Wh
at
was
it
that
transpired
during
this
bloody
time
i
n
history?
It
is
a
tale
of
fanaticism,
betrayal
,
sacri
fi
ce,
and
loss.
But
it
is
not
without
hope.
I
t
is
both
complex
and
elementary.
It
is
a
cornerstone
in
the
history
of
the
human
race.
It
is,
as
the
old
tomes
ca
ll
it,
the
War
in
Kryta.
In
order
to
u
nderstand
the
war
itself,
one
must
fi
rst
understand
the
reasons
for
its
occurrence.
Back
dur
ing
the
height
of
the
war
betwee
n
the
charr
and
the
humans,
th
e
Krytan
king
fl
ed
the
throne
in
order
to
escape
the
coming
charr
forces.
When
the
charr
fi
nally
arrived,
they
fou
nd
themselves
not
facing
the
Krytan
army,
but
the
forces
of
Saul
D
’Alessio:
th
e
W
hite
Mantle.
After
driving
the
charr
forces
back
with
the
h
elp
of
their
“Unseen
Gods”,
the
W
hite
Mantle
were
made
the
official
governing
body
of
K
ryta,
with
Confessor
Dorian
taking
charge
in
the
wake
of
Saul’s
disappearanc
e.
With
no
known
royal
candidate
to
take
the
throne,
the
Krytan
people
gladly
accepted
the
rule
of
their new saviours.
Unbekn
ownst
to
the
Krytans
and
the
Mantle,
the
former
king
had
sired
an
illegiti
mate
heir
to
the
throne.
Her
name
was
Salm
a.
The
discovery
of
Pr
incess
Salma
div
ided
Kryta
.
Many
people
believed
that
Salma
was
the
rightful
heir
and
that
the
White
Mantle
had
committed
atroc
ities
tha
t
were
entirely
unforgi
vable.
Others
believed
that
the
Mantle
were
justi
fi
ed
in
their
sacri
fi
ce
of
hum
an
lives
in
order
to
protect
the
inhabitants
of
Kryta,
and
that
the
Mantle
had
done
well
in
protecting
their
people.
Though
limited
to
those
who
knew
of
the
sacri
fi
ces,
si
nce
the
Mantle
did
well
t
o
h
id
e
these
deeds,
this
divide
made
some
inhabitants
of
Kry
ta
unruly
and
di
ffi
cult
for
the
Mantle
to
control.
In
response
,
the
Mantle
established
a
forc
e
dedicated
to
keeping
the
country
in
a
peaceful
sta
te.
This
force
was
kn
own
a
s
the
Peacekeeper
s.
The
Peacekeepers,
h
owever,
were
little
more
than
bandits
paid
for
and
sponsored
by
the
Mantle.
They
constantly
extorted
people
out
of
their
mon
ey
and
har
assed
locals
for
their
own
gain
or
amusement.
On
top
of
that,
t
ravel
bans
were
put
in
place,
al
lowing
only
those
with
permits
to
tra
vel
between
Krytan
provinces.
Unfortunately,
very
few
permits
were
given
to
those
who
need
ed
them,
effectively
placing
Kryta
in
a
self-imposed
siege.
The
White
Mantle
seemed
completely
indi
ff
erent
to
the
harassment
o
f
their
people
as
well
as
the
economic
K
T
he War: A Brief
Overview
22
GUILDMAG #19
|
RECAP - The War
in
K
ryta
impact
of
the
travel
ban,
thus
proving
themselves
corrupt
in
th
e
eyes
o
f
many.
O
nce-
faithful
members
abandon
ed
the
Mantle
and
joined
the
ever-growing
n
umber
of
supporters
un
der
Princess
Salma: the Shin
in
g Blade.
The
con
fl
ict
between
Man
tle
and
Blade
escal
ated
soon
after
,
resulting
in
one
of
Kryta’s
bloodiest
con
fl
icts
.
However,
many
do
not
exactly
understand
the
di
ff
erent
forces
involved
or
their
motivations.
Who
were
the
Shin
ing
Blade?
What
did
the
White
Mantle
fi
ght
for?
What,
or
who,
exactl
y
were
these
“Un
seen
Gods”
or
“mursaat”
that
the
Man
tle
followed,
and
what
exactly
di
d
they
want
from
the
humans?
Questions
such
as
these
must
be
answered.
We
begin,
then
,
with
the
most
praised
and
better
understood
of
these
factions, the Shin
ing Blade.
The
Shining
Blade
b
egan
as
a
movement
among
Krytans
wh
o
ha
d
dis
c
o
vered
w
ha
t
ha
d
been
really
happen
ing
to
the
Chosen.
The
ugly
truth
w
as
that
the
White
Mantle
were
sacri
fi
cing
the
lives
of
innocen
t
Krytans
upon
a
bloodstone
altar.
This
was,
howev
er,
unkn
own
by
the
general
public.
The
White
Mantle
had
convinced
them
that
these
people,
or
“Chosen”
a
s
they
were
called,
were
gathered
u
p
by
the
Mantle
in
order
to
lear
n
from
the
Grand
Masters
in
th
e
Temple
of
the
Unseen.
It’s
not
known
how
the
fi
rst
member
s
of
the
Shining
Blade
became
awar
e
of
this,
but
they
formed
a
n
insurgency
from
early
i
n
the
White
Mantle’s
reign,
ambushing
White
Mantle
convoys
to
rescue
th
e
Chosen
and
building
their
numbers
t
o
spread
the
word
and
launch
further
atta
cks.
Upon
the
discovery
of
Salma
’s
existence,
they
fl
ocked
to
her
side;
procla
iming
her
the
true
ruler
of
Kryta
and
opposed
anything
related
to
the
White
Mantle.
A
t
fi
rst
they
were
a
small
force,
nothin
g
more
than
a
minor
nuisance
for
the
White
Mantle.
That
soon
changed.
After
r
evealing
the
ugly
truth
of
the
W
hite
Mantle’s
operations
and
meeting
with
a
grou
p
of
Ascalonian
refugees,
their
numbers
grew
and
they
were
soon
a
threat
with
pow
er
to
rival the Mantle’s.
Though
the
Sh
ining
Blade’s
initial
size
made
them
little
more
than
a
nuisance
to
the
White
Mantle,
their
numbers
steadily
grew.
Soon
th
ey
were
strong
en
ough
t
o
pose
a
true
threat
and
eventual
ly
became
the
major
opposition
to
the
White
Mantle
and
their
Un
seen
Gods.
The
Shinin
g
Blade
had
less-than-
humble
beginn
ings,
but
their
deter
mination
to
save
the
inhabitants
of
Kryta
an
d
restor
e
the
Doric
bloodline
to
the
throne
helped
them
grow
into
Kryta’s
saving
grace.
Though
they
are
n
ow
only
a
small
force
o
f
personal
protectors
to
the
Kr
ytan
monarch,
they
boa
st
a
grea
t
history.
Had
it
n
ot
been
for
the
e
ff
orts
of
th
e
Shinin
g
Blade,
Kryta
may
well
still
hav
e
been
under
the
oppression
of
the
White
Mantle
and
their
deities.
The
Lionguard
was
originally
the
royal
army
and
police
force
of
Kryta.
With
the
White
Man
tle’s
assumption
of
power,
the
Lionguard
saw
its
jurisdiction
and
fund
ing
steadily
eroded
until
it
was
reduced
to
a
glori
fi
ed
city
watch
for
Lion’s
Arch
and
some
outlying
sett
lements
that
the
White
Mantle
lacked
concern for.
While
outwardly
loya
l
to
(if
somewhat
envious
o
f)
Kryta’s
new
over
lords,
it
was
the
Lionguard
w
ho
sou
ght
the
restoration
of
the
throne
,
after
discovering
the
lost
heir,
Princess
Salma,
with
the
aid
o
f
foreign
adventurers.
For
muc
h
of
the
con
fl
ict,
th
e
Lionguard
remained
outwardly
subservient
t
o
the
Mantle,
hiding
the
rediscovered
heir
The Shining Blade
The Lionguard
2
3
in
the
wilderness
west
of
Kryta.
However,
th
ey
turned
a
blind
eye
towards
en
emies
of
the
Mantle
operating
in
the
settlements
that
remained
under
their
jurisdi
ction,
including
Lion’s Arch.
The
moment
that
the
Lionguard
declared
for
Salma
was
the
beginning
of
th
e
end
for
the
White
Man
tle,
as
Kryta’s
most
important
city
was
turned
to
the
rebels
withou
t
a
fi
ght.
Within
the
year,
the
Whit
e
Mantle’s
strength
would
be
b
roken
by
the
city’s
defenders,
and
the
White
Mantle
were
forced
t
o
withdraw from Kryta.
However,
the
Lionguard
would
never
again
be
th
e
royal
army
of
Kryta. Qu
een
Salma’s
reform
s
instituted
the
Seraph
to
serve
that
role,
which
included
former
members
of
the
Lionguard
as
well
as
the
Shining
Blad
e
and
reformed
White
Mant
le.
The
Lionguard
itself
w
ould
continue
to
remain
the
city
guard of Lion
’s Arch alone.
The
origin
of
the
White
Mantl
e
is
quite
the
str
ange
tale.
An
organisation
that
ruled
Kryta
started
out
with
just
one
man
;
a
m
an
exiled
for
his
crimes
against
the
people.
This
man
was
Saul
D
’Alessio.
Though
h
e
was
n
ot
a
w
holly
good
man,
he
was
not
entirely
evil.
Saul
was
a
man
prone
to
his
vices,
one
of
which
was
gambling.
With
a
mountain
of
debt
facing
him,
he
took
to
stealing
from
merchant
s
in
order
to
pay
it
o
ff
.
Unfortunately
for
him,
he
was
arrested
and
exiled.
In
his
wanderings
within
the
forest,
Saul
found
st
range
creatur
es
that
he
ca
lled
his
“Unseen
Gods”.
They
asked
him
to
r
eturn
to
Kryta
and
spread
their
teachings.
He
did
just
that,
but
when
he
returned,
he
found
Kryta
in
ruin.
The
king
had
fled
and
the
charr
were
i
n
the
middle
of
their
invasion.
The
p
eople
were
broken
and
scared.
N
aturally,
they
fl
ocked
to
Saul,
w
ho
taught
them
of
these
gods
wh
o
would
save
them.
His
following
grew
as
h
e
defeated
more
and
more
of
the
invading
charr.
However,
after
one
of
the
greatest
victories
against
the
invaders,
these
gods
took
Saul
to
their
homeland,
and
he
w
as
never
seen alive again.
From
that
point
on
th
e
White
Mantle,
now
under
the
rule
of
Confessor
Dorian,
gr
ew.
In
the
peaceful
yea
rs
after
the
invasion
of
the
charr
,
they
became
the
leaders
and
peaceful
overseers
of
Kryta.
This
soon
changed,
as
th
eir
fanatic
ism
drove
them
t
o
sacri
fi
cing
innocent
civilians
upo
n
a
bloodston
e
for
their
gods.
When
the
heir
to
the
throne
was
discovered,
thei
r
claim
to
power
weakened
even
more.
Since
then,
these
once-peaceful
Krytan
hero
es
became
one
of
the
greatest
enemies
of
the
p
eople
since
the charr invasion.
The
White
Mantle’s
beginning
s
are
of
a
noble
nature.
Saul
merely
wanted
to
help
h
is
people.
He
was
a
good
man
,
despite
his
fl
aws.
Even
the
original
leaders
of
the
White
Mantle
at
fi
rst
tried
t
o
keep
the
peace
and
help
their
countrymen
grow.
This,
of
course,
changed
due
t
o
the
in
fl
uence
of
their
go
ds.
Th
ese
unseen
deities
were
powerful
beings
we
now
kno
w
a
s
mursaat,
but
not
m
uch
is
The White Mantle
RECAP - The War
in Kryta
|
GUILDMAG #19
24
known
of
their
r
ace
or
their
intentions.
The
mursa
at
were
some
of
the
l
ast
r
emnants
of
the
ancient
races
of
Tyria.
Unlike
the
jotun,
who
had
fallen
fro
m
a
great
empire
into
savagery,
the
mursaa
t
rem
ained
a
powerful
race.
The
prev
ious
rising
of
the
Elder
Dr
agons
had
worn
awa
y
at
their
numbers
immensely.
Th
ey
were
a
race
on
the
verge
of
extinction,
and
th
us
were
desperate
to
do
what
they
had
to
in
order
to
survive.
Thi
s
instinctual
drive
for
survival
pushed
them
to
the
extreme
when
a
prophecy
foretold
their annihilation.
The
Flameseeker
Pr
ophecies
were
written
by
an
ancient
dragon
known
as
Glint.
Withi
n
these
prophetic
writings,
it
was
foretold
that
the
mursaat
would
be
destroyed
by
the
T
itans
(great
beasts
immune
to
the
mursaat’s
powerful
magic).
Out
of
fear
,
the
mursaat
used
Saul
D
’Alessio
t
o
gather
up
a
s
many
humans
a
s
possible.
These
human
s
were
called
the
“Chosen”
and
were
sacri
fi
ced
upon
a
blood
stone
within
the
Maguuma
Jungle.
The
purpo
se
of
this
was
twofold.
First,
the
mursaat
wanted
to
rid
themselves
of
the
“chosen
ones”
predicted
t
o
bring
about
their
ruin
within
the
prophecies.
Secon
d,
the
mursaat
used
the
sacri
fi
c
e
of
these
humans
to
power
large
c
rystals
known
as
soul
batter
ies.
Soul
batteries
were
sour
ces
of
power
meant
to
seal
sh
ut
a
doorway
that
kept
their
destruction,
the
T
itans,
at
bay
.
This
doorway
was
a
portal
called
the
“Door
o
f
Komalie”
and
led
to
a
place
called
the
“Foundry
o
f
Failed
Creations”.
Within
this
realm,
the
T
itans
roamed.
Their
powerful
magic,
along
with
their
resistanc
e
to
the
mursa
at’s
greatest
attacks,
made
them
impossible
for
the
m
ur
saat
to
defeat.
Though
much
can
be
said
against
the
mursaa
t
and
their
arrogant,
self-serving
nature,
one
must
remember
tha
t
they
did
w
ha
t
they
t
hought
necessary.
Though
their
actions
were
cruel
and
monstrous
towards
humans,
they
did
not
do
it
out
of
any
hatred
for
the
human
r
ace.
The
mursaa
t
were
m
erely
doing
whatever
they
possibly
could
to
ensure
their
survival.
They
were
fi
ghting
for
their
lives
against
a
seemingly
unchangeable
fate
.
To
them,
the
ends
ju
sti
fi
ed
the means.
Four
factions
fough
t
in
the
Krytan
civil
war,
and
ea
ch
fought
for
what
th
ey
thou
ght
was
right.
The
Shining
Blade
fought
to
protect
the
Chosen
and
p
reve
n
t
the
Whi
t
e
Mantl
e
from
perfor
ming
additional
sacri
fi
ces.
The
Li
onguard
fought
to
empower
the
true
heir
of
Kryta
in
order
to
keep
the
b
loodline
of
Kin
g
Doric
on
the
throne.
The
W
hite
Mantle
fought
to
rema
in
in
control
and
to
appease
their
gods,
w
ho
they
believed
sincerely
cared
for
them.
The
mursaat
fought
in
order
to
survive
their
The Mursaat
The End
GUILDMAG #19
|
RECAP - Th
e War
in Kryta
25
RECAP - The War
in Kryta
|
GUILDMAG #19
inevitable
destruction,
doing
whatever
they
believed
necessary to do
so.
In
the
end,
it
was
the
Sh
ining
Blade
and
Lionguard
that
were
victorious
over
all.
The
mursaat
wer
e
destroyed
as
prophesied
and
th
e
White
Mantle
faded
into
obscurity.
Princess
Salm
a
became
the
Queen
o
f
Kryta
and
the
Shining
Blade
b
ecame
the
guard
of
the
royal
line
from
that day on
.
History
i
s
not
something
that
can
be
loo
ked
at
through
a
single
lens.
History
is
a
prism
tha
t
must
be
admired
from
all
angles
in
order
to
appreciate
the
entire
picture.
Though
there
are
dispu
tes
about
which
side
was
righ
t
in
doing
what
was
d
one,
and
though
some
claim
that
these
facti
on
s
wer
en’t
a
ppr
opria
tely
portrayed
within
the
old
tales,
one
must
not
forget
that
each
side
of
a
con
fl
ict
has
its
reasons.
Not
every
party
is
two-dimensional.
There
are
technically
three
sides
to
a
coin.
The Cost of
Saving Tyria
S3 Recap: Episodes 4 & 5
BY
MIKO
26
GUILDMAG #19
|
RECAP - The Cost of Saving Tyria
27
RECAP - The Cost of Saving Tyria
|
GUILDMAG #19
The Head of the Snake
eason
Three
of
the
Living
World
continu
es
to
pull
on
more
plot
threads
with
two
of
its
most
recent
episodes:
4
-
“The
Head
of
the
Snake”
and
5
-
“Flashpoint”.
Both
these
episodes
make
the
fate
of
the
human
stor
y
a
centra
l
concern.
Episode
4,
and
the
raid
wing
that
released
with
this
episode,
focuses
on
th
e
two
characters
responsible
fo
r
the
rise
and
fall
of
the
White
Mantle,
while
Episode
5
bring
s
one
of
the
human
gods
back
to
Tyria.
As
we
look
forward
t
o
episode
6
and
the
conclusion
of
Season
Three,
we’re
left
with
many
more
question
s
than
w
e have answers.
The
hunt
for
Caudecus
Beetlestone
began
w
hen
I
received
an
invitation
from
Queen
Jenn
ah
to
join
her
in
the
Upper
City
of
Divinity’s
Reach.
Before
setting
o
ff
,
I
checked
in
with
Taimi
t
o
see
if
she’s
heard
from
Braham,
his
stinging
r
emarks
in
Bit
terfrost
Frontier
still
fresh
i
n
my
mind.
It
seems
R
ox
was
able
to
talk
some
sen
se
into
him
which
is
a
relief.
He’s
formed
an
“exploratory
commit
tee”
of
sorts
and
i
s
headed
towards
Jormag.
Knowing
that
he
isn’t
heading
to
face
the
Dragon
alone
is
some
relief;
that
h
e’s
calling
his
grou
p
“Destiny’s
Edge”
though
doesn
’t
seem
like
he’s
thinking
c
learly
yet.
Taimi’s
worried
about
losing
him
to
the
Dragon
and
is
determined
to
fi
nish
her
Dragon
minion
resea
rch
to
con
fi
rm
a
“brilliant
idea”
she’s
had
to
deal
with
the
next
primeval for
ce
o
n our list.
Jennah’s
praise
on
welcoming
me
was
fl
attering
but
a
lso
felt
unwar
ranted
given
the
mess
our
fl
edgling
gu
ild
is
in.
I’m
not
feeling
like
much
of
a
leader
having
gotten
a
piece
of
Jory’s
mind
after
we
saved
A
urene
and
borne
the
brunt
o
f
Braham’s
peevishness
about
not
h
onoring
Eir.
The
qu
een,
on
the
other
hand,
seems
to
deal
with
her
challenges
with
ease
and
grace.
She
disagree
d
though
and
said
she
envies
my
ability
to
“smash
things”
that
stand
in
my
way.
I
guess
someone
else’s
gr
ass
reall
y
does
look
greener.
Needing
my
h
elp
to
smash
through
something
else
for
her,
she
con
fi
d
ed
that
she
expected
a
White
Mantle
attack
on
the
city
a
t
any
moment.
Her
plan:
to
su
spend
the
Ministry
until
the
White
Mantle’s
threat
an
d
i
n
fl
uence
could
be
eradicated
.
To
do
th
is,
sh
e
gathered
the
Ministers
together
in
the
Upper
City
hoping
to
bait
S
A Meeting of
Ministers
28
GUILDMAG #19
|
RECAP - The Cost of Saving Tyria
the
Mantle
into
revealing
themselves;
my
presence
was
meant
to
r
eassure
the
Ministers,
but
w
hat
I
really
did
was
some
informat
ion
gathering,
hopin
g
to
fi
nd
evidence
of
their
contin
ued
interference
and
give
the
queen
a
public
rationale
fo
r
her actions.
Many
Ministers
with
connections
t
o
Caud
ecu
s
and
the
W
hite
Mantle
were
present,
including
Min
ister
Arton
whom
Caudecus
had
se
t
up
to
look
like
the
mastermin
d
behind
the
loss
of
Falcon
Company,
an
elite
Ser
aph
squad
that
a
c
h
i
l
d
hood
friend
,
Deborah,
had
been
a
part
of
and
which
was
taken
out
by
centaurs.
Arton
doesn’t
know
that
Caudecus
was
actua
lly
behind
this.
Minister
and
Lad
y
Wi
were
also
present,
tho
ugh
many
of
their
friends
now
sa
w
them
a
s
tra
itorous
as
their
daughter
Va
lette,
since
word
reached
the
Reach
that
she
was
in
league
with
Caudecus
and
had
helped
him
escap
e
when
Lazarus
reappeared.
T
o
my
surprise,
Minister
Estelle,
whom
Kasmeer
and
I
h
ad
exposed
a
s
trying
to
blacken
the
queen’s
nam
e
b
y
saying
she
was
in
league
with
Sc
arlet
Briar,
was
also
present.
Keep
your
friends
close
and
your
enemies
closer,
after
all.
The
guests
were
unnerved
b
y
the
presence
of
so
many
Shin
in
g
Blade
and
Ministry
Guar
ds
which
makes
sense
w
hen
you’ve
got
a
mix
of
people
with
something
t
o
hide
and
those
w
ho
get
jumpy
at
the
show
of
force.
A
fter
dealing
with
an
asura
gate
golem
malfunction,
I
found
a
transmitter
tha
t
resembled
the
communicator
Taimi
had
given
me.
With
Taimi’s
help,
I
used
my
communicator
to
ping
and
locate
several
other
of
these
suspiciou
s
listening
bugs
guarded
by
Security
Sparks,
and
reported
back
to
the
queen.
The
Man
tle
were
eavesdropping
and
i
t
was
tim
e
for
Jennah to make
her move.
During
the
queen
’s
speech
annou
ncing
the
Ministry’s
suspen
sion,
the
city
was
suddenly
attacke
d
by
the
White
Mantle!
Jade
Cannons
fi
red
bloodstone
projectiles
fr
om
outside
the
city,
attempting
to
br
ea
ch
its
walls.
Meanwhile
,
from
within
the
city,
White
Mantle
mesmers
began
porting
in
Mantle
troops
including
Jade
Constructs
and,
with
the
assistance
of
many
tra
itor
Ministers,
they
began
attacking
the
Shining
Blade,
citizens,
the
qu
een
and
me.
Our
monarch
is
a
gifted
and
powerful
mesmer
herself
so
she
easily
c
onju
red
a
barrier
dome
to
prot
ec
t
the
city.
Inside,
I
protec
ted
the
queen
(not
that
she
needs
much
protection)
as
sh
e
set
up
defensive
barriers
at
th
e
east
and
west
entries
to
the
Chamber
o
f
Ministers.
We
fought
o
ff
many
White
Mantle
soldiers,
making
our
way
to
the
throne
room
so
Queen
Jennah
could
construct
her
fi
nal
barrier.
As
we
reached
the
throne
room
door,
the
White
Mantle’s
assa
ssin
fi
nally
showed
herself:
Minister
Est
elle,
to
n
o
one’s
surprise.
Tasked
with
the
“honor”
of
regicide,
Estell
e
found
herself
slain
by
m
e,
th
e
queen,
and
Seraph
Captain
Logan
Thackeray,
limping
his
way
into
battl
e,
still
visibly
recovering
from
his
d
etention
in
Mordremoth’s
blighting
pod.
The
queen
’s
battle
prowess
is
impressive
and
I’d
be
proud
to
have
her
join
Dragon’s
Watch
shoul
d
she
ever
give
up
her
royal
seat.
For
the
time
being,
however,
She
confided
in
me
that
she
expected
a
White
Mantle
attack
on
the city at any moment.
“
we
turned
our
atten
tion
t
o
Lake
Doric,
now
besieged
by
White
Mantle
forces.
I
t
seems
Logan
wasted
n
o
time
in
rallying
the
Seraph
before
making
his
way
to
th
e
Upp
er
City
to
assist
the
queen.
He’d
seen
t
o
the
setup
of
a
command
post
and
instructe
d
me
to
speak
to
a
Lieutenant
Fores
to
gain
access
to
Lake
Doric;
the
citizens
there
needed
help.
Once
there,
I
rendezvoused
with
Logan
a
t
the
Seraph
command
post
in
D
oric’s
Landing.
He
introduced
me
to
Legi
o
nnaire
N
ylia
Steelpaw
,
a
charr
bent
on
protecting
the
a
lliance
humans
and
charr
have
worked
so
hard
to
forge
,
no
thanks
to
Caudecus
and
his
campaigns
to
stir
up
the
Separatists
a
nd
their
discord,
built
on
the
lies
h
e
fed
them.
With
charr
support
,
we
turned
to
the
three
areas
Logan
needed
sco
uting
in
order
to
help
the
Seraph
’s
mounting
forces
to
defeat
and
drive
the
W
hite
Mantle
back:
Harvest
Ca
scades
to
the
north;
Saidra’s
Haven
to
the
east
and
New
Loamhurst
to
the
south.
He
also
wanted
to
know
how
Seraph
su
pplies
and
ally
forces
were
looking
a
t
Lakeside
Bazaar.
Since
spies
had
in
fi
ltrated
their
ranks,
h
e
needed
someone
he
could
trust
and
asked
me
to
take
on
the
job.
Before
setting
o
ut,
I
spoke
with
Shining
Blade
Exemplar
Caulden
wh
o
told
me
about
a
new
sigil
Blade
resear
chers
had
developed
to
help
imbue
wielders
with
the
power
of
the
mursaa
t
and
channel
Spectr
al
Agony
ourselves
whenever
we
fi
nd
ourselves near death.
On
that
hap
py
note,
I
headed
over
to
New
Loamhurst
to
see
h
ow
the
small
fi
shin
g
village
was
fa
ring.
T
her
e
was
signi
fi
cant
dam
age
and
incursions
by
the
Man
tle,
but
the
Seraph
and
its
a
llies
continu
ed
to
force
them
ou
t.
In
Lakeside
Bazaar,
I
met
u
p
with
an
old
acquaintance
of
Lord
Faren’s:
the
hig
h-end
paper
maker
Cin
Fu
rsurai.
H
i
s
testimony
helped
bring
Minister
Julius
Zamon
to
justice
for
his
m
any
heino
us
crimes
against
the
citizens
of
Divinity’s
R
each.
Caudecus
presided
over
the
trial
and,
naturally,
made
sure
t
o
recommend
to
Zamon
that
he
ask
for
a
trial
by
combat,
ensuring
that
Caudecus’
role
in
Zamon’s
crim
es
would
remain
hidden
from
pu
blic
scrutiny.
Cin
was
as
feisty
and
demanding
as
ever
and
seemed
t
o
h
ave
the
challenging
job
of
keeping
the
Seraph
supplied
in
hand.
Th
e
locals
seemed
to
be
jumpin
g
at
shadows,
accusing
any
neighbor
of
being
in
league
with th
e Mantle, thou
gh.
Saidra’s
Haven,
like
New
Eyes on Lake Do
ric
We
turned
o
u
r
attention
to
Lake
Doric,
now
besieged
b
y
White Mantle forces.
“
29
RECA RECAP - The Cost of Saving Tyria
|
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30
GUILDMAG #19
|
RECAP - The Cost of Saving Tyria
Loamhurst,
was
dealing
with
incursions
from
the
Whi
te
Mantle.
These
were
stronger
in
number
and
power
since
they
had
a
Justic
iar
named
Agatha
apparently
leading
forces
from
an
entrench
ed
stronghold
at
Fort
Evennia.
Noting
this,
I
head
north
to
Harvest
Cascades
in
search
o
f
refugees
and
found
instead
a
heavily
forti
fi
ed
house
that
t
h
e
Mantle
have
taken
an
inter
est
in,
a
ttacking
it
periodica
lly
as
well.
Just
as
I
was
abou
t
to
return
to
Logan
to
report,
Tai
mi
checked
in
to
shar
e
that
her
Dragon
research
was
a
success.
Her
“brilli
ant
idea”
to
pit
Jormag
and
Primordus
against
one
another
appears
to
b
e
viable
and
the
impulsive
burgeonin
g
genius
is
having
the
heart
of
O
madd’s
Machin
e
transported
to
R
ata
Novus.
She
believ
es
that
b
y
using
it
to
study
the
Eternal
Alchemy,
she’ll
be
abl
e
to
manipulate
the
Dragons’
energies
and
pit
them
against
one
another
.
As
Trahearne
w
ould
say,
I
have
a
bad
feeling
about
this.
Reporting
back
to
Logan,
we
decided
the
n
ext
course
of
action
was
t
o
in
fi
ltrate
Fort
Evennia
and
try
to
sabotage
their operations there.
Heading
northeast
towar
ds
the
fort,
I
met
up
with
the
Shining
Blade
agent
Logan
sent
me
to
and
found
her
injured
by
some
Jade
Constructs.
These
were
wreaking
periodic
havoc
on
the
surroun
ding
area
and
I
had
to
act
fast.
The
a
gent
told
me
the
White
Man
tle
had
taken
Fort
Evennia
in
a
surprise
atta
ck
while
she
was
freeing
Seraph
prisoners.
She’d
taken
a
hit
from
a
Jade
Bow
and
was
recovering,
so
she
cloaked
and
disguised
me
a
s
a
White
Mantle
m
age
so
I
could
in
fi
ltrate
and
fi
nish
her
mission:
steal
some
battl
e
plans,
free
some
Seraph
prisoners,
and
poison
the
Mantle’s
food
supply.
I
h
ave
no
problem
dealing
with
the
Mantle
this
way;
they
sent
agents
to
atta
ck
me
in
Divinity’s
Reach
when
I
w
as
still
in
training
and
it
was
then
that
I
learned
my
parents
were
members
of
the
Shining
Blade
who’d
been
murder
ed
by
the
White
Man
tle.
They
d
o
not
deserve
my
pity.
The
raid
complete,
I
reported
back
to
the
agent
and
then
headed
to
Logan to report our progress.
The
Seraph’s
mission
to
oust
the
White
M
an
tle
from
the
region
was
well
in
hand.
Before
going
after
Caudecus,
Logan
wanted
to
strengthen
that
hold
and
break
the
Mantle’s
siege
for
good.
Seeing
this
as
another
opportunity
to
“smash
things,
”
I
volunteered
to
h
elp
the
cause
and
deal
the
Whit
e
Mantle
another
blow.
It
w
as
while
roaming
near
New
Loamhurst
that
I
came
upon
a
vicious
Jade
Construct
calle
d
Cairn
the
Queenslayer,
wh
o
resembled
another
construct
I
defeated
with
m
y
squad
in
the
Bastion
of
the
Penitent,
the
prison
where
the
mursaa
t
held
Saul
D
’Alessio.
The
Mantle’s
ability
t
o
produce
such
bloodthirsty
allies
is
worrisome.
Neverthel
ess,
we
turned
th
e
tide
i
n
Lake
The
next
course
of
action
was
t
o
i
n
fi
ltrate
Fort
Evenni
a
and
try
to
sabotage
thei
r
operations there
.
“
Sabotage
Fort
Evennia
Breaking the Siege
31
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|
GUILDMAG #19
Doric
and
Logan
left
his
subordinates
in
char
ge
of
the
operation
there.
Q
ueen
Jennah
had
summoned
us
to
the
palace
so
we
returned
to
Divinity’s
Reach
to
regroup
with
her.
In
the
throne
room,
w
e
reported
o
ur
success
in
Lake
Doric
and
strat
egized
with
Countess
A
nise
and
the
queen...
it
was
time
to
take
Cau
decus
out.
A
nise
reported
that
she’d
d
eployed
Canach
and
a
detachment
of
Shinin
g
Blade
to
Caudecus’
Manor.
An
ise
was
anxious
to
get
to
the
manor
and
put
an
end
t
o
Caudecus
and
also
to
make
sure
Canach
ful
fi
lled
his
contract
to
her.
Queen
Jennah,
ever
astute
and
cunning,
then
ann
ounced
sh
e
had
the
perfect
person
ready
to
help
our
cau
se:
Demmi
Beetlestone,
Cau
decus’
daughter.
As
fellow
Order
of
Whispers
agents,
Tyba
lt
and
I
had
help
ed
get
Demmi
out
of
Kryta
with
the
help
of
her
godmother,
Lady
Wi.
Demmi
knew
a
bac
k
way
into
the
manor
and
suspected
that
he’d
ret
reated
to
the
house
to
unleash
his
“contingency
plan.”
Reluctantly,
Anise
agreed
to
hav
e
Demmi
collabor
ate
with
us
on
this
mission,
but
Queen
Jen
nah
had
other
ideas
and
ordered
Anise
not
to
leave
Divinity’s
Reach
(though
sh
e
kn
ew
Anise
would
anyw
ay).
In
th
e
meantime,
Logan
would
regroup
with
the
Seraph
and
make
sure
no
one
slipped
out
of the house
from th
e front.
Before
w
e
set
o
ff
,
I
approache
d
Logan
to
see
if
he
wanted
to
join
R
ytlock
and
me
in
Dragon’s
Watch.
Surprisingly,
he
declined
saying
that
G
eneral
Soulkeeper
had
aske
d
him
t
o
become
the
n
ew
Pact
Marshall.
Being
unable
to
joi
n
on
the
fr
ontlines
in
L
ake
Dori
c
and
the
queen’s
seeming
reticence
towar
ds
him
seem
to
have
helped
him
make
up
his
mind
about
accepting
the
position.
I
accessed
Beetlestone
Manor
from
its
Hidden
Falls
Dock
area
and
met
up
with
Demmi.
It
was
strange
to
retur
n
to
the
property
a
fter
my
previous
adventures
there.
Just
l
ike
last
time,
Caudecus
had
some
surprise
guards
on
h
an
d
to
greet
us,
this
time
in
th
e
form
of
Jade
Bows,
White
Mantle,
and
bandits;
always
fun.
We
were
also
met
by
Coun
tess
Anise,
w
ho
claimed
she
couldn’t
trust
Canach
to
let
Caudecus
get
away
a
gain;
i
t
seems
she’d
really
lost
touch
with
Canach’
s
squad
h
ours
before.
After
fi
ghting
our
way
past
Cau
decus’
defenses,
w
e
ran
into
Canach
w
ho’d
been
biding
his
time
in
a
c
rate.
Demmi
fo
ught
well
despite
dealing
with
her
ow
n
feelings
about
facing
her
father
and
her
friend,
Lady
V
alette
W
i,
whom
she
wanted
to
try
and
talk round.
We
foun
d
Caudecus
in
his
library
ready
to
d
o
battle
and
with
Valett
e
at
his
side.
He
maliciously
t
aunted
Dem
mi,
telling
her
he’d
mu
rdered
her
mother
and
that
Valette
was
Regrouping with the
Queen
Confessor’s En
d
It was while roaming near New Loamhurst that
I
came
across
a
vicious
Jade
Construct
called
Cairn
the
Queenslayer,
who
resembled
anothe
r
construct
I
defeated
with
my
squad
in
Bastion
of
t
h
e
Penitent
.
“
his
true
daughter
n
ow.
We
weakened
him
enough
to
sen
d
him
into
his
private
hiding
hole,
but
n
ot
before
he’d
mortally
wounded
Demmi.
This
act
fi
na
lly
opened
Valette’s
eyes
to
Caudecus’
viciousness,
and
she
d
ecided
to
lead
u
s
to
his
hiding
place
i
n
an
attempt
t
o
make
amend
s.
After
answering
riddles
to
get
past
his
security
measures,
w
e
faced
him
again,
now
bloated
and
crazed
from
con
suming
bloodstone
shard
s.
This
wasn’t
enough
to
p
rotect
him
from
our
wrath
thou
gh.
After
dealing
th
e
fi
nal
b
low
to
Caudecus,
w
e
headed
out
to
Demmi
and
Logan
just
before
sh
e
passed.
Canach
wasted
no
time
in
severing
h
i
s
ties
to
An
ise
and
the
Shining
Blade
now
that
his
contract
was
completed,
leaving
Anise
with
a
free
spot
on
her
payroll.
Valette’s
now
fi
lling
that
role
and
I
wish
h
er
well,
especially
after
she
h
elped
us
defeat
Caudecus
and
gave
us
information
to
check
his
study.
Ther
e
we
learned
from
Caudecus’
older
journal
entries
that
Lazarus
-
our
would-be
ally
and
supp
osed
mursaat
-
is
nothing
less
than
a
n
impostor!
Lazarus,
having
learned
the
hard
way
not
to
use
living
vessels
to
hide
himself
in,
apparently
re-split
himself
into
ar
tifacts
-
inanimate
objects
-
to
protect
himself.
Xera
foun
d
four
of
these
new
aspec
ts
but
Caudecus
repl
aced
one
of
these
with
a
fake.
W
ho
on
Tyria
did
she
resurrect
then?
And
where
did
Caudecus
hide
the
aspect
he
stole
from
Xer
a?
32
GUILDMAG #19
|
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33
RECAP - The Cost of Saving Tyria
|
GUILDMAG #19
Flashpoint
While
we
were
o
ff
ensuring
Caudecus’
demise,
Taimi
was
still
hard
at
work
trying
to
fi
nd
a
way
to
put
a
n
end
to
th
e
threat
of
the
Elder
Dragons.
We
didn’t
have
much
time
to
digest
that
Lazarus
wa
s
an
imposter
when
Taimi
contacted
me
to
say
she’d
fi
nished
her
dragon
machine.
Adventure
and
time
wait
for
n
o
one
and
we
were
o
ff
to
Rata
Novus
again
to
see
what
surprises
the
a
sur
an
progeny
had
for
us.
Upon
arriving,
Kasmeer
suddenly
mater
ialized
through
a
mesmer
porta
l!
She
was
slightly
u
ps
e
t
t
ha
t
I
hadn’t
ha
d
time
to
send
her
a
n
invitation
t
o
Dragon’s
Watch,
but
agree
d
to
join
the
guild
n
onetheless.
She
seemed
to
be
taking
Marjory’s
pursuit
of
“Lazarus”
in
her
stride,
though
I
cou
ld
tell
she
was
a
bit
worried
that
she
hadn’t
heard
from
Marjor
y
recently.
A
s
we
made
our
wa
y
down
to
Taimi’s
lab,
we
found
her
surrounded
b
y
Phlunt
a
n
d
his
fl
unkies
who,
yet
again,
were
threatening
to
steal
her
research.
After
we
helped
Taimi
regain
c
ontr
ol
of
her
lab,
she
had
a
chance
to
show
o
ff
and
explain
her
machine.
Marjory
suddenly
appeare
d
with
“Lazarus”
hot
on
her
heels.
With
news
that
he
now
had
a
band
of
mercenaries
in
his
employ
and
a
base
on
the
Fire
Islands
to
disguise
the
assault
o
n
the
Elder
Dragons
he
planned,
we’d
h
ave
to
act
fast
to
force
him
to
reveal
his
true
identity.
Once
Marjory
shared
that
“Laza
rus”
kept
a
mirror
by
his
side,
Kasmeer
came
up
with
a
plan
to
use
some
of
the
mirrors
Taimi
set
up
in
her
lab
to
h
elp
run
her
machine,
Kasm
eer
proposed
she
enchant
them
to
re
fl
ect
“Lazarus”
back
ont
o
himself
and
his
mirror,
thereby
breaking
the
spell.
W
hile
I
collected
the
mirrors,
Kasmee
r
and
Marjory
had
a
chance
to
catch
up
and
work
through
Marjory’s
disappearance
and
lack of communication.
With
mirrors
and
relationship
s
sorted,
Phlu
nt
reappeared
to
tell
us
the
asura
ga
te
leading
into
the
lab
was
no
longer
working.
It
had
to
be
“Lazarus”!
Danger
was
sur
e
to
follow,
so
we
evacuated
Phlunt
an
d
h
is
krewe.
W
e
reluctantly
persuaded
him
to
take
cover
in
the
secret
Dragon
Lab
just
in
tim
e
to
square
o
ff
w
ith
the
impostor.
After
exchanging
ten
se
pleasantries
and
agr
eeing
to
show
him
the
dragon
machin
e
in
order
to
tr
ick
him
into
Kasmeer’s
enchanted
mirrors
,
he
broke
free
of
the
restraint
and
ordered
his
mercenaries
to
attack
us!
Havi
ng
dealt
Taimi’s Pet Project
34
GUILDMAG #19
|
RECAP - The Cost of Saving Tyria
with
his
la
ckeys,
we
lured
him
back
into
the
crosshai
rs
of
Kasmeer’s
mir
rors
a
nd
fi
nally
shat
tered
his
illusion!
“Lazarus”
was
none
other
than
Balthazar,
one
of
the
Six
human
gods!
Upon
learning
this,
Kasmeer
froze
i
n
shock,
leaving
Balthazar
a
window
of
time
large
enough
to
both
injure
Marjory
and
take
o
ff
with
Taim
i’s
machine.
L
eavi
n
g
be
hi
nd
hi
s
merc
en
ary
army
t
o
cover
his
esc
ape,
we
were
forced
to
fi
ght
th
eir
numbers,
unable
to
pursu
e
the
human
god.
With
Mar
jory
incapac
itated
and
Kasmeer
unable
to
face
the
prospect
of
fi
ghting
one
of
h
er
b
eloved
Six,
w
e
had
t
o
act
quickly
to
recover
Taimi’s
ma
chi
ne.
We’d
be
u
p
against
one
of
the
gods;
there
wasn’t
a
momen
t
to
lose.
Luckily,
Taimi
had
placed
a
tracker
on
her
machine
just
in
case
Phlunt
tried
to
steal
it.
We’d
use
that
to
track
Balthazar
while
Taimi
headed
back
to
her
simulatio
n
room
to
test
out
a
new
theory
she had
.
Boarding
a
submar
ine
from
the
Rata
Sum
docks,
we
made
our
way
to
the
R
ing
of
Fire
Islands
and
Draconis
Mons,
a
ca
vern
at
the
ba
se
of
a
volcano
with
boiling
water
all
around
and
a
n
interesting
biome.
Upon
ar
rival,
Fi
rst
Mate
Bilge
fi
re
and
Scientist
Viraddi
c
on
fi
rmed
that
the
machine,
and
presumably
Balthazar,
were
her
e.
Yet
when
we
tried
to
examine
the
tracking
machine,
Viraddi
and
the
machine
were
su
ddenly
pulled
underground
by
a
vine
!
Then,
I
heard
a
voice
on
th
e
wind
telling
me
that
Viraddi
was
safe.
I
couldn’t
tell
where
the
voice
came
from,
but
I
had
to
fi
nd
Viraddi.
Leaving
Bilge
fi
re
on
shore
to
secure
the
beach,
I
headed
into
the
cavern
led
by
the
mysterious
voice.
Eventually,
I
found
Vir
addi
near
some
rocks.
He
was
shaken
but
otherwise
ok.
The
tracker,
on
the
other
han
d,
was
irreparably
dama
ged,
explodin
g
when
I
went
to
check
to
see
if
it
still
worked.
J
ust
whe
n
I
thought
I’d
have
t
o
tra
ck
Balthaza
r
by
following
his
fi
re
trail,
an
ancient
nature
spirit
appeared!
It
was
the
owner
of
the
mysterious
voic
e
I’d
heard
e
a
rlie
r:
a
dr
ui
d
spirit
,
I
lat
er
learned,
c
aretakers
of
the
land.
The
druid
urged
us
to
leave
th
is
place
and
take
our
“god
being”
Baltha
zar
wit
h
us
,
c
l
aimin
g
t
h
a
t
we
wer
e
intruding
on
one
of
nature’s
purest
gardens.
Nevertheless
,
the
druid
told
us
Ba
lthazar
was
i
n
the
apex
o
f
the
volcano
,
far
above
the
clouds.
I
had
to
hurry.
Fighting
my
way
furth
er
up
the
cavern,
I
found
mor
e
of
Baltha
zar’s
mercenar
ies
and
a
base
complete
with
a
bloodston
e
crazed
wurm.
It
seems
that
though
Balthazar
had
no
desire
to
continu
e
the
White
Mantle’s
cultish
pursuits,
he’d
de
fi
nitely
made
use
of
their
brawn
and
th
eir
knowled
ge
o
f
harvesting
bloodstone
fragments.
Was
he
using
these
to
increase
his
power
even
further?
Nea
r
the
apex
of
the
volcano,
not
far
from
the
mercenar
ies’
base,
I
met
another
nature
spirit
who
said
Balthazar
had
entered
the
core
of
th
e
We
made
our
way
to
the
Ring
of
Fire
Islands
and
Draconis
Mons, a
cavern
at
the
base
o
f
a
volcano
with
boiling
water
all
around
and
an
interesting biome.
“
Arrival
and
Survival
In Pursuit of a God
volcano.
There
was
no
way
I
could
follow
him
w
ithout
some
sort
of
pr
otection
against
the
volcano’s
heat.
Fortunately,
the
spirit
told
me
of
four
of
its
kind
tha
t
had
been
trapped
by
a
n
asura
named
Zinn
long
ago
.
If
I
freed
them
they
would
grant
me
their
protection
to
ward
me
against
fi
re.
It
seemed
thi
s
was
my
o
nly
option
since
the
d
ruid
w
anted
u
s
all
gone
f
r
o
m
its garden.
With
th
e
hint
to
free
spirits
from
asuran
vault
s,
I
began
exploring
the
area
.
In
the
process,
I
fo
und
an
antique
golem
named
M.O.X.
created
by
Z
inn.
Alon
g
with
another
golem,
Z.O.X.,
I
learned
that
the
golem
s
were
the
only
survivors
of
a
battle
and
that
their
progr
amming
to
ca
re
for
living
creatures
meant
they’d
nurtured
the
area’s
spider
s,
whom
they
called
“webbies.”
M.O.X.
asked
me
t
o
help
it
and,
in
return,
it
would
help
me.
W
e
struck
a
bargain
and
M.O.X.
instructed
me
to
fi
nd
the
key
gem
to
Zinn’s
fi
rst
vaul
t
inside
one
of
the
spiders.
Afte
r
killing
the
right
one,
M.O.X.
se
t
the
access
code
on
the
key
gem
and
dir
ected
me
t
o
Zin
n’s
vault
atop
a
tree
root,
as
well
as
informing
me
where
th
e
remaining
vaults
were
located
:
one
near
the
apex,
one
near
the
Boiling
Sea,
and
o
ne
that
had
been
breached
by
Inquest
- a
sign
we
weren’t
th
e
only
ones
who
knew
Zinn
had
been
interested
in
Dracon
is
Mons.
I
invited
M.O.X.
to
r
eturn
to
civilization
with
me
after
I’d
dealt
with
Balthazar
and,
if
I
didn’t
kn
ow
any
better,
I’d
say
the
golem
was
happy
to
have
a “new user,” as it
called
me.
With
M.O.X.’s
dir
ections
and
access
in
hand, I
set
off
to
find
and
free
the
druids.
Afte
r
freeing
th
e
first
one,
Taimi
cut
in
on
th
e
communicator
saying
that
my
temper
ature
readings
were
fluctuating.
She,
however,
didn’t
believe
my
story
about
the
druid
spirits
and
thought
I
was
suffering
from
hea
t
stroke
and
was
delusional.
You’d
think
I
lost
my
sense
regularly
while
adventuring.
W
ith
Taimi
promising
to
send
help,
I
continued
searching
for
the
vaults
and
discovered
Zinn
’s
second
city:
Rata
Arc
anum
,
now
home
to
the
Inquest
who
are
excavating
it
and
trying
to
salvage
Zinn’s
secrets.
Finding
the
rest
of
the
druids
w
as
far
from
straightforward
in
this
inhospitable
cavern,
but
I
succeeded
in
freeing
them
all
and
gaining
more
of
their
protection.
Meanwhile
,
Taimi
’s
simulatio
n
revea
led
that
kil
ling
the
Elder
Dragons
was
not
a
good
idea,
and
that
Tyria
itself
would
su
ff
er
greatly.
She
contacted
m
e
and
told
m
e
to
plug
into
the
holoprojector
near
the
submarine’s
landin
g
Elder Druid
Protection
I
found
an
antique
golem
named
MO.X.
created by Zinn.
“
35
RECA RECAP - The Cost of Saving Tyria
|
GUILDMAG #19
36
GUILDMAG #19
|
RECAP - The Cost of Saving Tyria
point.
I
made
my
way
back
to
the
submarine
after
fr
eeing
the
druids
and
plugged
into
Taimi’s
simulation.
Killi
ng
the
Dragons
wou
ldn’t
just
be
bad
for
Tyr
ia,
i
t
would
destroy
it!
The
on
ly
way
to
prevent
this
from
happening
now
was
to
stop
Balthazar
from
destroying
Pr
imordus.
To
make
things
that
bit
more
interesting,
Ta
imi
hadn’t
installed
a
way
to
turn
the
machine
o
ff
once
it
was
powered
on,
meaning
the
only
way
to
stop
the
machine
once
on
was
to
overload
and
destroy
it.
Could
we
stop
Balthaza
r
and
save
Tyria
fr
om
the
destruction
we’d
begun?
It was time to
fi
nd
out.
On
entering
the
hear
t
of
the
volcano,
I
discov
ered
a
n
energy
barrier
that
blocked
the
way
deeper
into
the
caldera.
I
o
ff
ered
to
describe
it
to
Taimi
to
see
if
she
ha
d
any
ideas
on
h
ow
to
get
past
it,
but
she
surprised
me
by
showin
g
u
p
in
person,
safely
ensconced
in
Scru
ff
y
2.0!
It
was
time
to
pursue
Balthazar
.
Taimi
lent
m
e
a
sc
anner
she’d
modulated
to
scan
the
barrier
a
nd
trigger
it
to
release
anomalies
that
could
be
used
to
break
the
barrier.
I
made
it
past
two
barriers
b
y
using
anomalies
a
nd
when
I
was
in
the
middle
of
disabling
the
third
barrier
,
Pr
imordus
roared.
Baltha
za
r
had
powered
on
Taimi’s
machine.
There
was
n
o
turning
back
now;
we
either
let
Balthazar
destroy
Primordus
and
Jorma
g
together,
or
we
stop
him
by
destroying
the
machine.
We
had
to
stop
him;
it
was
th
e
only way to save Tyria.
I
managed
to
get
past
the
fi
na
l
barrier
and
descend
d
eep
into
the
volcano’s
throat.
And
there,
using
Taimi’s
machine
to
power
himself
further
with
magic,
was
Baltha
za
r
facing
Primordus
in
his
own
lair!
While
channeling
magic,
Balthazar
appear
ed
to
be
suspen
ded
between
two
rea
lms.
Taimi
and
Scru
ff
y
joined
us
on
the
pla
tform
to
help
m
e
formulate
a
plan
to
stop
the
God
o
f
War.
There
was
no
reason
ing
with
Balthazar.
He
didn’t
care
if
he
destroyed
Tyria
b
y
absorbing
all
the
ma
gic
the
two
Elder
Dragons
held;
all
he
cared
about
was
exacting
his
revenge
…
but
on
w
hom?
We
didn’t
have
time
for
philosophical
discussions
though,
so
I
tried
appealing
to
his
thirst
for
battle
but
he
chose
to
remain
in
the
magic
channel
while
siccing
his
two
hounds
on
me!
With
Taimi’s
help,
we
defeated
the
hounds
b
y
using
the
scanner
to
trigge
r
clusters
of
m
agic
from
the
machine
and
using
th
em
to
corrupt
the
fi
ery
canines.
A
few
shots
of
Dragon
magic
di
d
the
trick
and
w
e
were
able
to
stop
the
hounds,
giving
Taimi
an
opportu
nity
to
overload
the
machine,
seemingly
vaporizing
Balthazar
in
the
process.
This
caused
the
machine
to
fi
re
magic
back
to
Primordus
which
appeared
to
wou
nd
the
Dragon
and
put
him
back
in
hibernation.
Taim
i
theorized
that
the
same
must
have
hap
pened
to
Jormag
as
well.
She
plan
s
on
testing
that
theory
a
fter
some
well-
deserved
rest.
Convincing
the
rest
of
our
guild
to
save
the
Elder
Dragons
will
probably
be
a
hard
sell,
but
hopefully
they’ll
see
it’s
a
better
idea
than
destroying
Tyria.
Now
all
we
have
to
worry
about
is
where
Balthazar
disappeared
to
and
what
he
might
do
to
us
for foiling h
is plan.
HEart of the
Volcano
37
LORE - Light My Fi
r
e
|
GUILDM
AG #19
Light my Fire
ince
the
release
o
f
Heart
of
Thorns
,
a
number
o
f
people
have
mourned
the
lack
of
lore
relating
t
o
the
elite
speciali
sations.
Revenant
legends,
by
nature,
come
with
their
own
built-
in
lore,
and
we’ve
received
snippets
o
n
some
of
th
e
others:
dragonhunters,
for
instance,
a
re
the
result
of
guardians
who
decided
to
adopt
a
more
aggressive
and
almost
witch
-hunter-
esque
approach
to
fi
ghting
dragons
after
the
rise
of
Mordr
emoth,
and
the
similarity
of
the
nam
e
“scrapper”
to
a
dow
ntrodden
scavenger
c
aste
among
the
charr
was
n
o
coincidenc
e.
However,
informa
tion
on
the
origins
o
f
most
of
the
elite
specialisations
rem
ains
noticeably missing.
With
this
being
the
case,
I
thought
it
cou
ld
be
an
interesting
exer
cise
t
o
look
at
the
fea
tures
of
eli
te
specialisations,
the
aesthetic
s
of
the
equipment
associated
with
them,
and
compare
that
with
the
broader
lore
of
Tyria
to
see
if
w
e
can
deduce
some
answers.
Ho
w
do
they
fi
t
within
the
wo
rld
of
Tyria
?
How could they
have arisen?
Let’s start with the berserker.
S
BY
DRAXYNN
IC
Where might the berserker have come fro
m?
38
GUILDMAG #19
|
LORE - Light My Fi
r
e
Channellin
g
rage
and
anger
has
always
been
a
part
of
the
warrior
’s
theme:
Guild
Wars
gave
us
skills
like
Battle
Rage,
Berserker
Stance
and
Frenzy
in
the
initial
release,
with
mor
e
anger-themed
skills
t
o
follow
in
later
releases.
Whi
lst
it
i
s
also
possible
to
make
warrior
s
with
a
mor
e
disciplined,
tac
tical
theme,
it
has
always
been
the
profession
to
go
to
if
you
want
a
character
oriented
towards
going
crazy
and
smashing
thin
gs.
The
berserker
elite
spec
ialisation
epitomises
this.
The
prima
ry
distinction
between
the
regular
warrior
a
nd
the
berserker
is
that
you
have
the
choice
of
replacing
the
default
adrenaline-t
hemed
“burst
skills”
w
ith
entering
a
fi
ery
rage
for
a
short
period
-
and
in
the
ca
se
of
the
berserker,
the
meta
phor
becomes
l
iteral.
Somehow,
the
berserker’s
rage
appears
to
infuse
them
with
elemental
power,
granting
the
ability
to
unleash
a
fl
urry
of
fi
reballs
or
to
summon
a
rock
ou
t
of
th
e
earth
in
order
to
shatter
it
with
a
punch.
So
how
did
a
p
rofession
that
had
a
healing
cant
rip
derived
from
the
popularity
of
Mend
ing
Touch
among
warriors
in
Guild
Wars
,
but
which
otherwise
has
little
overt
skill
in
m
agic,
become
something
that
channels
anger
so
hot
that
it
lit
erally
burns?
Well,
let’s
start
by
looking
a
t
their
aesthetics.
Like
ea
ch
of
the
elite
special
isations,
berserkers
have
three
pieces
of
equipment
associated
with
th
em:
an
armour
piece
(a
helm,
in
this
ca
se),
an
ascended
torch,
and
an
exotic
torch
you
get
for
free
by
unlocking
the
specialisation,
which
is
e
ff
ectively
a
kind
of
precursor
to
the
ascended
form.
Can
we
get
any
hints
at
where
the
berser
ker
comes
from
through
the
look
of
their
equipmen
t?
The
berserker’s
headgear
–
a
skull-helmet
with
protrudin
g
spikes
–
is
quite
reminiscent
of
Conan
the
Barbarian.
O
f
the
various
playable
races,
th
e
race
whose
theme
is
closest
t
o
tha
t
aesthetic
seems
to
be
th
e
norn,
so
it
seems
likely
that
the
berserker
helm
is
of
norn
design.
The
Wild
Aband
on
torch
also
appears
to
follow
norn
design
elements:
while
the
lion
is
a
n
un
usual
artistic
element
among
the
norn,
Wolf
and
Bear
are
the
p
rimar
y
spirits
rev
ered
by
their
warrior
s.
Continuing
the
n
orn
theme,
we
also
have
the
anima
tion
for
W
ild
Blow,
which
show
s
an
image
of
a
lunging
bear
over
the
user,
suggesting
a
connection
betw
een
the
skill
and
the
Spirits
of
the
Wild
,
and/or
ranger
skills
that
invoke animals, such as Mau
l.
So
it
seems
likely
that
berserker
tea
chings
have
a
t
least
passed
throu
gh
norn
39
LORE - Light My Fi
r
e
|
GUILDM
AG #19
society
before
r
eaching
the
other
races;
but
where
did
th
e
fi
re
come
from?
While
it
woul
d
be
wrong
to
say
that
fi
re
has
no
signi
fi
cance
in
n
o
r
n
cultur
e
(the
invoking
of
the
Spirit
of
Bear
prior
to
the
Blood
Washes
Blood
mission
in
E
ye
of
the
North
,
for
insta
nc
e,
involves
lighting,
stoking,
and
protecting
a
sacred
fl
a
me),
there
is
little
reason
t
o
think
that
norn
warriors
would
be
inspired
to
develop
a
fi
ghting
style based aroun
d
fi
re.
So w
ho w
ould?
One
possibility
would
be
human
followe
r
s
of
Balthazar
.
Since
the
patron
of
war
riors
among
the
human
pantheon
is
also
the
God
of
Fire,
it
would
be
natural
for
a
d
evout
follower
of
Balthaza
r
to
want
to
emulate
his
or
her
god
and
wield
fi
re
in
turn.
In
fa
ct,
this
was
a
style
that
was
quite
possible
in
Guild
Wars
by
taking
a
warrior
with
an
elementalist
secondary:
a
popular
combination
in
the
days
before
PvE
skills.
While
this
combination
appeared
to
take
a
more
scholarly
approach
towards
fi
re
m
agic,
i
t
is
possible
that
this
was
re
fi
ned
(or
possibly
more
a
ccurately,
made
more
u
nre
fi
ned)
in
the
years
between
the
games
in
order
to
become
a
better
fi
t
with
warrior
tactics,
mindset,
a
nd
training.
However,
i
f
the
specialisation
was
developed
by
humans,
this
raises
the
question:
Why
doesn’t
the
profession
have
more of a human aesth
etic?
One
answer
is
that
it
does
have
a
human
aesthetic…
or,
rather,
a
Balthazar
aesthetic.
Spiked
skull-helmets
a
re
not
generally
associated
with
humans;
instead,
follow
ing
Queen
Salma’s
decree
at
th
e
end
of
War
in
Kryta,
Seraph
armourers
prefer
to
use
winged
motifs
in
honou
r
o
f
Dwayna.
Spikes
and
skulls
are,
however,
common
motifs
in
depictions
of
Balthaza
r,
so
it
would
b
e
fi
tting
for
his
worshippers
to
adopt
them
as
well.
The
lion’s
h
ead
o
n
Wild
A
bandon
c
o
ul
d
then
be
a
reference to Lion’s Arch
.
However,
the
wolf
and
b
ear
would
not
be
intuitively
associated
with
Baltha
zar.
While
wolves
are
rela
ted
to
hounds,
the
wolf
head
on
Wil
d
Abandon
is
very
clearly
that
of
a
wolf
and
not
a
Hou
nd
of
Balthazar.
Among
the
human
pantheon,
ani
mals
such
as
wolves
and
bears
would
be
associated
with
the
harmony-
seeking
Melandru
and
n
ot
competitiv
e
Balthaza
r,
so
their
inclusion
is
curious.
The
y
are,
however,
important
norn
anima
l
spiri
ts
a
s
mentioned
above.
So
this
might
be
where
the
norn
connection
comes
in.
40
GUILDMAG #19
|
LORE - Light My Fi
r
e
Followers
of
Ba
lthazar
have
shown
a
rather
norn-
like
attitude
of
wantin
g
to
test
themselves
against
powerful
foes.
K
ahmu,
the
dervish
her
o
from
Eye
of
the
North
,
may
be
an
example
of
this
(he
is
not
speci
fi
cally
identi
fi
ed
as
a
follower
o
f
Balthazar,
but
he
does
use
Avatar
of
Balthazar
in
the
tournament),
havin
g
earned
enough
respect
amon
g
the
norn
to
be
regarded
b
y
some
as
a
norn
in
the
wrong
body.
It’s
possible
that,
at
some
time
a
fter
Eye
of
t
he
North
,
berserker
follower(s)
of
Balthazar
arr
ived
at
one
of
their
tournaments
and
made
en
ough
of
a
name
fo
r
themselves
t
o
entice
some
o
f
the
locals
to
w
ant
to
b
e
taugh
t
in the berserker tradition.
Since
then,
the
norn
could
have
taken
over
development
of
the
specialisation,
droppin
g
the
outright
Balthazar-esque
elements
of
th
e
berserker
apparel
for
aesthetic
aspects
more
suited
to
their
own
culture,
while
keeping
th
e
lion
in
honour
of
the
original
teacher’s
place
of
origin.
Meanwhile,
i
t’s
possibl
e
that
the
human
practitioners
of
the
specialisation
within
Kryta
were
wiped
out
in
the
fl
ooding
o
f
Lion’s
Arch*,
leaving
the
norn
stu
dents
to
choose
their
direc
tion
from
there,
while
future
holy
warriors
of
Balthazar
seeking
to
incorporate
fi
re
into
their
attacks
may
have
been
drawn
to
the
new
guardian
profession instead.
There
is,
however,
an
alternative.
In
a
ddition
to
followers
of
Balthazar,
there
is
another
group
with
an
u
nhealt
h
y
obsession
with
fi
re
.
The
Prophecies
Manuscripts
tell
u
s
tha
t
the
charr
as
a
whole
worship
fi
re,
and
three
of
the
four
legions
are
either
named
aft
er
fi
re
or
something
that
is
produced
by
fi
re.
While
th
e
Iron
Legion
is
more
concerned
with
its
prac
tical
applications,
it
is
the
Flame
Legion
that
takes
this
obsession
t
o
extremes,
including
combining
fi
re
magic
with
physical
attacks
in
the
cases
of
their
archers
and
melee
troops.
We
see
this
in
particular
in
Eye
of
the
North
where
several
charr
warriors
and
ranger
s
augment
their
*
ArenaNet’s
explanation
for
why
more
exotic
professions
such
as
the
ritualist
and
dervish
disappeared
from
the
continent
of
Tyria
-
apart
from
a
few
surviving
technique
s
-
is
that
the
ma
jority
of
the
m
asters
of
those
professions
on
the
continent
lived
in
Lion’s
Arch
and
were
killed
in
th
e
fl
ood
(see
http://www.wart
ower.de/artikel/images/5229/
TTLS-Klassen.mp3
,
from
25:00
to
29:30.)
I
t
stands
to
reason
that
some
fi
ghting
styles
that
developed
betwee
n
the
time
of
Guild
Wars
and
the
fl
ooding
of
Lion’s
Arch
might have perished
the same way.
FOOTNO
TE
41
LORE - Light My Fi
r
e
|
GUILDM
AG #19
atta
cks
with
Conjure
Fla
me,
while
Flame
Legion
archers
augment
their
a
rrows
with
fi
re-based
prepara
tions
across both games.
Presently,
of
course,
the
Flam
e
Legion
are
hostile
to
all
th
e
playable
factions
–
however,
this
wasn’t
always
the
c
ase.
Prior
to
the
rebellion
against
the
Flame
Legion
shama
ns,
the
informal
détente
between
the
norn
and
the
charr
applied
t
o
all
charr,
including
the
Flame
Legion
.
As
a
result,
it’s
possible
that
during
this
time,
some
norn
learned
the
trick
of
combining
fi
re
magic
with
warrior
techniques
from
Flame
Legion
soldiers.
After
the
overthrow
of
the
Flame
Legion,
this
tec
hnique
may
have
been
deliberately
abandoned
by
the
non
-
Flame
charr
(if
they
had
ever
developed
them
in
the
fi
r
st
place),
lea
ving
it
to
the
nor
n
to
preserve
the
tradit
ion
which
eventually
transferred
to
other
playable
ra
ces
in
the
present
day.
Such
a
history
wo
uld
explain
wh
y
the
aesthetics
ar
e
pr
imari
ly
norn-like
in
appearance
–
the
part
that
doesn’t
fi
t
(the
lion
head
on
Wild
A
ban
don)
might
be
a
remnant
of
what
was
originally
an
hom
age
to
the
Flame
Legion
charr
that
originally
develo
ped
the
berserker
fi
ghting style.
So,
this
gives
us
two
possible
sources
for
th
e
berserker
elite
speciali
sation
–
both,
essentially,
being
descendant
s
of
warrior/elementalists
from
Guild
Wars.
One
is
that
the
combination
of
warrior
training
with
fi
re
magic
starte
d
among
human
followers
of
Balthazar
in
imitation
of
their
god,
and
transferred
to
the
norn
through
the
participatio
n
of
those
Balthazar-
followers
in
norn
tournaments.
The
other
is
t
h
a
t
the
specialisatio
n
is
a
holdover
from
times
when
the
norn
main
tain
ed
good
(or
at
least
occasionally
peaceful)
relations
with
the
Flam
e
Legion,
giving
som
e
norn
the
opportunity
t
o
learn
the
skills
from
F
lame
Legion
sparr
ing
par
tners.
Either
way,
the
norn
app
ear
to
have
given
the
tradit
ion
their
own
uniqu
e
stamp
as
it
passed
d
own
throu
gh
th
e
years
until,
eventually,
thi
s
mode
of
fi
ghting
was
p
assed
on
to
the
Pact
and
ultimately
made
av
ailable
to
war
riors
of
all
of
the
playable
rac
es…
without
the
stigmas
that
may
have
arisen
from
the
ultimate
origin of the specialisation.
42
GUILDMAG #19
|
COMMUNITY - An In
terview With
tha
t_shama
n
Tell u
s
a little about yourself.
For those
who
don’t
know: Who are you and what
do you
do?
So
I’m
that_shaman,
a
30-year-old
old
guy.
Most
people
in
the
game
might
know
me
from
either
data
mining
posts,
maps,
or
YouTube
videos.
I’ve
been
doing
this
for
quite
a
while
now
(way
before
G
uild
Wars
2
launched)
and
try to cover almost every patch that goes live.
That’s
interesting,
and
we’ll
b
e
comin
g
back
to
your
data
mining
in
a
minute,
but
before
we
go
on,
I
have
to
know
:
Where
does
your
name
come
from?
Perhaps
it’s
just
me,
but
I’ve
been
curious
about
your
n
ame
s
ince
I
heard
it.
Call
me
weird,
but
it
is
rather
intriguin
g!
Ah
yes,
the
name
comes
from
the
fi
rst
Guild
Wars
2
beta
weekend.
Du
rin
g
this
event
there
was
a
speci
fi
c
Flame
Legion
Shaman
that
was
broken
beyond
belief.
Basically
h
e
would
wipe
new
players
that
just
logged
in
to
the
gam
e
over
and over; he became known as “that shaman”
in
map
chat.
When
I
decided
to
create
a
reddit
account
in
order
to
post
I
decided
to
use
that
name, and it stuck.
Ah, I
love
that
there’s
an
amusin
g
s
tory
behind
it!
So
to
get
back
to
data
mining,
I
would
like
to
uncover
your
“origin
story”
i
n
a
way. What brought
you
to
the
world
of data
minin
g?
Curiosity
really.
I’ve
been
messin
g
aroun
d
in
game
fi
les
for
years
and
years
trying
to
fi
gure
out
how
things
work
and
i
f
there
are
any
secrets
in
these
fi
les.
During
the
fi
rst
Guild
Wars
game,
I
mainly
focused
on
c
reating
ma
ps
and n
ot much else.
When
I
saw
th
e
tools
that
were
developed
for
Guild
Wars
2
on
the
Xentax
forum,
I
spent
a
lot
of
time
messing
around
in
the
fi
les,
but
I
wasn’t
actively
mining
or
wr
iting
my
own
tools.
I
just
stuck
with
piecing
together
maps
at
fi
rst,
just
like
I
did
with
the
fi
rst
game.
Somewhere
around
the
release
of
Southsun
Cove
I
decided
to
take
a
closer
look
at
the
other
things
that
were added
to the game.
From
that
point
on
I
started
working
on
some
custom
tools
and
released
a
few
as
o
pen
source
projects.
I
also
started
d
oing
my
b
i-
weekly
data
mining
posts,
although
at
the
time
there
were
2
posts,
on
e
for
strings
and
another
for
chat-codes.
I
later
combined
these
into one, and the
format stuck.
AN INTERVIEW WITH
that_shaman
BY
VIAN DE B
OD
What’s it like being Guild Wars 2’s most renowned data miner?
For this issue
of GuildMag, I had the chance to sit down with that_sh
aman
to learn
more
about his data mining h
obby and
how it
all came about. K
eep reading to
discover everything worth knowing about th
e man beh
in
d the
name.
43
COMMUNITY - An In
terview With
tha
t_shama
n
|
GUILDM
AG #19
Wow,
so
it
was
a pretty
organic process.
Do
you
enjoy
what
you
do
?
Is
it
a
h
obby
or
do
you see
it
as something more?
It’s
de
fi
nitely
my
hobby!
Basically
it’s
an
excuse
for
m
e
to
learn
n
ew
things
u
sing
one
of
my
favourite
games.
I
genera
lly
love
doing
the
things
I
d
o
but,
like
all
hobbies,
there
are
days
when
you
don’t
have
the
motivation
to
w
rite
another
post.
But
that’s
what
I’ve
signed
u
p
for.
I
also
have
no
intention
to
make
a
living
out
of
this;
currently
this
hobby
is
costing
me
quite
a
bit
of
money
(hosting,
software,
etc.),
but
I
refuse
to
run
ads
on
my
site
or
accept
donations
(if
you
do
see
ads,
that
happens
because
I’m
usin
g
u
nlicensed
music).
There
are
several
reasons
why
I
don’t
like
to
run
ads
but
mostly
it’s
bec
ause
I’m
posting
previews
o
f
content
that
isn’t
mine
and
I
just
w
an
t
to
keep
it a no-strings-attached hobby.
Ah,
some
would
cal
l
that
very
n
oble
of
you
and
I
admire your ethic. You say
it’s
a
hobby,
but
surely
it
must
take
more
of
your
time
than
more
conventional
hobbies?
For
those
of
us
who
don’t
really
know
all
the
technical
aspects
of
what
you
do,
how
much
e
ff
ort
goes
in
to
your work?
It
depends
on
th
e
kin
d
of
p
ost,
bu
t
I
sched
ule
things
in
advance.
For
exa
mple,
m
y
friends
and
family
know
I’ve
reserved
Tuesday
around
patch
time
to
do
“that_shaman
stu
ff
”.
But
to
give you
some numbers:
A
patch-time
data-mining
post
can
take
30
minutes up to 3 hours.
An
outfi
t
video
will
take
about
12
h
ours.
An
armour
video
can
easily
take
up
to
24
hours.
A patch-time
data-mining post
can
take 30 minutes up to 3 hours.
I
also
like
to
spread
things
out
a
bit
.
If
I
posted
everything
at
once
there
would
be
h
uge
gaps
between
posts
and
I
would
probably
h
ave
a
mental meltdown!
I
really
admire
your
determination,
and
I’m
sure
our readers
do too. Now
I’d like to get to
the
more
controversial
side
o
f
your
hobby,
if
you
don’t
mind.
Do
you
feel
like
you
get
judged
b
y
others
wi
thin
th
e
community
for
your
hobby?
Do
you
thin
k
it’s
mos
tly
a
positive
o
r
negative
response?
Mostly
it’s
positive,
but
of
course
there
are
a
lot
o
f
people
who
really
loathe
data
miners.
I
always
try
to
be
reasonable
by
having
some
self-imposed
rules
like
no
story
spoilers,
no
spoilers
in
titles,
don’t
spoil
mechanics,
etc.
With
all
these
in
place
it’s
really
easy
to
avoid
my
posts
although
you’ll
always
have
people
who
will
start
shouting
sp
oiler
chat-codes
in
map chat.
I
also
understand
it
if
employees
of
ArenaNet
get
a
bit
fed
up
with
me
from
time
to
time,
because
I’m
posting
their
work
w
ith
out
44
GUILDMAG #19
|
COMMUNITY - An In
terview With
tha
t_shama
n
permission.
But
mostly
people
(inclu
ding
myself)
see
it
as
a
sneak
preview,
something
to
speculate
about,
something
to
get
hy
ped
about.
I
would
imagine
that
it
co
uld
cause
some
discomfort
on
ArenaN
et’s
s
ide.
Speakin
g
of
reactions
to
your
work,
let’s
talk
abou
t
consequences.
Have
you
ever
fac
ed
repercussions
for
your
activities?
Have
you
ever
gotten
in
trouble
or
have
you
ever
faced
backlash because of
it?
Never,
to
be
honest.
Of
course,
they
can’t
condone
what
I
do,
b
ut
a
s
long
a
s
I
d
on’t
do
anything
crazy
(like
spoil
an
entire
living
story
chapter
in
advance),
they
won’t
take
action
against
these
kind
of
posts.
And
the
worst
backlash
I
had
from
the
community
w
as
when
I
posted
so
me
of
the
revenant
legends
that
weren’t
revealed
yet.
At
that
time
a
lot
of
YouTube
videos
and
articles
popped
up
about
how
“data
miners”
ruined
the
game
for
everybody without mention
in
g my name.
Ah,
yes,
I
do
remember
that.
Unfortunately,
it
can
b
e
hard
to
predict
the
reaction
of
any
community,
but
let’s
move
on
shall
we?
Let’s
get
a
little
philosophical.
In
your
opin
ion,
how
does
data
mining
a
ff
ect
the
Guild
Wars
2
community
or
the
community
of
any
MMORPG
as
a wh
ole?
Personally,
I
think
the
data
mining
posts
have
a
positive
influence
on
the
commun
ity.
Personally,
I
think
the
data
mining
posts
have
a
positive
influence
on
the
community.
It
keeps
speculation
and discussion going.
It
keeps
speculation
and
discussion
going.
It
also
takes
away
the
feeling
most
of
the
infamous
“
fi
xed
a
server
crash”
patches
have
that
there’s
noth
ing
new
coming
for
th
e
next
few
weeks.
It’s
an
indication
that
there’s
more
coming
“soon”.
It’s
something
that
player
s
can
look forward to.
I
wholly
agree.
For
many
players,
havi
ng
some
news
can
b
e
very
important.
Speaking
of
the
commu
nity
(and
by
extensio
n
the
game
itself)
what
about
Guild
Wars
2
h
as
made
you
so
invested,
and
kept
you
invested
enough
to
become
the
famous
that_shaman
in
the
community?
It
will
sound
cheesy,
but
the
community
itself.
The
majority
of
the
people
I’ve
met
through
this
game
are
friendly
and
fun.
So
being
able
to
do
the
things
I
like
to
do
with
them
as
an
audience is very rewa
rding.
I
can
totally
understand
that!
I
often
fi
nd
myself
logging
in
j
ust
to
spend
s
ome
time
with the friends
I’ve made in the community.
Speaking
of
which,
how
lon
g
have
you
45
COMMUNITY - An In
terview With
tha
t_shama
n
|
GUILDM
AG #19
been
a
part
of
the
Guild Wars /
Guild Wars 2
community?
A
very
long
time.
I’ve
been
playing
since
the
last
Guild
Wars
1
beta
weekend
(Ap
ril
2005).
I
took
a
short
break
between
E
ye
of
the
Nort
h
and
Guild
Wars
2
’s
beta.
So
I’ve
been
a
ctive
for
almost 12 years no
w!
Incredible!
You
must
be
one
of
the
last
true
“veterans” out
there! In
all your
time playing
this
franchis
e,
you
mu
st
h
ave
had
quite
a
few
memorable
experiences.
What
has
been
your
most
memorable
moment
playing
the
game so
far?
There
are
so
many
moments
to
choose
from,
but
the
launch
of
each
new
expansion
pack
(be
it
Gu
ild
Wars 1
or
2
)
and
the
beta
weekends
leading
up
to
it
have
always
been
special
to
me.
When
the
entire
community
doesn’t
know
how
things
work
or
w
hat
t
o
expect;
then
everything is still n
ew!
I
have
to
agree
with
yo
u
there.
I
fi
nd
that
the
excitement
of
discovering
all
the
th
ings
in
a
new
expansio
n
can
be
quite
amazin
g.
Shaman,
you’ve
been
great
so
far
and
I
really
appreciate
your
time
spent
here.
Before
we
wrap
this
up,
I
d
o
have one
last question
for
you.
If
you
coul
d
tell
the
community
at
l
arge
or
ArenaNet
one
thing
on
behalf
of
yourself
and other
data miners, what would you say?
Something
a
lot
of
people
tend
t
o
forget:
It’s
just
a
game,
go
have
fun
and
be
nice
to
each
other!
A
very
important
point
that
I
think
can
never
be
repeated
too
many
times.
I
want
to
thank
you
for
your
time
and
I
look
forward
to
seeing more
from
you
in
the
future!
Thank yo
u as well!
You
can
find
that_
shaman
on
his
blog:
www.thatshaman.com.
46
GUILDMAG #19
|
COMMUNITY
- Guild
Sp
o
t
light
ow
does
a
podcast
evolve
into
a
worldwide
guild
with
390
members?
Focus
o
n
fun,
invest
in
the
peop
le
in
the
guild,
and
commit
to
spendin
g
time
with
them.
That’s
been
the
magic
recipe
for
Relics
of
Orr,
a
guild
originally
created
by
a
group
of
friends,
while
playing
the
original
Guild
Wars
,
as
a
friends
and
family
guild.
The
former
leader
dec
ided
to
create
a
podcast
(na
med
after
the
guild,
Relics
of
Orr)
and
open
th
e
guild
u
p
to
the
listenership
o
f
the
podcast
and
to
the
wider
community.
Since
then,
th
e
original
founders
have
moved
on
fro
m
the
Guild
Wars
franchise
but,
as
current
guild
leader
Spirit
tells
us,
“
t
h
ose
of
us
who
w
e
r
e
still
interested
in
playing
GW2
stepped
u
p
and
took
over
o
ffi
cership
and
leadershi
p
roles
to
keep
it
going
because
we
loved
the
guild
and
the
people
involved.
We’re
all
still
in
touch
too.
Many
of
us
have
made
lifelong
friends
in
the
guild
and
allied
guil
ds
that
now
span multiple games.”
As
a
primarily
soci
al
guild,
guild
o
ffi
cer
Christian
says
that
“Relics
of
Orr
is
an
open
and
inviting
place
for
a
divers
e
group
of
people
to
share
their
experience
of
playing,
prima
rily,
Guild
Wars
2
and
other
online
games
together
.”
The
guild
has
an
uno
ffi
c
ial
motto
-
“Life
is
but
a
d
ream”
-
that
r
e
fl
ects
their
desire
not
t
o
take
themselves
too
seriously
.
This
approach
ser
ves
H
Guild Spotlight
Relics of Orr
47
COMMUNITY - Guild
Spo
t
light
|
GUILDMAG
#9
9
Relic
s of Orr [RO]
Leader: Spiritface.5089
Server:
Northern Shiverpeaks (NA)
Size:
390+
members
Preferred game mode: PvE
In-game contacts: Spiritface.5089;
Csquirrelrun.310
8; Shon
gaq
u.5279;
Vrabin.2875
Quirk: We have a lot of coup
les.
Not
on purpose, it
just h
ap
pened. R
ough
ly
speaking, we have at least 15 active
couples, meaning aroun
d 30
of our 50
most active players are partner
ed
with someo
ne else in
the guild
www.relicso
for
r.com
them
well.
As
guild
o
ffi
cer
Shongaq
u
puts
it,
“Relics
of
Orr
has
always
strived
to
be
an
open
community
of
gamers
with
a
podcast
on
the
side.”
Their
podcast
recently
celebrated
its
2
00th
episode,
and
their
laid
back
and
fun
style
contin
ues
to
draw
in
new
gu
ild
members
who
end
up
inquiring
about
joining
the
guild
after
listening
to
one
of
their
episodes.
And
while
Spirit
shares
that
RO
doesn’t
actively
recruit,
longt
ime
guild
member
Jebbers
c
ategorizes
recruiting
a
s
“doing
anything
at
all.”
He
clari
fi
es
that
they’v
e
“
found
great
players
who
were
doing
the
same
stu
ff
as
us
(LFG
Fractals,
meta-
events,
LFG
dun
geons,
guild
missions,
etc.).”
Their
model
is
simple:
have
fun
and
don’t
hide
this
fact.
“
When
you
pla
y
with
somebody
new,”
Jebbers
adds,
“it’s
a
great
experience
to
see
what
they
d
o
an
d
how
they
respond
to
what
you
do.
People
have
asked
to
join
afte
r
seeing
ho
w
well
us
guildies
work
together
and
have
fun
while
doing it.”
RO’s
only
requirement
is
that
you
b
e
age
16+
to
join
their
guild.
Spirit
says
R
O
welcomes
all
types
of
people,
having
“
a
fair
amount
of
quite
outgoing
members
and
a
decent
amount
of
very
shy
ones,
as
well
as
players
who
log
in
daily,
and
players
who
log
in
only
for
b
ig
patch
es.”
Regardless
of
how
vocal
or
active
in-game
a
person
is,
RO
members
of
all
stripes
are
welcome
to
participate
in
any
BY
MIKO
48
GUILDMAG #19
|
COMMUNITY
- Guild
Sp
o
t
light
of
the
guild’s
events
including
but
not
limited
to:
weekly
activities
like
guild
missions,
minigames
like
Asur
aball,
a
nd
even
something
as
simple
as
checking
out
new
content
together
or
helping
gu
ildies
farm
things
or
achievements
they
need.
Still,
Spirit
thinks
that,
in
general
,
“people
who
are
proacti
ve
about
getting
involved
in
a
gaming
community
and
getting
to
know
other
members
of
the
guild
are
general
ly
going
to
have
the
best
experience
with
us.”
They
also
a
ttract
player
s
by
runnin
g
community
events,
sometimes
organized
and
o
ff
ered
by
Relics
of
Orr
alone
and
sometimes
in
partnershi
p
with
other
guilds
like
R
ock,
Paper,
Signet.
Some
well
known
events
have
been
“The
World
v
s.
Orr,”
on
which
th
ey
partnered
with
RPS;
“Plants
vs
.
Z
ombies,”
an
all
necro
minion
s
Silverwastes
event;
and
a
reprisal
of
PvZ
in
the
Ma
d
King’s
Labyrinth.
Often,
these
events
begin
as
req
uests.
Spirit
enthuses,
“I
really
enjoy
people
coming
to
me
and
saying
‘Hey
Spirit,
I
have
this
cra
zy
idea,
what
if
we…’
and
then
going,
‘Well
then
let’s
make it happen!’”
Her
leadership
and
har
d
work
are
greatly
appreciated
by
the
guild’s
members,
so
much
so
that
Christian
highlighted
the
guild’s
r
ecent
collabora
tion
to
surprise
Spirit
with
an
in-game
Christmas
gi
ft
a
s
thanks:
a
Permanent
Hair
Stylist
Contract.
Keeping
coordination
a
secret
was
tricky,
Christian
admits,
since
they
also
live
toget
her
,
but
the
e
ff
ort
was
worth
it.
“I
w
as
blown
away
by
the
resp
onse
I
got
and
quickly
had
to
work
out
ways
of
dealing
with
the
in-game
gold
limits.
Safe
to
say,
it
was
a
roaring
success
and
Spirit
was
deeply
moved
by
our
combined
e
ff
ort
…
a
nd
now
I’m
super
jealous
of
her
styling looks!”
From
goo
fi
ng
around
with
Slubling
tonics
one
min
ute
to
focusing
on
th
e
task
at
hand
the
next,
RO
tries
hard
to
respect
the
fact
that
many
of
its
members
ar
e
working
adults
from
timez
ones
that
span
the
globe.
As
Spirit
put
it
,
“we’ve
got
one
short
wind
ow
to
get
a
s
much
done
a
s
we
can
,
[so]
let’s
goooooooooo
ooo.”
They
achieve
being
e
ffi
cient
and
having
fun
by
creating
a
community
culture
where
people
feel
comfortable
hanging
out
and
chatting,
bringing
a
good
sense
of
humor
to
the
mix.
“I
really
enjoy
hopping
into
a
game
and
seein
g/
listening
to
peopl
e
chatting,
”
Shongaqu
tells
us.
“We
have
gotten
away
from
voice
chat
of
late
but
the
text
chat
keeps
o
n
rolling
and
it
is
a
lot
of
fun
to
both
lurk
and
participate.
”
T
his
atm
o
spher
e
encourages
guild
member
s
to
collabor
ate
t
og
ether
in
ga
mes
like
Minecraft
and
Warframe,
as
well
as
in
Guild
Wars
2
.
“
Ea
c
h
person
contributes
somethin
g
di
ff
erent,
”
Jebbers
explains,
“whether
it’s
a
dissentin
g
opinion
or
whole
hearted
agreement,
o
r
a
simple
quiet
Relics
of
Orr
is
an
open
and
inviting
place
for
a
diverse
group
of
people
to
share
their
experience
of
playing,
primarily, 2 and other onlin
e games together.
“
49
COMMUNITY - Guild
Spo
t
light
|
GUILDMAG
#1
9
observation
…
The
p
eople
I
’ve
gotten
to
play
with
turned
some
monotonous
tasks
(such
as
Dai
ly
Fra
ctals)
into
something
I’d
loo
k
forward
to.
You
n
ever
know
wh
en
you’ll
be
teleported
into
the
ceiling
of
Thaumanova,
then
fall
to
your
death.
Or
w
hen
you
betray
a
friend
by
picking
up
their
crystal
on
Jade
Maw
(or
for
you
eles,
drop
ping
an
Ice
Bow
right
next
to
one).
It’s
the
people
that
have
kept
me
playing
this
gam
e
for
year
s,
otherwise
I
would
have
move
d
on
a
long time ago.”
Recently,
however,
R
elics
of
Orr
faced
a
challenge
when
Heart
of
Thorns
came
ou
t,
bringing
along
challenging
content
in
the
form
o
f
raids.
Until
the
expansion,
the
guild
was
“very
much
built
on
a
premise
that
we
will
never
judge
you
for
your
p
referred
build
or
playstyle,
”
Spirit
shares,
“and
because
con
tent
in
the
game
u
p
until
that
poin
t
was
pretty
easy,
we
never
had
issu
es
getting
through
it
together. We co
uld always
bring
people
along
even
if
the
y
weren’t
experienced
or
didn’t
have
a
great
build.”
T
hen
raids
dropped
and
Frac
tals
began
getting
upgrades
a
s
well
and,
suddenly,
“we
were
facing
an
issue
where
w
e
had
a
bunch
o
f
people
who
were
really
into
the
ha
rder
content
and
another
grou
p
of
people
who
felt
they
couldn’t
participate
i
n
that
content
due
to
time
c
onstr
aints,
skill
or
gear
required,
or
whatever
reason.”
The
guild,
know
n
for
being
pretty
uni
fi
ed,
had
some
decisions
to
make
-
split
up or
fi
nd
a
balance?
“It’s
taken
a
lot
of
work,”
Spirit
continues,
“and
I
wouldn’t
say
we’ve
been
p
erfect
about
it,
but
by
being
really
proactive
about
keepin
g
both
raid
events
and
open
events
going
,
we’ve
managed
to
crea
te
a
situation
that
I’m
mostly
happy
with.”
Christian
ad
ds,
“We
have
developed
2-
fi
xed
raid
squad
s
that
meet
up
once
a
w
eek
for
3-4
ho
urs
for
progression
and
weekly
boss
kills,
”
and these teams h
ave
b
een
“incredibly
kind
and
patient
with
players
new
to
the
content,
”
Spirit
expands.
What’s
more,
“people
who
don’t
like
to
raid
cheer
[th
e
teams]
on
and
even
support
the
raiders
by
dona
ting
consumables
and
thin
gs
like
t
h
at
fo
r
the
m.
I’
m
r
eally
p
rou
d
of b
oth sides.”
RO’s
success
is
built
on
the
fundamental
premise
of
engaging
with
guildmates
a
s
much
as
possible.
As
Jebbers
put
it,
“Pla
y
with
people
you
know
and
don’t
know,
an
d
Our guild mascot.
He gets
decorated during festivals, and is
fiercely guarded by guild member
Festy.
Cecil, King of Antioch
50
GUILDMAG #19
|
COMMUNITY
- Guild
Sp
o
t
light
have
fun
together.
Make
experiences,
because
they
don’t
make
themselves.”
If
you’re
looking
to
grow
your
guild
or
improve
it
s
community,
Christian’s
advice
i
s
try
and
do
things
better
tha
n
RO
does.
Perhaps
“
formalise
a
leadership
structure
for
you
r
guild.
Relics
of
Orr
has
always
managed
to
sustain
itself
thanks
to
the
dedication
of
th
e
guild
leader
at
th
e
time.
But
the
responsibility
for
solel
y
running
a
large
guild
can
leav
e
an
un
due
burden
on
that
person,
w
hich
could
lead
to
problems
when
it’s
too
much
to
deal
with
alon
gside
their
other
commitments.”
Having
guild
o
ffi
cers
t
o
share
that
load
can
be
helpful.
“Being
part
of
a
guild
sh
ould
be
a
fun
time,”
he
contin
ues,
“and
while
com
mittees
and
meetings
don’t
really
soun
d
like
fun,
neither
is
bear
ing
the
responsibility
for
everyone
else’s
fun
-
so
I’d
recommen
d
fi
nd
ing
a
happy
medium
that
you
are
com
for
table
with.”
Finding
that
happy
pla
ce
is
easier
if
you
take
the
time
to
get
to
know
your
guildmates.
“Whether
it’s
cheering
them
on
for
their
achi
evements,
personally
helping
th
em
out,
or
just
having
a
chat
with
them
about
what
they’
re
up
to,”
Spirit
explains,
“
all
those
little
interactions
add
up
and
help
create
a
friendly
environment
and
memorable
experience.”
Bu
ilding
a
community
and
forming
friendships
takes
time;
the
rewards,
though,
are
worth
it.
“
I
never
thought
I
could
have
a
second
family
online,”
Jebbers
fi
nishes,
“bu
t
somehow
that
managed
to
happen
thro
ugh
the
personalities
I’ve
gotten
t
o
know
over the years.”
51
LORE - The Ce
n
ta
u
r Tribe
s
|
GUILDM
AG #19
The
Centaur Tribes
ges
a
go,
centaur
tribes
could
be
foun
d
throughou
t
Tyria
.
Their
territories
stret
ched
from
the
Maguuma
Jungle,
across
the
Shiverpeaks,
and
as
fa
r
away
as
Elona
and
the
Crystal
Desert.
The
histori
c
r
ecords
include
four
distinct
tribes:
the
Harathi
of
Maguuma,
the
Losa
ru
o
f
the
Crysta
l
Desert,
the
Veldrunner
of
Elona,
and
the
Modniir
of
the
Shiverpeaks.
Stories
tell
of
their
enslavement
by
humans;
however,
it
is
unclea
r
who
w
ould
have
attempted
to
enslave
the
centaurs
and
if
there
was
any
success
in
doing
so.
Today,
the
majority
of
the
centaurs
are
found
only
in
Kryta
where
they
wage
war
against
the
h
uman
settlements,
raiding
outposts
and
haven
s
for
sup
plies,
and
even
enslaving
humans
on
occasion.
While
rec
ent
developments
have
shed
further
light
on
the
conspirac
y
between
the
cen
taur
tribes
and
the
Krytan
Ministry,
with
only
a
handful
of
exceptions
buried
deep
within
the
history
b
ooks
and
one
kn
own
peaceful
tribe
today,
centaurs
have
always
been
a
war
like
people
and
have
ta
rgeted
humans for
centuries.
The
only
know
n
peaceful
tribe
at
the
moment
is
that
recently
fou
nd
in
the
Maguuma
Wastes.
These
centaur,
while
th
ey
took
in
survivors
of
the
Zephyrites
and
allowed
our
forces
to
pass
through
their
territory,
did
not
o
ff
er
aid
in
the
fi
gh
t
against
Mordremoth.
Becaus
e
of
this,
it
can
be
assumed
that
they
are
descended
from
the
most
famous
of
the
peaceful
centaurs, Venta
ri.
Ventari
left
hi
s
Har
athi
tr
ibe
and so
ught solitude
in the
A
BY
S
T
A
R
C
O
NSPIRA
T
O
R
52
GUILDMAG #19
|
LORE - The Ce
n
ta
u
r Tribe
s
canyons
of
the
Magu
uma
Wastes
at
some
poin
t
in
the
distant
past.
There,
he
set
up
a
refuge
and
lived
peacefully
until
the
discord
of
K
ryta’s
civil
war
spilled
over
into
the
area.
Even
when
surrounded
by
the
Wh
ite
Mantle,
the
elderly
centaur
refused
to
fi
ght.
Instead,
h
e
r
etreated
further
from
human
con
fl
ict
and
cr
eated
a
sanctuar
y
along
the
Tarnished
Coast
where
he
ten
ded
the
Pale
Tree,
setting
the
stage
for
the
eventual
birth
of
the
sylva
ri
race.
Sadly,
Ventar
i’s
beli
ef
in
peace
did
not
spread
to
most
of
his
fellow
centaurs.
Interestingly,
the
sylva
ri
race
may
owe
its
existence
to
the
historic
centaurs’
penchant
fo
r
living
near
large
trees.
Ventar
i
initially
set
up
his
refuge
near
one
of the largest trees in the
arid
desert.
When
he
retreate
d
further
into
the
jungle,
h
e
once
again
settled
near
a
tree.
His
distant
cousins,
th
e
Veldrunners,
also
lived
near
their
large
ancestral
tr
ee
in
Elona.
The
Veldrunner
tribe
itself
also
played
a
part
in
human
history
w
hen
they
allied
with
humans
again
st
Abaddon
during
his
attempte
d
escape.
Today,
the
three
main
centaur
tribes
--
the
Mo
dniir,
the
Harathi,
and
the
T
amini
--
have
formed
a
loose
association
led
by
the
Modniir,
Ulgoth
the
M
ighty.
Together,
they
continue
their
war
against
the
humans
with
a
Ministry-backed
focus
on
Divinity’s
Reach.
The
tribes’
wartime
footing
has
a
ff
ected
the
daily
lives
o
f
the
centaurs
themselves.
Previously,
gender
roles
were
well
de
fi
n
ed
within
the
centaur
tribes.
Female
centaurs
were
often
i
n
their
homestead
s
raising
children
and
caring
for
th
e
home,
while
male
centaurs
hunted
an
d
fough
t
throughout
their
territory.
As
the
war
e
ff
ort
against
the
humans
continues,
female
ar
e
now
called
to
the
frontlines
more often.
The
camps
w
e
com
e
ac
ross
in
Kryta
re
fl
ect
that
war
.
They
are
often
surround
ed
by
bulwarks
of
heavy
spikes.
The
shelters
are
utilitarian
in
form
and
often
consist
of
an
arched
framework
of
wood
covered
in
h
ides;
althou
gh
some
of
the
more
permanent
dwellings
have
added
fl
oors
made
of
wooden
p
lanks.
Typical
camps
of
each
tr
ibe
share
a
number
of
aspec
ts.
For
example,
the
Tamini
of
Queensdale
occupy
a
number
o
f
simple
encampments.
Thei
r
nomadic
nature
can
be
seen
in
their
sparse
camps
a
nd
most
a
re
little
more
than
a
handful
of
buildings
arran
ged
in
a
rough
c
ircle.
However,
lar
ger
ca
mps
like
Holdland
Camp,
which
is
constructed
in
the
hollow
of
the
earth
and
partially
built
into
a
cave,
is
roofed
by
a
patchwork
of
hides.
C
entaurs
also
construc
t
walls
of
h
ide
and
wood.
The
buildings
they
do
constru
ct
are
generally
large
enough
fo
r
several
centaur
to
occupy
wit
h
wide
doors
and
wide
paths.
Encampments
with
multipl
e
levels
and
tow
ers
will
have
sloping
walkways
instead
of
stairs.
Although
the
T
amini
use
fi
re,
the
focus
on
wood
and
hide
as
their
bu
ilding
materials
suggests
that
the
Tami
n
i
d
o
not
smit
h
their
o
w
n
metal
nor
use
foundries
and
The
Veldrunner
tribe
itself
also
played
a
part
in
human
history
when
they
allied
with
humans
against Abaddon during his attempted escape.
“
53
LORE - The Ce
n
ta
u
r Tribe
s
|
GUILDM
AG #19
smelters.
If
they
did,
t
hese
would
be
more
prevalent
in
their
frontline
war
effort.
Tamini
warriors
wear
leather,
metal
armor,
bar
ding,
and
fight
with
hide
shields,
swords
,
and
b
ows
made
of
bone.
It
is
possible
these
weap
ons
come
fr
om
the
Modniir
rather
than
being
craft
ed
by
the
Tamini
themselves.
The
hides
they
use
in
their
building
likely
come
from
thei
r
hun
ting
efforts.
However,
other
supplies
used
by
these
centaur
c
ome
from
their
ra
ids
on
human
settlements.
These
stolen
supplies,
in
crates
and
finished
barrels,
sit
in
st
ark
contrast to their own
rough
wood
work.
Tra
veling
further
north,
away
from
Lion’s
Arch,
ar
e
the
Harathi
and
their
camp
s.
One
o
f
the
larger
camps,
located
along
the
Wither
fl
an
k
River
,
showcases
Har
athi
architecture;
although
Tamini
forces
are
also
found
in
the
area.
Unlike
the
simple
structures
of
the
Ta
mini
camps,
Harathi
build
weaponry,
including
catapult
s
and
ballistae,
and
their
warr
iors
a
re
more
likely
to
use
metal
weapons
such
as
mac
es,
spears,
and
even
firear
ms.
The
smelting
of
iron
and
crafting
of
more
advanced
weapo
ns
leads
to
a
need
for
more
permanent
settlements.
Therefore,
i
t
w
o
uld
b
e
likely
t
o
fi
nd
more
female
Hara
thi
in
the camps of
north Kryta. The
Whither
fl
ank
contains
su
pply
carts
constructed
of
bone
and
wood,
enclosures
for
war
beasts
and
rock
dogs,
and
plank
buildings
with
ramps,
along
with
a
su
spension
bridge,
and
a
smokesta
ck
that
presumably
houses
the
furnace
where
their
metal
is
smelted.
Alth
ough
bon
e
and
wood
are
still
prevalent,
weapon
racks
here
bustle
wit
h
wood
and
metal
weaponry.
As
with
the
Tamini
camps,
the
more
permanent
Harathi
settlements
are
utilita
rian
and
have
very
little
in
the
way
of
art
or
leisure
crafting.
Pressing
further
north
into
the
territory
of
the
Harathi,
the
Harathi
Hinterlands,
w
e
fi
nd
larger
permanent
camps.
Here,
in
camps
like
Shoreblu
ff
,
we
do
fi
nd
primitive
art
such
as
bars
and
dabs
of
paint
along
with
bon
e
decorations
that
are
most
likely
meant
to
intimidate
human
enemies.
The
Harathi
structures
found
here
are
mor
e
elaborate,
though
still
constructed
of
onl
y
rough
wood,
bone,
and
hides.
In
these
areas,
female
centau
r
ar
e
also
more
prevalent,
aiding
the
war
e
ff
ort
while
wielding
staves
and
fi
rearms.
Additionally,
the
most
recentl
y
discovered
c
amp
located
nea
r
the
shores
of
Lake
Doric
is
a
typical
Harathi
cam
p..
.
well,
except
for
th
e
pr
esence
of
the
bloodstone crazed vic
tims...
Like
the
Harathi
of
th
e
Hinterlands
and
the
La
ke
Doric
area,
a
ll
Modniir-led
tribes
spend
little
time
farmin
g
and
likely
only
hu
nt
on
occasion.
Instead,
they
gather
supplies
by
r
aiding
villa
ges,
mines,
and
far
ms
near
their
encampments,
returning
with
food,
weapons,
and
even
slaves.
The
wa
r
c
amps
of
the
Modniir
themselves
a
re
functional
i
n
style.
They
mimi
c
and
incorporate
the
building
style
of
the
Harathi,
but
the
roofs of th
e buildings
Harathi
build
weaponry,
including
catapults
and
ballistae,
and
their
warriors
are
more
likely
t
o
use
metal
weapons
such
as
maces,
spears
and
even
fireams.
“
54
GUILDMAG #19
|
LORE - The Ce
n
ta
u
r Tribe
s
are
steep
angles
rather
than
the
arches
seen
in
Har
athi
camps
located
near
Lion’s
Arch.
I
t
is
p
ossible
that
this
steep
style
o
f
building
has
made
its
way
into
southern
,
temperate
climates
from
the
Modniir’s
anc
estral
home
i
n
the
Shiverpeaks
where
a
stee
p
buildin
g
style
would
help
to
limit
the
amount
of
snow
that
piled
up
on
the
roof
of
the
structure.
The
Modniir
a
lso
raid
settlements
and
enslave
humans.
Unlike
the
Ta
mini
and
Har
athi,
the
Modniir
seem
to
have
a
grea
ter
understanding
o
f
magic,
and
Modniir
sages
are
a
common
sight
in
the
war
camps
of
the
Hinterlands
a
s
we
travel
further
north
toward
the
Woodland
Cascades.
I
t
i
s
quit
e
possible
that,
like
the
charr
of
old,
those
who
wield
magic
ar
e
the
ruling
ca
ste.
What
will
happen
in
the
future
as
the
bloodstone-crazed
Harathi
exert
their
new-
found
power,
and
could
it
shift
the
centaur
alli
ance?
As
we
push
further
into
centaur
territory,
it
will
become
increasingly
important
to
understand
how
their
societies
functions.
It
is
important
to
know
that
they
are
hunters,
gatherers,
a
nd
opportunists.
Their
lim
ited
resources
could
p
rovide
a
bargaining
chip
during
negotiations.
Yet,
because
of
their
war
like
nature,
it
is
unlikely
w
e
will
fi
nd
very
man
y
centaur
to
ally
with,
even
with
the
threat
of
the
Elder
Dragons.
Knowin
g
that
th
ey
are
willing
to
ally
with
human
s
if
it
ultimately
advances
their
goals
or
the
goals
of
a
ruling
caste,
w
e
may
be
a
bl
e
to
negotiate
with
some
of
the
more
enlightened
members
of the tribes.
55
Nunc
te
mpo
r
luctus
in
terdum
|
GUILDMAG #99
56
GUILDMAG #19
|
LORE -
Zinn: Super Ge
n
ius
he
history
of
asura
-
human
interaction
is
littered
wit
h
sightings
of
the
plucky
golemanc
er
Zinn.
Known
by
many
names,
ranging
from
the
Zinn
sational
Zinn
to
Mister
Zinncompetent
,
the
genius
golemancer
was
last
seen
b
y
humans
fi
ghting
with
the
Shining
Bl
ade
over
250
years
ago.
For
decades,
most
scholars
believed
that
his
story
ended
with
the
War
in
Kryta.
However,
we
have
recently
learned
that
Zinn
went
on
after
the
war
and
fou
n
ded
the
gre
a
t
asuran
c
i
t
y,
Rata
Novus.
Zinn
continued
t
o
in
fl
uence
the
world
until
his
untimely death
in 11
75 AE.
Zinn
touted
himself
as
th
e
great
est
golemancer
to
ever
live
and
often
argued
with
his
former
mentor,
Oola
.
From
what
w
e
know
o
f
Oola,
the
arguments
must
have
been
quite
the
battle
of
wits
and
insults.
Striking
ou
t
on
his
own,
Zin
n
built
a
successful
busin
ess
crea
ting
custom
golems
for
eccentric
clients
until
on
e
day
h
e
was
hired
to
construct
three
murderous
golems
that
were
made
to
be
let
loose
to
attack
the
world’s
leaders.
He
wo
uld
eventually
b
e
held
captive
T
Zinn, Golemancer
Extraordina
ire
by
his
client
who
we
la
ter
fi
nd
out
is
none
oth
er
than
Palawa
Joko.
Concerned
for
his
reputation,
the
asura
built
the
golem
M.O.X.
and
sen
t
it
in
search
of
people
ca
pa
ble
of
stopping
the
assassins.
Luckily
for
Zinn,
th
e
heroes
recruited
by
M.O.X.
were
able
t
o
deactivate
P
.O.
X,
the
fi
rst
o
f
the
murderous
golems,
befor
e
it
could
kill
th
e
Princes
of
Vabbi,
and
N.O.X,
th
e
secon
d
killer
golem,
before
it
rea
ched
Emperor
Kisu
of
Can
tha.
When
the
defeat
o
f
the
fi
rst
two
was
discovered,
R
.O.X
,
the
third
assassin,
took
all
of
Zinn’s
remaining
golems
from
Zinn’s
lab
in
the
Maguu
ma
Jungle
and
marched
tow
ards
the
Temple
of
Ages,
intent
o
n
destroying
Krytan
Princess
Salma.
Luc
kily,
R.O.X.
was
also
defeated.
It
is
not
known
how
Z
in
n
escaped
Palawa
Joko
after
the
three
assassin
golems
were
destroyed,
but
the
consequences
of
th
eir
actions
in
fl
uenced
Zinn
’s
future.
Despite
all
his
e
ff
ort
to
maintain
a
n
impeccable
reputation,
Zinn
was
brought
to
trial
in
Ra
ta
Sum
in
1079
AE.
At
the
trial,
he
was
accused
of
sev
eral
“crim
es”
including
reckless
ma
yhem
without
a
permit,
and
others
such
a
s
possession
of
a
n
overdue
librar
y
tome.
After
the
Arcane
Council
heard
oral
arguments
from
both
sides,
Zinn
was
fou
nd
gu
ilty
on
all
counts,
includin
g
sendin
g
the
murderous
golems
on
their
assassination
quests
and
burning
Oola’s
Guide
to
Golemancy.
His
punishment
for
these
transgressions
was
a
ten
year
exile
from
Rata
Sum
and
its
subject
territory.
Rather
than
disappear,
Zin
n
resurfaced
o
n
the
battle
fi
eld
with
the
Shinin
g
Blade
during
the War in
Kryta.
Zinn
and
his
c
o
hort
Blimm,
o
n
e
of
Oola’s
form
er
employees,
allied
with
the
Shining
Blade
against
the
W
hite
Mantle
and
the
Unseen
Ones
during
th
e
War
in
Kryta.
I
t
was
rumored
that
the
two
asura
wer
e
working
closely
with
Livia,
the
Shining
Blade
n
ecromancer,
to
develop
weaponized
golems
for
Princess
Salm
a’s
forces.
Given
the
assassin
golems
he
had
c
reated
previously,
it
i
s
likely
t
ha
t
Zinn
was
able
to
reuse
those
schematics
and
make
amend
s
for
his
unfortunate
past.
Historians
have
recorded
his
aid
a
t
the
Batt
le
for
Lion’s
Arch,
the
fi
nal
ba
ttle
of
the
War
i
n
Kryta,
and
have
mad
e
note
of
his
key
contribution
:
Using
th
e
bod
y
of
a
Seer
to
create
Spectral
Resista
nce
and
grant
Sa
lma’s
forces
a
defense
against
the
mursaat’s
ultimate
weap
on.
After
the
war,
it
was
believed
that
Zinn
returned
to
Maguuma
to
exact
revenge
on
the
Arcane
Council
who
had
exiled
h
im
from
Rata
Sum.
However,
recent
discoveries
show
that
Zinn
instead
delved
d
eeper
into
the
jungle
and
founded
the
grand
underground
city
Rat
a
Novus,
and
later
,
R
ata
Arcanum.
War in Kryta
57
LORE -
Zinn: Super Ge
ni
us
|
GUILDMAG #19
58
GUILDMAG #19
|
LORE -
Zinn: Super Ge
n
ius
Zinn
and
his
krewe
first
set
up
the
city
of
Rata
Novus
atop
a
heavy
concentration
of
ley-
line
energy.
As
they
worked
to
secure
the
city
and
rebuild
a
life
even
greater
than
th
e
one
that
had
been
taken
from
them
in
Rata
Sum,
their
a
c
tivity
attracted
hungry
chak,
Maguuma insects that
fed
on
ley-line
energy.
It
was
during
this
time
that
Zinn
turn
ed
his
ire
toward
Primordus.
The
dragon’
s
stirring
had
unleashed
its
destroyer
minions,
which
had
in
turn
driven
th
e
asura
ou
t
of
their
beloved
underground
cities.
Although
they
reestablished
their
civilization
above
ground
in
Rata
Su
m,
Zinn
and
oth
ers
longed
to
return
to
the
tunnels
they
loved.
Rata
Novus
and
its
underground
location
w
as
a
fitting
setting
to
combat
the
awakening Elder
Dragons.
And
to
that
end
,
the
asura
partnered
with
the
Exa
lted
of
Tarir
in
hopes
of
defeating
them.
Yet,
R
ata
Novus
also
held
the
seeds
of
its
own
destruction -
ley energy.
As
the
city
increased
i
ts
defenses
and
harnessed
more
energy,
it
becam
e
an
irresistible
feast
for
the
chak.
Increasing
the
power
o
utput
of
the
defenses,
withou
t
realizing
tha
t
the
chak
were
feeding
o
ff
the
energy,
meant
that
soon
the
city
was
caught
in
an
undesirable
feedba
ck
loop:
The
more
the
chak
atta
cked,
the
more
energy
was
put
toward
the
city’s
defense
which
then
caused
more
chak
to
attack.
Despite
Zinn’s
best
e
ff
orts
and
the
best
defenses
the
asura
could
construct,
the
city
was
overrun
and
most
of
the
asur
a
were
killed.
Zinn,
along
with
a
handful
of
the
researchers
from
Rata
Novus,
were
a
ble
to
teleport
to
Rata
Arc
anum
in
the
Fire
Islan
ds
before
the
fi
nal
defenses
of
the
city
collapsed
and
the
chak
took
over.
Despite
his
hasty
departure
from
Rata
Novus,
Zin
n
remained
focu
sed
on
his
goal
of
defeating
Primordus.
In
h
is
recently
discovered
recordings
in
Draconis
M
ons,
we
found
ou
t
that
he
saw
his
exile
from
Rata
Novus
as
another
set-back,
but
he
was
determined
to
fi
ght
his
way
back
to
the
top.
However,
once
again,
his
experiments
found
him
standing
against
unknown
forces,
which
he
quickly
dismissed
and
later
became
his
do
wnfall.
Z
inn’s
attempt
s
to
ter
raform
the
cavern
and
feed
his
krewe
led
him
to
experiment
w
ith
the
natural
order
of
the
cav
ern.
His
desire
for
grea
tness
led
him
to
harness
the
druid
’s
nature
magic,
which
angered
the
druids
of
the
cavern.
They
eventually
atta
cked,
killing
Zinn
and
his
remaining
krew
e
members.
High Councilor Zinn
59
Nunc
te
mpo
r
luctus
in
terdum
|
GUILDMAG #99
Zinn: Super Genius
With
the
recent
discovery
of
Rata
Arcanum
and
the
fate
of
Zinn,
our
un
derstand
ing
of
how
one
gen
ius
can
in
fl
uence
the
world
has
come
full
circle.
Zinn’s
reputation,
w
hether
a
person
sees
it
as
good
or
poor,
has
long
o
utlived
him
and
his
actions
have
shaped
Tyrian
destiny.
Althou
gh
he
was
unable
t
o
exact
revenge
on
Primordus
or
the
Arcane
Council,
his
attempt
at
greatness
surely
succeeded
and
he
will forever be a part of the history of Ty
ria.
Thrifty
Threads
Budget outfits for White Mantle wannabees and
Draconis Mons explorers
hile
everyone’s
been
focusing
on
the
White
Mantle’s
radical
changes
in
Krytan
politics,
n
o
one
has
mentioned
what
they’ve
do
ne
to
sh
ake
thin
gs
up
in
Krytan
fashion.
Vill
a
i
n
ous
organizations
always
seem
to
have
the
coolest-looking
u
niforms
,
and
the
White
Mantle
are
no
exception.
But
with
the
White
Mantle
Out
fi
t
listed
at
700
gems,
and
Exemplar
Ylan
bound
to
Fort
Evannia,
what’s
a
Thrifty
Threader
to
do?
We
use
the n
ext best thin
gs of course!
W
BY
ANTHO
NZ
WHITE MANTLE OUTFIT
THE OUTFIT
Looking
at
the
options
ava
ilable
in
the
Wardrobe,
I
decided
that
the
class
tha
t
gets
the
closest
to
th
e
W
hite
Mantle
design
are
female
light
armor
classes.
I
used
my
female
norn
mesmer,
but
I
imagine
female
humans
w
ill
bene
fi
t from this look as w
ell.
60
GUILDMAG #19
|
EDITORIAL - Thrifty Threads
SCARLET (S)
LEMON ZE
ST (LZ)
FOG (F)
COMPONENTS
HEAD: I
nquest Circlets
Obtained
from
completing
the
Crucible
of
Eternity
Dungeon
for
du
ngeon
tokens,
this
headpiece
has
the
right
shape
and
proper
dye
slots
to
resemble
the
helms
of
the
White
Mantle.
You’ll
need
180
tokens
to
make
this
headpiece yours
.
SHOULDERS
: Student Man
tle
This
easily-obtained
shoulder
piece
is
a
common
drop
from
mobs
throughout
Tyria,
and
can
a
lso
be
purchased
a
t
the
T
rading
Post
for about
3-6 silver.
CHEST: Soul of Koda
Another
dungeon
armor
piece,
th
is
time
from
the Honor
of
the
Waves.
The
chestpiece
is
330
tokens,
a
small
price
com
pa
red
to
the
amount
of
time
you’ll
need
to
wait
for
other
party
members to
join
you.
HANDS: Acolyte Gloves
If
you’re
a
tailor,
you
can
craft
this
piece,
or
purchase it from the TP for 4-6
silver.
LEGS: Acolyte
Pants
Just
like
the
gloves,
you
can
craft
this
piece,
or
purchase it from the TP for 4-6
silver.
FEET:
Diviner Boots
For
these
Diviner
Boots,
you’ll
have
to
travel
t
o
the
Mists
to
o
ff
er
up
208
Badges
of
Honor,
2
silver and 8 co
pper.
DYES
Any
bright
red
dye
will
do,
but
the
whitest
dye
s
tend
to
be
expensive.
Here
are
some
o
ptions
that I’ve fo
und
work the best:
Red: Scarlet (94c) or Autumn (free)
Gold:
Lemon Zest (9s) or Antique Gold (free)
White: Fog Dye (2s)
Granted,
if
you
want
the
closest
color
match,
I’d
recommend
C
elestial
dye,
but
at
about
17
gold
on
the
Trading
Post,
it
is
disquali
fi
ed
fro
m
being
a
“th
rifty”
option.
With
these
pieces
and
dyes
combined,
you’
ll
be
able
to
fool
even
the
most
discerning
Whit
e
Mantle
guard.
It
might
not
be
an
exact
match,
but
this
get-
u
p
should
be
enough
to
h
elp
you
break
into
White
Mantle
territory
without
breaking the ban
k.
61
EDITORIAL - Thrifty Th
r
eads
|
GUILDM
AG #19
BY
XE
R
OE
The Raging Ritualist
ello
readers
and
hail
heroes!
It’s
time
to
delve
into
a
new
look
for
the
o
h-so
-
fabulou
s
class
known
a
s
the
revenant.
This
o
ut
fi
t
really
shows
a
good
example
of
how
to
p
roper
l
y
m
ake
hea
v
y
armou
r
loo
k
bulk
y
,
fashiona
ble
and
e
p
ic.
It’s
especia
lly
easy
t
o
make
themes
for
armour
with
revenants
because
you
can
easily
make
it
embody
a
legend they possess, e.g. Shiro,
Jalis, Ventari, Glint.
I
found
a
mix
between
the
purple
dye
Midn
ight
Violet
and
the
red
dye
Black
Cherry.
Midn
ight
Violet is 37 silver 86 copper, and Black Cherry is 37 silver 80 cop
per.
H
THE OUTFIT
This
look
depicts
a
Mallyx
devoted
revenant.
Mallyx
the
Unyielding
is
the
Margonite
overlord
of
the
Domain
of
Anguish.
The
Margonites
wer
e
humans
that
worship
ped
Abbado
n
the
God
of
Water
and
Secrets.
Abbadon
turn
ed
his
followers
into
demons
eventually.
M
y
idea
to
go
along
with
this
is
to
fi
n
d
a
good
balance
that
works
well
with
the
Mallyx
legend,
while
incorporating
lore
wh
en
&
where
I
can.
This
idea
fi
ts
that
whole
“revenants
are
pretty
new,
theoretica
lly
speaking”
classi
fi
c
ation.
The
possibilities
are
endless
w
hen
it
comes
to
revenants.
62
GUILDMAG #19
|
EDITORIAL - Thrifty Threads
MIDNIGHT VIOLET (MV)
BLACK CHERRY
(BC)
COMPONENTS
HEAD: Resplenden
t Curtain
When
y
ou
create
a
revenant,
yo
u
have
the
choice
o
f
three
di
ff
erent
blindfolds.
This
is
one
of
the
choices.
It’s
pretty
easy
to
acquire
so
long
a
s
you
have
the
necessary
character
slot to make on
e.
SHOULDERS: Hellfire Man
tle
More
di
ffi
cult
to
acquire
because
it
requires
a
fair
amount
of
playtime.
You’ll
have
t
o
obtain
6,000
achievement
points
(or
15,0
00
if
you
chose
the
Radiant
set).
Both
sets
are
awesom
e
in
their
own
way,
but
choosing
Radiant
pieces
makes it a lot harder for you
.
CHEST: Bladed Breastp
late
Not
much
time
is
required
for
th
e
Bladed
armour
set.
The
main
method
is
by
simply
playing
on
the
Heart
of
Thorns
Verdant
Brink
map
and
making
sure
yo
u
d
o
the
meta
event.
During
the
meta
event
(th
e
nigh
t
cycle)
yo
u
must
get
your
map
instance
to
tier
four,
and
you
must
have
100%
map
participation.
The
Bladed
armour
pieces
ar
e
particula
r
to
t
ha
t
map
s
o
if
you
w
ork
towards
the
meta
event
(or
events
in
general)
yo
u
can
strap
on
that
pointy-
yet-dashing
set
of
armou
r
in
n
o
time
at all
.
HANDS: Hellfire
Vambraces
Like
the
other
Hell
fi
re
counterpart
o
f
this
set,
it
requires
a
vast
amount
of
a
chievement
points
an
d
playtime.
N
ot
nearly
e
n
ough
as
th
e
Hell
fi
re
Mantle,
but
you’ll
need
to
acquire
3
,00
0
achievement
poin
ts
for
these
molten
mittens
(or
12,000
if
you
chose
th
e
Radiant
glove
skin
instead).
LEGS: Mistward
Leg
gings
Obtaining
any
piece
of
the
set
requires
a
level
80
revenant,
and
a
multi-step
achievemen
t
to
complete
the
Mistward
a
rmour
set.
You
will
have
to
get
four
di
ff
erent
leg
skins
(Scale,
Barbaric,
Gladiator,
Draconic),
as
well
a
s
the
Mistward
legging
lining,
panel,
a
nd
insignia.
The
lining
drops
from
any
Sons
of
Svanir
enemy
while
the
panel
will
be
awar
ded
to
you
after
you
defeat
the
Mark
II
Golem
boss
ev
ent
in
Mount
Maelstrom.
The
fi
nal
piece
required
is
the
insignia,
w
hich
you
can
purchase
from
Exalted
vendors
for
150
A
urillium
and
10
silver
.
FEET:
Mistward Warboots
As
with
the
Mistward
Legguards,
you
have
another
achievement
to
ful
fi
ll
(OH
JOY!).
You
need
to
obtain
th
e
four
boot
skins
(Scale,
Barbaric,
Gladiator,
Draconic).
But
wait!
There’
s
more!
You
need
to
acquire
the
Mistwar
d
Warboot
casing,
lining,
and
insignia.
The
casin
g
drops
from
any
Inquest
enemy,
and
the
lining
requires
you
to
fi
ght
and
destroy
the
Karka
Queen
in
Southsun
C
ove.
The
fi
n
al
piece,
the
insignia,
is
bought
in
The
Silverwastes
for
150
Bandit Crests and
10 silver.
63
EDITORIAL - Thrifty Th
r
eads
|
GUILDM
AG #99
64
GUILDMAG #19
|
FICTION - Faithful
pulled
myself
to
the
top
of
th
e
escarpment
a
nd
st
ared
out
at
the
red
rock
jungle
beneath
us.
Leaning on
my
h
efty
wooden
sta
ff
,
I
took
a
moment
to
catch
my
breath
as
the
apprentices
clambered
up
behind
me.
The
trek
through
the
jungle
these
many
days
had
left
us
all
bedraggled
and
the
once-pristine
whites
of
our
uniforms
had
faded
to
match
th
e
homespun
our
travelin
g
companions
wore.
Alithe
and
her
bandits
stood
ju
st
ahead
o
f
me,
also
staring
down
at
the
jungle.
Beneath
us,
a
maze
of
red
rock
canyons
traced
jagged
lines
throug
h
t
he
r
i
pe
g
ree
n
vegetation,
spire
s
piercing
the
thick
jungle
undergrow
th
here
and
there.
The
air
around
u
s
refu
sed
to
move
-
there
had
been
no
breeze
for
days
-
and
everything sat sweltering in the h
eat.
“I
do
n’t
know
h
ow
much
more
jungle
I
can
stomach,”
a
n
apprentice
complained
u
nder
her
breath
a
s
she
stop
ped
b
esid
e
me.
I
glanced
a
t
her
disapprovingly,
smiling
wh
en
she seemed taken aback
by my glare.
“We
ar
e
called
to
this
mission,
apprentice.
The
Unseen
Ones
will
smile
upon
us
and
salve
our
weariness,” I said.
She
bowed
her
head,
“Of
course,
Inquisitor.
I
am
weak
in
my
faith.”
She
sighed.
“I
pray
that
this mission will bring me greater faith.”
“Stand
fast
,
apprentice,”
I
encouraged.
I
shouldered
my
staff
and
joined
Alith
e.
“What
I
Fai
t
hfu
l
BY
S
TA
RC
O
NSPIRAT
O
R
65
FICTION - Faithful
|
GUILDM
AG #99
do y
ou see?” I asked.
“Inquisitor
Thiery,”
she
greeted.
“We
can
rappel
down
from
here,
of
course,
but
there’s
no
tellin
g
how
tall
the
cli
ff
s
are
and
what
we
will
be
dropping
into.
Or
we
can
make
our
way
along
this
ridge,
”
she
pointed
the
direction,
“and,
as
you
can
see,
it
looks
as
if
it
descends
through
the
trees. We can at least get closer to the ground
before tru
sting to the
drop.”
I
looked
where
she
pointed
and
nodded,
“Yes,
let’s
go
along
the
ridge.
After
hacking
our
way
through that last vale, I’m happy to keep
to the
high groun
d for a time.”
“Very
good,”
one
of
the
nearby
bandits
responded
before
chivvying
everyon
e
along
the
ridge,
glancing disdainfully at the three apprentices who had d
rop
ped to th
eir
knees in p
rayer.
“I
still
do
not
understand
why
we
need
this
rabble, Justiciar
Bauer,”
I
thought,
remembering
his
chastisement
when
I
had
initially
refused
this
calling
and
his
insistence
that
I
take
the
bandits
with
me.
I
t
was
on
order
of
the
Confessor
he
had
explained,
after
showing
me
the
error
of
m
y
ways.
“I
am
still
praying
for
understanding,”
I
thought,
trailing
behind
Alithe
a
s
we
hiked
along
the top of the
ridge.
The
Confessors
and
Justiciars
trusted
the
bandits
and
they
were
a
nicely
expendable
ally,
I
had
to
admit.
Their
lack
of
understanding
regarding
the
Unseen
Ones
and
our
faith
was
tolerable
under
most
circumstances.
In
addition,
many
of
the
newest,
most
fervent
apprentices
came
from
their
ranks.
As
they
worked
with
us,
they
witnessed
the
glory
of
our
gods
and
w
an
ted
nothing
more
than
to
dedicate
their
remaini
n
g
days
to
them.
I
n
fact,
the
three
apprentices
wit
h
me
were
once
bandit
scouts.
Luckily,
the
other
tw
o
W
hite
Mantle
with
us
h
ad
grown
strong
in
their
faith,
spending
years
in
toil
out
in
the
Maguuma
Wastes,
searching
for
the
rumored
passages that led further west. If the apprentices faltered, I
was sure we’d
still
succeed.
As
the
ridge
descended,
trees
grew
closer,
their
branches
laced
with
vin
es
and
wildlife.
After
a
time,
we
reached
the
end
of
the
ridge.
Below
us,
intertwined
branch
es
shielded
the
grou
nd
from
view.
Alithe
and
I
stared
at
it
a
while
and
stood
i
n
silent
thought.
O
ff
to
our
right,
h
id
den
b
y
the
jungle,
a
large
body
crashed
through
the
brush.
“Probably
one
o
f
those
cursed
armoure
d
drakes,” I muttered.
Alithe smirked and replied,
“Send yo
ur apprentices down
first.”
“Hah! Your scout and blade should drop first,
th
en my apprentices.”
“I think it’s their turn. We climb
ed the escarpment first.”
I
studied
the
bandit’s
tanned
face,
the
sharp
gleam
in
her
eye
suggesting
that
sh
e
was
deadly
serious.
I
shrugged
and
signalled
for
the
apprentices
and
one
of
the
veterans.
“Down
you
go,”
I
instructed.
“The
Unseen
Ones
protect
you.”
With
curt
nods
and
few
words,
the
three
apprentice
s
and
Tomas
set
u
p
a
line
and
rappelled
down
the
cli
ff
face.
We
listened
to
their
progress,
waitin
g
for
the
sound
of
attack,
waiting
for
screams.
Not
so
long
ago,
there
had
been
fi
ve
apprentices
and
three
veteran
soldiers
with
me.
The
last
time
we’d
taken
a
turn
rappelling
do
wn
into
the
unknown,
it
had
not
gone
well
and
I’d
lost
the
three-man
team
-
slaughtered
b
y
an
accursed
tribe
of
tree
hylek.
Giving
chase
through
the
branches
had
done
little
good
as
the
frogs
vanishe
d
almost instantly.
All I
could
do was
pray
over
them
and
wish
them
speedy journey
through
the
66
GUILDMAG #19
|
FICTION - Faithful
Mists and into the
service of
our gods.
This
time,
there
were
no
screams
or
sounds
of
battle.
Aft
er
a
mom
ent,
Tomas
whistled
and
the
bandits
h
appily
clambered
down.
Alithe
punched
my
shoulder,
“Your
luck
has
turned,”
she
said
,
following the others. I waited for her to d
isapp
ear over th
e side, then
sent Kim after her.
At
the
bottom,
I
left
the
apprentices
t
o
collect
the
rope
and
moved
to
a
defensive
position,
looking
around.
The
bandit
scouts
had
spread
out
in
a
half-circle.
The
canyon
fl
oor
on
this
side
of
the
escarpment
looked
the
same
a
s
what
we’d
left
behind
-
sparse
vegetation
lining
the
numerous
game
trails,
birds
calling
in
the
trees,
and
unseen
beasts
shu
ffl
ing
in
the
undergro
wt
h
.
I did
n’t see any
sign of h
ylek and relaxed.
It
took
me
a
moment
to
realize
that
Alithe
and
my
soldiers
were
waiting
for
me;
waiting
for
me
to
fi
nd
the
path.
I
smiled
to
myself,
remembering
th
e
moment
I
had
been
called
to
serve
the
Unseen
Ones
as
a
Path
fi
nder.
After
the
Justiciar
sent
me
west
to
meet
the
veteran
soldiers
Tomas,
Kim,
and
Michel
out
in
the
wilds,
my
soul
had
fi
lled
with
dou
bt.
The
soldiers
had
been
out
i
n
the
desert
for
months,
arguing
with
bandit
lackeys,
fi
ghting
o
ff
hostile
creatures,
s
u
ff
erin
g
for
the
cause.
But
they
had
found
no
passage
through
the
canyons
and
no
hint
that
there
was
even
a
reason
to
continue
the
westward
exploration.
Disheartened,
I’d
knelt
in
prayer,
and
that’s
when
I
heard
them.
The
Unseen
Ones
whispered
in
m
y
ear,
telling
me
t
o
w
alk
forward
and
not
fear.
They
would
protect
me,
they
would
lead
me,
and
I
would
fi
nd
the
way.
From
that
moment,
I
had
felt
the
Unseen
Ones
calling
to
me,
leading
me
onward.
First,
we
crossed
the
desert,
discovering
a
hidden
passage
through
a
cli
ff
.
O
n
the
other
side,
we’d
found
a
ruin
that
opened
out
onto
a
new
area,
and
the
jungle
lay
beyond
,
twis
t
i
ng
over
the
red
rock
canyons
an
d
slowly
pulling
the
sandstone
down
into
rubble.
As
we’d
travelled,
I’d
insisted
that
we
stay
on
the
path
the
Unseen
Ones
laid
before
me
and
i
t
tended
to
climb
over
cli
ff
s
instead
of
tracking
around them. Now, I closed
my eyes and
called o
ut to my Un
seen guides.
“Follow
the
game
trail,
there,”
a
half-heard
voice
whispered
i
n
my
ear
and
I
looked
o
ff
to
my
left.
“That
way,
follow
the
trail,”
I
said.
With
directions,
our
force
moved
out;
Alithe
and
her
bandits
took
the
lead
and
the
apprentices
brought
up
the
rear.
The
trail
trended
westward
and
northwestward
through
the
jungle,
wrapping
around
cliffs
and
spires.
Here
and
there,
ruins
peeked
out
from
the
vegetation.
Like
those
in
the
Silverwastes,
they
were
nondescript
and
I
saw
no
value
in
them.
We
passed
by
a
stream,
and
everyone
stopped
to
refill
their
canteens.
Kneeling beside the water, I
reached
down
and cupp
ed some in
my
hand, lifting it to
my lips.
Peace
filled
me
as
the
cool
water
did
and
I
took
a
deep
breath,
smiling
at
the
world
around
me,
refreshed.
“Keep moving,” the Unseen
One hissed, “You’re nearly there.”
“Where?”
I
thought,
surprised
by
my
temerity.
There
was
no
answer.
The
game
trail
we’d
been
following
continued
north
after
crossing
the
stream.
“Let’s
go,”
I
said
aloud.
“There’s
still
enoug
h
light to keep
going.”
“We can set camp here and have w
ater,” Alithe said.
“We
keep
going.”
I
stated
bluntly,
treating
her
to
a
glare.
She
held
her
hands
out
in
surrender
and shrugged before nodding to the scouts and
starting
north along the
trail. I
follo
wed.
67
FICTION - Faithful
|
GUILDMAG #19
Another
hour
north
brought
us
to
a
large
clearing
and
w
e
stop
ped,
suspicious
o
f
any
open
space
in
a
jungle.
Th
e
scouts
spread
ou
t
to
fl
ank
the
clearing,
searching
for
danger.
“This
is
di
ff
erent,”
one
o
f
the
apprentices
said
at my el
bow. I nod
ded; we
waited
.
“We
don’t
see
anything,”
Alithe
informed
me
after
her
scouts
returned.
“After
you,
Inquisitor,”
she
said,
gesturing
for
m
e
to
lead
the way out into
the clearing.
I sneered, “We rap
pelled.
It’s
your turn.”
She
sni
ff
ed
and
then
star
ted
out
into
the
clearing,
her
scouts
and
blades
surrounding
her.
Ten
steps
in,
o
ne
of
the
blades
simply
vanished
in
mid-stride.
Everyone
stopped
an
d
stared
at
where
he’d
been.
I
rushed
forward,
skidding
to
a
halt
as
the
hole
he’d
fallen
through grew visible.
“Wait,”
I
said,
holding
my
hands
o
ut,
stop
ping
the others. I studied the hole for
a
mo
men
t.
“Swift?!” Alithe sh
outed. There was no reply.
I
knelt
gingerly
at
the
edge
of
the
hole
and
studied
the
ground
around
it
before
glancin
g
into
the
darkness
of
the
hole.
It
was
too
dark
to
see
anything.
The
air
d
rifting
from
it
was
d
r
y
and stale.
“Yes,
”
I
heard
the
Un
seen
O
ne
say.
M
y
h
eart
leapt
to
m
y
throat.
Shaking,
I
closed
my
eyes
and praised my
gods for leading me to
this.
“It’s
a
cave,”
I
said,
not
quite
certain
if
it
was
truth
that
I
knew,
or
if
it
was
truth
that
the
Unseen
Ones
were
causing
me
to
kn
ow.
“Th
e
ground
is
i
ff
y
here.
W
e
shou
ld
climb
d
own,”
I
said.
Tomas
set
u
p
the
rope
and
h
eld
it
while
the
apprentices
and
Kim
clambered
down,
dropping
to
the
cavern
fl
oor
about
t
w
enty
fee
t
below.
Alithe
and
the
bandit
mage
follow
ed,
leaving
everyone
else
o
n
the
surface.
When
I
reached
the
bottom,
the
bandits
were
tending
to
the
broken
body
of
S
wift.
He
seemed
to
be
alive, although injured and uncon
scio
us.
68
GUILDMAG #19
|
FICTION - Faithful
“Inquisitor?”
Kim
asked,
waiting
for
orders.
I
looked around,
noddin
g.
“Make
camp
above
u
s,
begin
bu
ilding
sca
ff
olds
and
stairs.
We’ll
need
to
widen
the
opening
and
explore
this
cave
system.”
He
saluted
and
rushed
to
carry
out
his
tasks,
conscripting
the
apprentices
and
bandit
scouts
still
above
u
s
in
the
process.
Alithe
approached
contempla
tively,
waiting
for
me
to
speak.
“We’ve
found
it,”
I
said
under
my
breath,
as
if
speaking
too
lou
dly
would
make
it
untrue.
“How
is
your
blade?”
I
asked
as
an
afterthought.
“He’ll
recover.
I’ll
send
the
other
back
to
the
Silverwastes
with
a
map
and
a
request
for
reinforcements.
”
“Excellent!”
My
voice
travelled
through
the
cave,
echoing
far
away,
suggesting
the
cave
r
a
n
deep.
Alithe
motioned
for
the
mage
and
the
three
of
us
walked
the
circumference
of
the
cave.
A
quarter
of
the
way
around,
we
found
a
tunnel
that
led
deeper
down,
falling
away
into
darkness.
With
the
help
of
the
mage’s
fi
r
e,
we
could
mak
e
out
the
fi
rst
tw
enty
feet
o
r
so.
A
path
ran
downward,
clear
of
debris
but
dotted
with
stalagmites
and
columns.
At
the
edge
of
the
light,
it
seemed
to
me
that
a
right
angle
existed,
suggesting
the
corner
of
a
wall.
I pointed it out
to Alithe, “Ruins?” I
asked.
She frow
ned, “Possibly.”
“I
need
to
keep
going,”
I
said.
“You
will
come
with me.”
She
nodded
and
glanced
at
the
mage
before
adding, “Bring one of you
rs.”
“Apprentice,”
I
called,
motioning
to
the
young
lady
wh
o’d
spoken
to
me
at
th
e
top
of
the
escarpment. “We’re going d
own.”
“Yes
Inquisitor
Thierry,”
she
said,
leaving
the
others
t
o
help
p
eople
down
in
to
the
h
ole
and
joining us, short sword
drawn
.
69
FICTION - Faithful
|
GUILDM
AG #19
“Put
the
sword
away,
there
is
n
o
threat
here.
W
e
are
in
the
presence
of
the
Unseen
Ones.”
Blinking,
surprised
b
y
the
revelation
that
the
gods
were
near,
she
obeyed.
I
motioned
toward
the path, and she smiled as she took the lead; Alithe, her mage,
an
d I
follo
wed.
We
stopped
at
the
sharp
corner
I
’d
seen
and
examined
the
ruin
s
a
moment.
Even
t
o
my
untrained
eye,
they
were
obviously
di
ff
erent
from
those
of
the
surface.
There
was
something
intangibly
older
and
darker
about
them;
and
they
felt
stee
p
e
d
in
magic.
M
y
heart
began
t
o
rac
e
an
d
w
e
hur
ried
down
the
steep
path
as
q
uickly
as
we
coul
d.
A
fter
a
t
ime,
th
e
p
ath
st
raig
htened
and
a
large,
round
ruin
rose
from
the
rock
around
us.
Once,
someone
had
carved
odd
human
faces
into
the
walls.
Protected
by
being
underground,
they
had
weathered
the
centuries
intact.
We passed between two of them and into
th
e round
ro
om.
“Here,” I said under my breath, the Unseen
Ones whispering in my mind in unison.
“This
is
what
you
are
looking
for,
Inquisitor?”
Alithe
asked,
studying
the
empty
chamber.
“It
doesn’t
look like much.”
“It
is
powered
by
blood,”
the
Unseen
Ones
said
through
me,
“Apprentice,
your
sword.”
The
young
woman
o
ff
ered
her
blade.
I
took
it
from
her
and
plunged
it
into
her
heart,
the
sudd
en
surprise
blooming
across
her
face
mirroring
m
y
own.
She
dropped
and
the
blade
fell
from
my
hand
to
clatter
on
the
stone
fl
oor
beside
her.
The
apprentice’s
blood
fl
owed
from
her
onto
the
stone
and
the
air
fi
lled
with
power
-
an
electric
promise
building
around
us,
below
us,
and
abov
e
us.
A
lit
h
e
a
n
d
her
mage
backed
away,
hurrying
from
the
room,
back
up
the
path
we’d
travelled
.
“They
won’t
get
far,”
the
Unseen
One
whispered,
the
voice
growing
stronger
and
distinct
as
the
power
of
the
bloodstone
built.
I
dropp
ed
to
my
knees
besid
e
the
apprentice
and
prayed
,
thanking
the
Unseen
Ones
for
bringing
m
e
safely
through
the
desert
and
jungle
to
witness
thei
r
greatness.
70
GUILDMAG #19
|
FICTION - The M
a
n Beh
ind the M
ask
raveling
east
from
Divinity’s
Reach,
Kit
and
Mr.
Sprinkle
have
been
tasked
with
delivering
a
cache
of
weapons
to
Lion’s
Arch.
They
start
by
going
southeast
from
Saidra’s
Haven
and
plan
to
continue
throu
gh
Melandru’s
Refuge.
However,
before
they
are
able
to
exit
Lake
Doric,
they’re
beset
upon
by
a
group
of
bandits.
No
big
deal,
Kit
and
Sprinkle
take
out
bandits
all
the
time.
Kit
readied
her
bow
and
nocked
an
arrow
.
The
bandits,
5
in
number,
circled
around
Kit.
She
should’ve
taken
one
out
before
they
moved
in
,
now
she’ll
be
hard
pressed
if
they
decide
to
attack
her.
Suddenly,
her
body
became
very
heavy
and
her
vision
began
to
blur.
Kit
sank
to
her
knees,
fi
ghting
to
remain
conscious
when
she
hear
d
a dulled voice say, “What do
w
e do with
them?”
“Take
the
weapons
to
the
armory
and
bring
her
in
for
questioning.
‘The One’
will
want
to
have
a word with her.” Kit slipped into
unconsciousn
es
s.
“
R
ookie,
man
the
fort
while
I’m
gone.
R
ookie,
sweep
the
fl
oors.
R
ookie,
clean
u
p
Sprinkle’s
mess,
”
Watson
complained.
“I’m
going
crazy
here!
They’ve
been
gone
for
days
and
n
o
other
orders
have
come
in.”
A
loud
bang
on
the
door
interrupted
Watson’s
bickering;
h
e
ignored
it.
Another
loud
bang,
and
another
shortly
after.
Finally
deciding
t
o
stop
bein
g
lazy,
Watson
checked
th
e
door.
H
e
found
Mr.
Sprinkle
standing
outside,
looking
ragged
and
breathing
heavily.
“Sprinkle?
Where’s
Kit?
Is
she
not
w
ith
you?”
W
atso
n
asked.
S
p
rinkle
collapse
d
as
Watson
questioned
him
.
Only
then
did
Watson
notice
Sprinkle’s
wounds.
His
back
legs
were
bound
with
iron
manacles;
the
fur
surrounding
them
was
drenched
with
blood.
Watson
quickly
insp
ected
the
wou
nds,
then ran
o
ff
to
fi
n
d a healer.
Mr.
Sprinkle
woke
up
a
day
later
in
Kit’s
b
arn.
Watson
was
asleep
on
a
nearby
hay
bale.
Sprinkl
e
managed
to
stand
up
and
make
his
way
to
the
closed
barn
doors.
Sprinkle’s
attempts
a
t
openin
g
the doors woke Watson, but he
kept on
tryin
g.
Behind the Mask
BY
A
N
GELIKA
LESHER
KIT THE TRAVEL
E
R
T
-------------------------
-------------------------
71
FICTION - The Ma
n Behind the Mask
|
GUILDMAG #19
“Sprinkle,
you
really
ought
to
keep
resting.
I
know
y
o
u were
healed
and
all,
but
your
legs
still
need
a
little
bit o
f
time
for
the
healing
magic
to
completely
take
e
ffect.
”
Sprinkle
half-turned
and
glared
at
Watson,
which
mad
e
h
im
incredibly
uneasy. He’d
never
really
seen
Sprinkle
angry
before,
but
if
there
ever
was
a
time,
this
was
it.
Sprinkle
continued
to
glare
at
Watson
for
a
few
more
seconds,
then
returned
to
attempting
to
open
the
barn
doors.
Watson
released
the
breath
he
didn’t
even
n
o
tice
he
was holding. A th
ought occurred to
Watso
n at that point.
“You’re
trying
to
get
back
to
Kit,
aren’t
you?”
Sprinkle
sudd
enly
stopped
and
slowly
turned
to
Watson
again.
This
time,
however,
there
was
no
malice
in
his
eyes,
but
r
ather
a
deep,
painful
sadness.
“I’m
coming
with
you.
Under
any
other
circumstance
I’d
say
we
gather a group of people to search, but I get the feeling we don’t have
mu
ch
time.”
Watson
donned
his
light
armor,
swords
and
bow,
and
set
out
with
Sprinkle.
They
traveled
through
Divinity’s
Reach
and
back
out
the
east
gate
where
Kit
and
Sprinkle
were
originally
ambushed.
Sprinkle
was
moving
much
faster
than
he
usually
did,
so
Watson
nearly
had
to
run
t
o
keep
up.
Instead
of
traveling
south
and
east,
where
the
duo
h
ad
gone
before,
S
prin
kle
turned
immediately
north
outside
o
f
the
east
gate,
passing
Saidra’s
Haven
and
moving
toward
s
Mantle’s
Breach.
That
seemed
odd
to
Watson
because
there
wasn’t
really
anything
there;
just
a
busted
wall
and
the
earth
surroun
ding
it.
Sprinkle
led
th
em
to
a
northern
section
of
the
w
all
and stop
ped.
“What?”
Watson
asked.
“There’s
nothing
here.”
S
prin
kle
looked
to
Watson,
th
en
continued
straight
into
the
wall,
disappearing
into
i
t.
“An
illusion…”
Watson
held
his
hand
out
to
the
“wall”
and
walked
through
just
as
Sprinkle
did.
The
illusion
h
id
a
n
entrance
to
a
man-made
tun
nel
which
led
steeply
downward.
T
h
e
t
u
n
n
e
l
was
slightly
larger
than
S
p
rinkle
h
imself,
only
allowin
g
about
three
humans
to
stand
side-by-side.
Determination
fi
lled
Sprinkle;
he
continued
o
n,
not
waiting
for
Watson,
who
had
to
run
to
catch
up.
Magical
orbs
lit
the
tunnels
every
few
dozen
feet.
“What
is
this
place?”
Watson
asked,
not
directing
the
question
at
anyone.
The
dull
thuds
of
the
yak’s
hooves
were
his
only
response.
The
tunnel
leveled
out
and
then
split
into
a
fork.
Sprinkle
sni
ff
ed
the
air
and
continued
down
the
left
tunnel.
The
distant
echoing
of
voices
could
be
hear
d
around
the
next
bend.
Multiple
men
were
heading
their
way,
loudly
complaining
about
having
to
patrol
the
tunnels.
S
p
rinkle
and
Watson
stopped
in
an
unlit
section
of
the
tunnel
and
waited
,
listening
to
the
heavy
metal
footsteps
and
complaining
grow
louder.
Three
men
garbed
in
whit
e
armor
adorned
with
golden
etchings
rounded
the
corner,
two
in
front
and
one
trailing
beh
in
d
them about
a
dozen
fe
et.
Without
warning,
Sprinkle
roared
and
broke
into
a
charge.
The
leading
man
was
trampled
and
the
second
slammed
against
the
wall
with
bone-cracking
force.
The
third
stood
staring,
in
shock
from
what
he’d
just
seen.
Sprinkle
roared
again
and
charged
at
the
man,
who
panicked
and
ran
a
s
fast
a
s
h
e
could.
Watson
sprinted
after
t
hem,
glancing
at
the
mangled
bodies
of
the
men
Sprinkle just
obliterated.
The
tunnels
were
only
about
8
feet
high,
which
limited
Sprinkle’s
speed,
but
anyone
who
dared
come
at
him
had
nowhere
to
run.
Sprinkle
was
ou
t
of
W
atson
’s
sight
b
y
now,
but
h
e
heard
screams
erupt
from
ahead.
More
men
unfortunate
enough
to
be
in
Sprinkle’s
way,
he
assumed.
A
few
seconds
later
he
was
proven
right.
Four
more
men
72
GUILDMAG #19
|
FICT
ION
- The
Ma
n Be
hind the
Mask
in
white
and
gold
armor
and
chainmail
littered
the
tunnel.
Their
weap
ons
were
still
in
their
scabbards;
they didn’t stand a ch
an
ce.
Kit’s
screams
echoed
loudly
off
the
cavern
walls.
“I
don’t
know!”
she
wailed.
Two
men
exited
the
room
through
a
fl
ap
in
the
tent.
Both
men
wore
metal
masks
shaped
like
a
feat
ur
eless
human
face;
one
gold,
one
silver.
“What do you think?” the gold masked
man
asked
.
“Either
she’s
incredibly
brave
and
resilient,
or
she
actually
doesn’t
know.
I’m
leaning
on
the latter,” the silver masked man responded, cleaning
his dagger.
“How
unfortunate.
In
any
case,
she
is
of
no
use
to
us.
Dispose
o
f
her
immediately,
”
the
gold
masked
man
ordered.
The
silver
masked
man
bowed
silently.
Commotion
erupted
outside
of
the
tent.
One
man
was
fra
ntica
lly
screami
ng
ab
out
“some
guy
an
d
h
is
beast”
bar
relin
g
throu
gh
the tunnels and killing every
one they
came across.
The
gold
masked
man
sighed.
“Looks
like
you’re
needed
elsewhere
fi
rst.
Take
care
of
this
problem
immediately.”
The
silver
masked
man
bowed
silently
while
the
gold
masked
man
retreated through a portal.
Watson
ran
as
fast
as
h
e
could,
but
could
not
keep
up
with
Sprinkle,
especially
with
all
the
bodies
impeding
his
progress.
He
could
still
hear
Sprinkle
rampaging.
More
men
screamed
an
d
Sprinkle
roared,
but
suddenly
all
went
silent.
Watson
stopped
dead
in
his
tracks,
then
doubled
hi
s
e
ff
ort
s
t
o
ca
tch
up
t
o
Sp
ri
nk
le,
f
ear
in
g
the
wor
st.
The
tun
nel
op
ened
u
p
in
to
a
smal
l
carv
ed
-
out
cavern.
It
was
well-lit
by
the
magical
lanterns,
allowing
Watson
to
scan
the
area.
Bodies
o
f
men
littered
the
ground,
but
so
too
did
Sprinkle.
He
lay
silent,
unmoving,
with
a
man
in
a
silver
mask standing over him, his
sword coated with
blood.
He
wore
a
black
tunic
with
white
cloth
straps
crossing
his
chest,
small
golden
pauldrons,
black
leather
pants
with
white
embroidery,
and
golden
steel
boots.
He
cleaned
his
sword
on
Sprinkle’
s
fur
and
spoke,
“Insolent
fools;
unable
t
o
take
down
even
a
simple
beast.
I
suppose
that’s
wh
y
He
only
allowed
them
to
be
foot
soldiers.” He
looked
at
Watson.
“And
who
are
you?
The
rescue
party?
”
“What have you done?!” Watson
screamed.
“Isn’t it
obvious?” the silver masked man answered
co
oly.
“Rrraaaagh!”
Watson
fl
ew
into
a
rage,
drawing
his
sword
and
sprinting
at
the
man,
who
moved
away
from
Sprinkle
and
stood
still,
waiting
for
him.
With
fury
behind
every
strike,
Watson
struc
k
but
the
masked
man
simply
parried
or
dodged.
Watson
lunged
his
sword
forward
a
t
the
man’s
throat,
but
it
was
parried
high
and
thrown
wide
to
the
right,
exposing
Watson’s
chest.
Even
in
this
mental
state,
Watson
knew
h
e
had
pushed
too
far.
He
stopped
himself
and
jumped
b
ack,
but
not
after
the
masked
man
nicked
his
left
thigh;
not
deep,
but
just
enough
t
o
break
the
-------------------------
-------------------------
73
FICTION - The Ma
n Behind the Mask
|
GUILDMAG #19
About The writer
I
do
in-game
community
content
for
Guild
Wars
2
.
I
play/write
quests
for
the
community
to
do,
then
I
reward
them
gifts
i
n
return
every
weekend.
It’s
a
tradition
from
Nicholas
The
Traveler
in
GW1
.
However, it’s
done by me: a
fan
of
th
e
game!
You
can
catch
me
streaming
on Twitch,
or
hosting my
podcast!
kitthetraveler.com @kitthetraveler twitch.tv/ki
tthet
raveler
skin
through
the
leather
armor.
The
masked
man
was incredibly
fast,
and
hi
s
sword
dangerously
sharp,
sharper
than
any
forged
steel
Watson
had
ever
seen
.
Watson
tried
to
take
his
time
to
get
his
bearings,
but
was
immediately
pressured.
The
masked
man
swung
dow
n
high,
feigned
left
then
stabbed
right,
cutting
W
atson
’s
chest
underneath
his left armpit.
Watson
was
dangerously
outmatched,
even
without
this
obviously
magical
sword the masked
man
wielded.
He
began
to
circle
left,
looking for
an
opening,
but the
masked
man
darted
to
him
again,
slicing
from
right
to
left,
stopping
half-
way
and
stabbing
up
toward
Watson’s
throat,
just
barely
missing,
but
it
threw
Watson
off-balance
and
he
stumbled.
The
masked
man
lu
nged
again,
digging
his
sw
ord
throu
gh
Watson’s left shoulder and throwing him
to the groun
d, a wail of pain
escapin
g
him.
“You
fools
just
don’t
get
it.
Nobody
can
stop
Him
from
ascending!
He
will
become
even
more
powerful
than
the
dragons
themselves!”
the
masked
man
ranted.
H
e
pulled
the
blade
from
Watson’s
shoulder
and
rose
i
t
high.
“You
will
be
one
more
sacri
fi
ce
in His
na-Hrrk!”
the
masked
man jolted,
an arrow
ripped
through
him
and
burst
out
his
chest.
Struck
through
the
heart,
he
died instantly. The masked man toppled over, revealing Kit
hunched
over with h
er
bow.
“Kit!”
Watson
shouted.
“Check
his
body,
”
Kit
ordered
through
gritted
teeth
.
“He
shou
ld
h
ave
a
pouch
with
some
green
substance
in
it.
Watson
did
as
h
e
was
told
and
found
what
Kit
described
.
He
rushed
over
to
Kit,
nearly
tripping
over
his
feet.
“No!”
Kit
shouted
and
pointed
to
S
prin
kle.
“Help
him
fi
rst.
They
used
that
t
o
keep
me
alive
while
they
tortu
red
me,
rub
i
t
on
Sprinkle’s
wounds.”
Watson
rushed
to
Sprinkle;
h
e
was
alive,
but
breathing
in
fast,
shallow
breath
s.
Watson
quickly
applied
handfuls
of
the
green
substance
onto
Sprin
kle’
s
w
ounds,
which
began
to
close
almost
as
soon
as
it
touched
Sprinkle’s
skin.
His
breathing
leveled
out,
but
h
e
was
still
unconscio
us.
BY
KENT BEN
SON
art
ince
the
end
of
Heart
of
Thorns
,
magic
has
been
running
o
ff
the
rails
around
Tyri
a;
and
wouldn’t
you
believe
it,
in
true
villainous
fashion,
the
White
Mantle
a
re
having
something
of
a
sinister
second
coming.
There’s
nothing
quite
like
the
explo
sio
n
of
a
bloodstone
to
shake
up
the
statu
s
quo,
and
even
though
the
world
is
facing
a
dou
ble
dragon
crisis,
the
heroes
of
Tyria
are
here
to
answer the call.
This
issue,
I
shine
the
spotlight
on
new
er
pieces
that
feature
places
and
events
in
the
wake
of
the
W
h
ite
Ma
n
tle
menace,
a
s
we
l
l
as
a
couple
of
pieces
that
feature
the
indomitable
spirit
of
Tyria’s
heroes.
Of
course,
this
is
art.
My
opinions
and
perspectives
are
su
bject
to
my
preferences
and
the
limits
of
my
artistic
knowledge,
but
are
ultimately
bound
to
one
important rule: I’m here
t
o
have fun.
S
74
GUILDMAG #19
|
ART - Community Art
75
ART - Co
mmunity Art
|
GUILDMAG #19
What
we
have
here
is
probably
one
of
the
most
stalwart
asuran
mesmers
I’ve
ever
seen
.
Honestly,
I
don’t
usually
consider
heavy
armor
looks
for
mesmers
and
other
spellcasters,
if
only
because
they’re
restricted
to
light
arm
ors;
and
following
that,
I
don
’t
typically
bother
with
the
Out
fi
ts
feature
when
creating
a
look
for
a
character.
That
said,
this
piece
sells
the
idea
t
o
me
a
s
the
artist
serves
u
p
an
image
of
shimmering
knightly
chronomantic
fea
rlessness
through
pose,
color,
and
composition.
The
asuran
mesmer
is
wearin
g
the
Sentinel
Out
fi
t
armor,
w
h
ich
is
u
nmistakably
a
heav
y
armor
by
design.
When
one
envisions
a
heavily
a
rmored
character,
it
invokes
ideas
of
resilience,
protection,
a
nd
stability.
However,
it’s
not
just
the
armor
that
presents
thes
e
ideas,
but
also
the
fi
gure’s
pose.
Here,
the
pose
is
dug-
in;
there
is
a
certain
weight
to
it
that
tells
the
viewer
that
the
hero
is
rooted
in
his
stance.
It
feels
heavy,
if
that
makes
sense.
Also
worth
mention
ing
is
the
artist’s
c
onserv
ative
and
e
ff
ectiv
e
approach
to
color.
I
think
one
of
th
e
better
techniques
for
painting
magic
,
especially
brightly
color
ed
magic,
is
to
paint
the
rest
of
the
scene
and
character
with
more
neutral
and
pastel
tones.
This
way,
the
mesmer
magic
pops,
making
it
impossible
to
b
e
lost
in
the
other
detail.
The
contrast
of
colors
also
provides
depth
for
the
character
and
the
scene,
making
clea
r
distinctions
between
th
e
foreground
and
background.
The
composition
of
the
piece
is
pretty
standard
of
many
character
por
traits,
which
is
a
critique
only
so
far
as
to
say
tha
t
there
is
room
for
experimentation
in
perspective
in
the
futu
re.
It’s
well
done
a
s
side
pro
fi
les
go,
and
I
like
that
the
p
ose
is
positioned
in
a
way
to
give
the
fi
gure
its
own
levels
of
depth
from
the
front
ar
m
a
nd
greatsword
to
the
lifted
arm
i
n
the back.
My
only
real
criti
cism
would
con
cern
the
size
and
positioning
of
th
e
back
ear
in
comparison
to
the
front
ear
as
well
a
s
the
sti
ff
ness/
straightness
of
th
e
asura’s
neck
i
n
relation
to
its
h
ead
.
Overall
though,
a
great
piece
of
character-driven
action
an
d
attention to character deta
il.
“Asura Mesmer” by Sayael
www.sayael.artstation.co
m
76
GUILDMAG #99
|
Nunc
te
mpo
r
luctus
in
terdum
“The Elementa
list” by Dira-Chan
www.dira-chan.deviantart.com
Photography by w
ww.terobesarts.de
“Blood
stone Cavern” by Aho
www
.n
ext-lvl.tumblr.com
77
ART - Co
mmunity Art
|
GUILDMAG #19
It’s
not
an
art
spotlight
withou
t
an
entry
for
cosplay,
and
this
issue’s
piece
is
exemplary
to
a
point.
Here
w
e’re
getting
mysterious
elementa
l
seer
realness
i
n
the
fan
cy
and
fi
ne
lace
and
tr
immed
embroidery
of
the
female
cabalist
armor
set.
As
someone
who’s
used
a
few
pieces
of
this
set
for
my
necromancer
in
the
past,
I
greatly
apprec
iate
the
detail
that
wen
t
into
this
cosplay
out
fi
t.
This
set
has
a
certain
level
of
regal
ity
a
nd
ornateness
that,
at
l
east
in
my
head,
would
take
a
ton
of
work
to
properly
convert
into
a
costume,
but
here
it
is.
I
will
say,
my
fi
rst
reaction
is
to
critique
the
color
scheme
as
being
too
safe
or
too
common,
but
that
has
more
to
d
o
with
having
seen
so
many
characters
in
the
game
run
around
in
with
black,
red,
and
w
hite
as
their
dye
scheme.
I
would
like
to
clarify
that
“safe”
isn’t
“bad”,
a
nd
i
f
the
cospla
yer
likes
it,
that’s
what
really
matters.
It
works,
especially
with
regard
to
givin
g
the
character
that
darker
and
mysterious aesthetic.
Regarding
the
overa
ll
compositions,
t
h
e
photography
does
a
splendid
job
with
framing
and
focusing
on
the
subject
of
the
images.
The
surrounding
blu
r
o
n
each
photo
is
enough
that
the
world
around
the
cosplayer
is
still
discernible
for
contextual
details
but
doesn’t
steal
much
attention
away
from
the
subject
matter.
Additionally,
I
apprecia
te
the
di
ff
ering
levels
o
f
lig
ht
for
each
photo.
I
imagine
the
added
fi
re
e
ff
ects
in
the
fi
rst
picture
would
have
been
more
di
ffi
cult
to
a
dd
and
blend
into
a
pho
to
with
darker
tones,
so
they
wen
t
with
something
lighte
r
and
warmer,
but
with
the
pose,
it
still
reads
a
s
powerfu
l.
Meanwhile,
the
da
rker
toned
photo,
paired
with
the
pose
and
exp
ression
of
the
cosplayer,
rea
lly
bri
ngs
out
these
combined
themes
of
secrecy,
con
fi
dence,
and
a
hin
t
of
fear
that
poses
me
to
beg
the
question;
what
happ
ens
next?
My
fi
rst
thought
when
I
fi
rst
saw
this
piece
was
ho
w
reminiscent
it
was
of
some
of
the
loading
screen
artwork
from
th
e
Season
Three
maps
and
story
instances,
from
the
color
palette,
to
the
abstra
ction
of
detail,
to
the
signature
blu
e-ish
green
ribbon
of
ley
line
magic
through
th
e
scene.
One
th
e
big
similarities
is
the
contrast
between
brighter
shapes
and
lines
of
saturated
color
against
terrain
with
a
mor
e
subd
ued
color
scheme
so
that
the
ma
gical
elements
stand
out,
the
same
techniqu
e
I
spoke
about
in
S
ayael’s
character
p
r
o
fi
le
earlier.
Here
,
the
transitions
in
color
ar
e
m
or
e
s
u
btle,
bl
e
n
ded
soft
l
y
t
o
demonstrate
a
deeper
fi
eld
of
view
and
th
e
changes
in
light
sources
in
the
foreground
(which
are
few),
and
the
background.
This
is
aided
by
the
inclusion
of
the
glow
light
from
the
asura
fi
gure’s
sta
ff
,
which
perpetuates
the
notion
that
the
foreground
is
dark
enough
for
the
sta
ff
’s
light
to
be seen on
th
e face and arm.
I
think
what
I
love
most
i
s
this
slight
McQuarrie-esque
quality
to
the
the
asur
a
character
that
reminds
me
o
f
some
of
the
concept
art
for
t
h
e
character
of
Yoda
o
f
Star
War
s
fame,
though
mixed
with
a
slightly
more
minima
listic
and
painterly
approach.
That
said,
I
like
that
the
character’s
out
fi
t
is
simple
and
mostly
exi
sts
as
a
silhouette
to
fram
e
the
body,
pushing
my
attent
ion
up
to
the
scar
f,
the
head,
and
outward
from
there.
This
piece
is
less
about
th
e
featured
character
and
more
about
the
scene
a
s
a
wh
ole;
it’s
illustra
tive
of
a
tim
e
and
place
familiar
to
those
that
have
played
the
fi
rst
ep
isode
of
Season
Three.
It
does
a
wonderfu
l
job
at
remindin
g
me
of
those
in
itial
emotion
s
of
shock,
awe,
and
fear
that
I
know
I
felt
when
fi
rst
entering
Bloodstone
Fen.
78
GUILDMAG #19
|
ART -
Co
mmunity Ar
t
Yes,
it’s
another
asura.
Is
it
because
I
feel
guilty
for
h
avin
g
no
asura
charact
ers
of
my
own?
Maybe
a
little,
but
that’s
really
neither
here
nor
there.
Like
Aho’s
illustration,
this
scene
by
knight-mj
i
s
d
riven
by
a
bright
and
colorful
visual
narr
ative
in
true
comi
c-style
paneling.
Here
we
have
Tamiara
facing
down
raid
guard
do
g,
Cairn
the
Indomitable,
just
outside
the
Bastion
of
the
Peniten
t.
The
composition
o
f
this
scene
speaks
volumes
about
the
visual
fl
ow
and
th
e
though
ts
and
feelings
conveyed
a
s
well
.
I
n
this
case,
there
is
this
classi
c
artistic
tradi
tion
of
pla
cing
the
viewer
to
th
e
main
subject’s
back
with
the
subject
facing
away
that’s
often
meant
to
convey
this
sense
o
f
enigmati
c
stoicism
where
we
a
s
viewers
cannot
see
a
subject’s
true
expression.
However,
w
e
can
gain
some
amount
of
context
through
the
fi
gure’s
stance
and
object
of
their
attention,
allowing
us
to
better
imagine
what
w
e
can’t
see.
In
addition,
not
b
eing
able
to
see
the
subject’s
face
is
often
the
best
way
to
control
the
viewer’s
attention
and
p
oint
them
towards
other
details
that
would
have
normally
been
looked
at
second
or
third.
For
instance,
the
fi
rst
thing
my
eyes
are
drawn
t
o
wh
en
I
see
this
scene
is
Tami
ara’s
hammer
a
nd
all
o
f
its
sma
ll
mechanical
details
writhing
in
strands
of
blue
electricity
th
at
arc
o
ff
in
di
ff
erent
directions.
Even
the
tiny
glow
in
g
triangle
of
the
Eye
of
Janthir
in
the
distance
draws
me
into
the
background
from
th
e
foreground,
which,
speaking
of
alluring
details,
has
its
own
tiny
magical
specks
a
nd
soft
lens
fl
are line that
I love.
Another
thing
to
con
sider
when
view
in
g
is
how
perspective
direct
s
how
the
viewer
is
supposed
to
feel
in
terms
of
the
con
fl
ict;
by
placing
Tamia
ra
in
the
foreground,
she
is
larger
,
her
presence
is
larger,
a
nd
that
helps
convey
a
sense
of
con
fi
dence
and
courage,
whereas
i
f
you
fl
ipped
it,
we’d
likely
see
a
massive
Cair
n
looming
over
a
sma
ll
asura
in
the
back.
O
f
course,
even
with
Cairn
so
smal
l
in
the
background,
his
tiny
form
still
manages
to
convey
a
certain
threat
level,
as
if
he’s
silently
inviting
the
raid
party
to
dare
an
approach.
Also
consider
the
tilt
of
the
scene,
and
how
i
t
directs
the
eyes
to
eventually
slide
down
pa
st
the
asura
and
onto
the
platform
in
th
e
background.
This
piece
is
al
l
about
the
visual
narrative
fl
o
w
and
it’s
somethin
g
I’ve
really
come
to
enjoy
from
knight-
m
j’s work.
“Bastion of the Penite
nt” by gears2gnomes
www.gears2gnomes.tumblr.com
WAR PROFITEERS
PARTS II &
III
BY KENT BEN
SON
s
he
waki
ng
u
p?
”
Iyone
s
a
i
d
a
s
t
he
c
a
pt
ain
made
a
c
o
ns
cio
us
groa
n.
She
ha
d
s
taye
d
by h
is side for as lon
g as she could
.
The
human,
Rilana,
gave
Iyone
a
single
nod,
tying
o
ff
a
fresh
change
of
bandages
around
Greer’s
arm.
“Seems
like.
The
antidote
worked.
The
poison
should
be
completely
out
of h
is body
i
n
a little while.”
“I
owe
him
a
million
apologies,”
Iyone
said,
crestfallen
as
she
whirled
a
shimmering
orb
of
elemental
water
around
the
bandages
to
continue
the
charr’s
healing.
With
her
free
hand
sh
e
dried her glowing golden eyes. Exhaustion hung from
her face;
it’d
been
a
lo
ng day.
The
two
had
taken
shifts
looking
after
their
captain
while
th
e
other
would
trek
b
ack
to
their
small
camp
to
pack
and
relocate
supplies
to
the
nearby
ledge
where
they’d
originally
spotted
the
Nightmare
Courtiers.
Once
Greer
had
been
properly
sedated,
they
slowly
and
carefully
moved him
t
o higher groun
d,
out of
th
e open.
The
engineer
rose
from
her
squatting
position
before
placing
a
hand
on
the
sylvari’s
shoulder.
“You’re a good kid, Iyo. The captain
will forgive you, given
enough
time.”
With
a
heavy
sigh,
the
Pact
recruit
dismissed
Rilana’s
comforting
words.
“Charr
have
a
deeply
ingrained
respect
for
the
chain
of
command;
it
doesn’t
matter
if
it’s
for
their
legion
or
for
an
organization
like
the
Pact.
The
smallest
insubordination
is…
unacceptable.
I
risked
our
safety
and the mission’s success for petty
reven
ge.”
“Well,
I’ve
known
Greer
longer;
the
capta
in’s
softened
a
bit
since
his
warband
days
--his
words,
not
mine--
and
h
e
lets
a
lot
slide
when
it
comes
to
squad
fraternization,
at
least,
outside
of
combat.
In
battle,
he’s
all
business
because
h
e
has
to
be.
We’re
his
responsibility
and
our
action
s
re
fl
ect
on
his
ability
to
lead,”
the
engineer
replied,
placing
the
old
bandages
in
a
small
pot
of
boiling
water
next
to
a
second
of
simmering
stew.
She
spotted
her
glider
prototypes
bundled
up next to her bedroll, relieved that the sylvari
remembered to
bring them.
79
FICTION - War Profiteers: Part II
|
GUILDM
AG #19
I
Iyone
noted
her
squadmate’s
relief.
“You
didn’t
think
I’d
leave
your
pet
project
b
ehind?
You’ve
been working on those gliders for weeks;
it was the
least I
could do
.”
“Do
you
think
they’re
good
enough
that
Marshal
Trahearne
will
requ
isition
a
manufacturer
to
make them for the Pact?” Rilana replied with a touch
of do
ubt.
“Considering
you
built
two
working
prototypes
from
sticks,
rope,
and
salvaged
Zephyrite
ship
sail, I’d be surprised
if they
didn’t,” the elementalist reassured.
Rilana smiled war
mly. “Thanks.”
A
grumble
rose
from
the
charr
lying
near
the
camp
fi
re
and
the
two
broke
conversation
for
dinner,
ladling
up
bowls
of
the
raptor
meat
and
vegetable
stew.
Iyone
ate
hers
on
her
bedroll
while
Rilana
brought
the
captain
his,
letting
it
cool
some
before
running
it
under
his
snout.
The
charr’s
nose
twitched
at
the
warm
and
seasoned
aroma,
eyes
opening
slowly.
“How
long
have
I b
een out?”
“Well, it’s dusk now, so pretty much all day,” the h
uman
replied. “Can y
ou sit up
?”
“Maybe,”
the
captain
groaned,
wincing
briefly
from
the
pain
in
his
arm
as
he
moved
to
prop
himself up
.
“Well,
you
better.
I
don’t
need
you
choking
to
death
because
you
thought
it’d
be
a
good
idea
to
eat
stew
while
lying
down,”
Rilana
jeered
before
shooting
Iyone
a
look.
“Hey!
Think
you
can
wor
k
some of your elemental magic here? I don’t want to drag him
u
p against a tre
e.”
Without
a
word,
the
earth
underneath
the
charr
captain
rose
and
curved
into
a
makeshift
lounge
seat,
condensing
into
a
hard
and
stable
shape.
Iyone
lowered
her
arm,
allowing
her
spel
l
to end, and started back to her bedro
ll.
“Recruit!
A
word,”
Greer
barked
toward
the
sylvari
before
glancing
at
the
engineer.
“Rilana,
go
eat your stew.”
Silently,
Rilana
ladled
herself
some
stew
and
ate;
she
sat
and
listened
to
Captain
Bladewind
reprimand
their
subordinate.
She
looked
over
in
their
direction.
Iyone
stood
sti
ff
,
at
attention.
Her face, tense, but struggling to maintain its stoicism.
His
tone
was
gru
ff
,
angry,
but
even
then,
restrained.
“When
I
let
you
join
u
s
at
Fort
Trinity,
Rilan
a
vouched
for
your
character
as
well
as
your
combat
skills.
The
latter
is
not
in
question,
but
the
forme
r…
recruit.
Do
you
have
any
sense
of
combat
protocol,
the
chain
of
command,
o
r
did
you
r
Pale Tree drop you from your pod a little too early
?”
The sylvari quivered. “N-no sir.”
“These
things
were
covered
in
your
orientation
w
hen
you
signed
up,
and
if
it’d
been
up
to
me,
you
would’ve
spent
a
year
or
two
longer
o
n
outpost
duty
with
the
other
recruits
so...
this
is
you
r
fi
rst
and
last
warning.
Overstep
my
command
again
during
a
combat
situation
and
you’ll
be
80
GUILDMAG #19
|
FICTION - War Profiteers: Pa
rt II
81
scrubbing Pact copter turbines for as long as y
ou’ve been
alive.”
Rilana
knew
Iyone
wanted
to
burst
into
a
fl
urry
of
apologies,
bu
t
all
she
cou
ld
do
was
respond
with
“Yes,
sir,”
and
“No,
sir.”
Eventually,
the
captain
dismissed
the
sylvari
and
called
the
enginee
r
over; he watched as the sylvari curled up on her bedroll, facing away from
th
e two
o
f
them.
“We’re
headed
back
to
Camp
Resolve
i
n
the
morning.
Marshal
Trahearne
will
want
to
hear
abou
t
the
p
rese
n
c
e
of
the
N
i
g
h
tmare
Cour
t
this
far
into
Maguum
a
.
I
assume
you’ll
be
presenting
y
o
u
r
glider to him
t
o secure a manufacturer requisition?”
Ril
a
na
s
a
t
in
front
of
the
camp
fi
re
,
l
e
a
ne
d
back,
han
ds
and
arms
bearing
t
he
weight.
“
T
h
at’s
th
e
plan,
boss,
and
who
knows,
if
we’re
lucky,
we’
ll
b
e
in
Lion’s
Arch
for
a
cou
ple
of
weeks
before
we have to head to th
e warfro
nt.”
“Which
means
I
won’t
get
to
fly
in
the
first
attack
on
Mordremoth,”
the
charr
growled.
“You’re
lucky I think your little project is valuable for
the Pact.”
“Only
you
would
see
missing
frontline
co
mb
at
as
a
bad
thing,”
she
replied
with
a
laugh
before
inhaling the rest of her stew and w
ip
in
g her mouth
the back of
her hand. “S
o…”
“No.
I’m
not
discussing
that.
She
is
on
probation;
th
at
is
fi
nal.
If
yo
u
don
’t
like
it,
y
ou
can
speak
to
m
y
superior
when
we
debrief.
It
wouldn’t
be
the
fi
rst
time
you’ve
gon
e
over
my
head,”
he
snapped
.
With
a
sour
expression,
Rilana
stood
and
walked
over
to
the
captain
and
tightened
the
knot
tha
t
tied-o
ff
of
his
bandaged.
The
charr
winced
at
the
sharp
jolt
of
pain
in
the
wound,
and
watched
somberly as the engineer took
fi
rst watch above
the blu
ff
.
*
*
*
The
three
had
arrived
in
Lion’s
Arch
via
asura
gate
after
a
Pact
airship
dropped
them
o
ff
in
Divinity’s Reach. The
fl
ight fr
om Cam
p
R
esol
ve was
a
quiet
one.
Iyone
avoided
interact
ion
with
the
captain
after
his
reprimand
in
the
jungle.
Rilana
had
accompanied
Greer
to
his
debrief
at
th
e
camp
to
make
sure
his
report
was
accurate,
and
interjected
on
several
points
to
the
captain’s
chagrin.
Even
so,
Iyone
remained
o
n
probation.
After
a
few
sunny
days
i
n
the
port
city,
however
,
the three
were speaking again.
Rilana
hadn’t
been
to
Lion’s
Arch
since
Scarlet
Briar
had
laid
waste
and
ruin
to
the
city
over
a
year
e
arlier
,
not
even
to
mourn
the
dead.
The
Pact
had
re
assig
ned
her
and
Greer
to
Fort
Trinit
y
after
just a few days of cleanup.
“It’s
nothing
like
the
old
city.
I
mean,
what
kind
of
architect
stows
the
bank
vault
inside
a
giant
co
nc
ret
e
o
ct
op
us
,
or
bu
i
ld
s
a
s
hi
py
ard
th
at
’s
th
e
sh
ap
e
o
f
a
g
i
an
t
lo
bs
ter?
I
t’s
ri
d
icu
l
ous
,”
Ri
lan
a
fumed,
hands
waving
about
before
letting
them
fl
op
to
her
sides.
“
I
guess
the
memo
rial
was
nice, at least
.”
“I
liked
the
glass
pavilion
over
the
piazza,
personally.
It
reminds
me
of
The
Grove,”
Iyone
said
with a wistful smile, her stare, distant, lost
in
memory
.
FICTION - War Profiteers: Part II
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AG #19
“It’s
a
hazard,”
the
charr
captain
replied.
“All
it
would
take
is
one
well-placed
explosion
or
earthquake
to
shatter
that
glass
over
dozens
of
people.
Art
is
fi
ne,
but
should
always
take
a
backseat to defensibility. Any charr engineer worth their salt will tell
you th
at.”
“Sure, but
then
you
end up
with
a city
l
ike
the
Bla
ck
Citadel,
a
dar
k,
ugly,
heap
of
scrap,”
Ril
ana
said,
every
word
dripping
with
a
sarcasm.
Even
so,
Greer
sneered
at
the
engineer,
but
she
shrugged it o
ff
with
a
laugh
. “C’mon, Captain. That w
as
to
o easy.”
Greer
spat
to
his
side
before
stopping
to
take
a
seat
on
a
n
open
bench
along
the
streets
of
the
Trader’s
Forum.
A
small
fl
ock
a
seagulls
fl
ed
the
area,
squa
w
king
and
screeching
a
t
one
another
.
The
mid-morning
sun
was
blotted
out
b
y
an
overcast
of
cloud
s.
Th
e
air
was
cool,
u
ncommon
for
the
tropical
climate
of
southern
Kryta.
A
blanket
of
fog
whorled
over
the
harbor
and
the
docks
that
lined
the
alabaster
wharfs
o
f
the
city.
Still,
the
residents
appeared
unmolested.
Characteristic of people who had endured far worse than in
clemen
t
weather.
Rilana
took
a
seat
next
to
the
captain,
letting
out
a
long
sigh.
“Well,
we
have
a
day
o
r
so
to
kill
before
our
scheduled
meetings
with
some
of
the
city’s
major
manufacturers;
the
Consortium,
the
Black
Lion
Company
to
name
a
few.
Remember,
Marshal
Trahearne
told
us
to
drive
a
hard
bargain and, fortunately for
u
s,
m
y father taught me how
to haggle w
ith
the best
of them.”
“I
thought
your
family
was
nobility?
Why
would
you
worry
about
saving
money?”
Iyone
said
with
a puzzle
d expression.
“One
of
my
fathers
was
nobility,
but
one
was
a
commoner,
a
painter.
He
was
lucky
to
get
th
e
commissions
he
did.
Nobles
love
a
good
portrait
of
sailing
ships,
wild
horses
in
the
cou
ntry
,
their
own
families;
you
know,
to
preserve
the
memory
o
f
their
dynasties,”
the
human
explained
.
“Of
course,
when
he
and
my
other
father
married,
he
didn’t
have
to
worry
abou
t
making
ends
meet, but
h
e still paints, still haggles when shopping.
Old habits die hard, I guess.”
“Does
your
father...
take
commissions
from
charr?”
Greer
followed,
his
claws
scratching
at
the
fur around
his chin.
Rilana’s eyes narrowed. “Why?”
“Oh.
Uh.
Just
curious,”
the
captain
replied,
now
scratching
at
the
mane
along
the
back
of
his
neck.
A
bright
grin
spread
between
her
lips.
“You
want
a
portrait
of
yourself?
Your
warband?”
She
watched as he remained silent, fidgeting with his
claws. “You
do, don
’t you? That is so
cute!”
The
charr
was about
to
reply, when
Iyone
sudd
enly
stagger
ed
on
her
feet
as
if
she
were
about
to faint.. “Agh
…”
“Iyo? What? What was that?” Rilana said, still smiling, thinking the sylvari had a dizzy
mome
nt.
“It’s…
I
can
hea
r
something.
It’s
buzzing,
cla
wing
at
my
mind,
through
the Dream.
I
don’t
know…
no. NO! It can’t
—,” the sylvari burst out loud, hand
s grip
ping the
side of h
er
head.
82
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83
“Iyone?!
What
is
happening?”
Rilana’s
smile
vanished.
She
stood,
grasping
the
elementalist’s
bare but ridged
shoulders.
Greer
stood
as
well.
“Let’s
get
her
out
of
the
op
en.
There’s
an
alleyway
just
over
there,”
he
said,
pointing
to
a
n
opening
between
two
rows
of
newly
con
structed
hou
sin
g
comp
lexes.
A
s
they
moved
her,
the
charr
spotted
a
couple
of
other
sylvari
street-goers
behaving
similarly,
passerby’s
rushing
to
their
sides.
“What
is
going
on?”
he
mumbled
under
his
breath.
The
fi
t
ended
just as qu
ickly
a
s
i
t
began.
Iyone
stood
her
ground,
stopp
ing
her
tw
o
comrades,
both
staring
at
her
with
concern.
“It
stopped, the voice, but the
buzzing, th
e buzzin
g is still there, it’s quiet, tho
ugh.”
Rilana
sighed
again
.“Do
you
have
any
idea
what
that
was?
Some
of
the
other
sylvari
i
n
the
street
looked like they were experiencin
g
the same thing.”
“I… it was loud, only for a
moment. Wha
tever
it was,
it was
calli
ng
me…
to
serve, to
give
myself
to
it.
It
wanted
me
to
kill
you.
Jus
t—”
Iyone
gasped,
raising
a
trembling
hand
to
cover
her
mouth
.
She broke into a sob, eyes wide,
fi
lled with terror. “Just like the Nigh
tmare Cou
rtiers.”
“What? Iyone, that’s insane,” the h
uman
assured her.
“I
didn’t
think
much
o
f
it
then
,
I
thou
ght
the
voice
was
just
my
conscience,
but
a
s
I
killed
them,
it
pushed
me
to
g
o
further.
If
the
captain
hadn’t
sn
ap
ped
me
out
of
it…”
she
paused,
her
face
downcast.
The
petals
that
that
formed
the
back
of
her
head
partially
shut.
“This
is
what
happened to Aerin,” sh
e
whispered.
The
captain
raised
a
n
eyebrow.
“Aerin?
You
mean
that
weed
you
traveled
with
to
meet
the
Zephyrites
who
then
blew
u
p
their
ship?
He
killed
a
score
of
inn
ocent
people.
Yo
u
may
have
disobeyed my orders, but don’t compare
yourself to h
im.
It’s beneath
you.”
“Aerin was my friend, my brother!
How
co
uld you
say that?”
“You’re not helping, captain,” Rilana his
se
d.
“Sorry…
I—
I
didn’t
know,”
that
charr
muttered,
backing
away
from
the
two
them,
opting
to
usher
c
u
rio
us
c
i
t
y
goers
away
from
the
alley
entrance.
O
nl
y
a
few
min
u
tes
passed
before
I
yon
e
rallied and Rilana suggested they retreat to their room in
the Black Lion I
nn.
As
the
three
walked
hurriedly
along
the
streets,
something
had
changed.
A
number
of
sylvari
w
ere
seen
s
itting
o
n
benches,
o
n
t
h
e
g
round.
Some
l
ean
e
d
o
n
t
h
e
w
a
lls
o
f
buildings.
All
lookin
g
like
they’d
come
down
with
dizzying
headaches.
Some
had
friends
to
comfort
them,
others
did
not.
As
they
reached
the
inn
on
the
corner,
there
was
a
loud
crash
as
a
body
fl
ew
th
rou
gh
the
inn
tavern’s
large
window.
The
bloodied,
bruised,
and
unconscious
body
of
a
sylvari
r
olled
into
the
street
in
a
shower
o
f
glass
and
wood
splinters.
A
charr
and
a
norn
ran
ou
t
on
to
the
street
and over to the sylvari’s body, but not before Rilana got there
fi
rs
t.
“Hey! What the hell is
going on?” sh
e demanded.
FICTION - War Profiteers: Part II
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GUILDM
AG #19
The
two
strangers,
also
bruised
somewhat,
spat
at
their
feet.
“This
sylvari
was
busy
getting
drunk
at
the
bar.
The
barkeep
cut
him
o
ff
and
he
went
berserk,
tried
killin’
h
i
m
and
anyone
wh
o
tried to stop him,” the norn
said.
“It’s
none
of
your
business
anyway.
This
happened
in
Evon
Gnashblade’s
inn
,
which
means
you
should
get
out
of
our
way
and
let
his
security
do
w
hat
we’re
paid
to
do,”
the
female
ch
arr
continued,
looking
past
the
human
engineer
to
the
charr
captain.
“Hey,
Pact.
G
et
your
mouse
to stand down or I’ll do
i
t
my
se
lf.”
In
an
instant,
Rilana
had
a
pistol
drawn
and
pointed
between
the
charr
enforcer’s
eyes.
“You’re
going
to
make
me
move?
Honey,
I’ve
killed
things
far
scarier
than
a
couple
of
paid
bouncers,”
she
jabbed.
The
norn
gave
his
charr
partner
a
small
nudge.
“Aye.
It’s
not
worth
it.
Lea
ve
the
crazy
bloke
for
the
Lionguard;
we’ll
still
make
our
report
to
the
boss,”
he
said,
his
focused
stare
connecting
wit
h
Rilana’s. “And
h
e won’t
be pleased.”
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AG #19
he
last
swig’s
worth
of
fi
rewhiskey
had
spilt
out
of
its
fl
ask
and
onto
the
small
desk
of
Captain
Greer’s
room
in
the
Saltspray
Dragon
Inn
.
The
single
small
window’s
curtains
were
pulled
shut,
still
allowing
for
the
faint
glow
of
the
morning
light
to
illuminate
part
of
the
room.
The
tepid
spirits
pooled
around
h
alf
a
d
ozen
o
th
er
empty bottles, some knocked prone, others still standing - liquid stains having already form
ed
on
the
desk.
A
sizeable
wooden
pail
had
been
left
by
the
captain
’s
bed.
It
sat
half
empty,
fi
lling
the room with a pungent smell that mixed w
ith
that of th
e spilled
fi
rewh
iskey
.
A
knock
wrapped
at
the
door.
A
minute
passed,
and
another
series
of
knocks
followed,
louder
this time. “Greer? Y
ou awake yet?”
From
the
hall,
Rilana
pressed
a
n
ear
to
the
door;
there
was
no
sound.
Sh
e
cursed
un
der
her
breath
while
reaching
into
her
satchel,
pulling
free
a
small
bund
le
of
intricate
tools.
W
ithin
m
inutes,
a
n
d
t
h
e
click
o
f
a
lock,
Rilana
pushed
her
wa
y
into
t
h
e
r
o
om,
g
rab
bing
the
fre
s
h
p
a
i
l
o
f
water
she
brought,
fi
lled
a
little
past
halfway
with
water.
The
immediate
shift
in
smell
gave
the
human
a
brief moment of pause
before her expression
grew
irritated.
“Wake
u
p,
Greer.”
she
spoke,
louder
now.
Her
demands
were
simply
met
by
a
low,
guttural,
groan
and
a
slight
shift
of
the
charr’s
large
form
underneath
a
mess
of
bed
sheets.
With
his
small
movement,
Rilana
watched
a
s
an
empty
bottle
slid
out
from
under
the
sheets
and
onto
the
fl
oor.
“Oh,
for
Faren’s
sake!”
In
a
moment
of
piqued
frustration,
the
human
lu
nged
forward
with
the
water pail, the clear liquid splashing hard against the captain’s partially covered head
.
The
cold
and
sobering
wash
shocked
the
charr
awake
and
alert.
I
mmediately,
the
charr
reache
d
up
to
cradle
his
head,
now
keenly
aware
of
his
hungover
state.
He
could
hear
his
engineer
speaking
angrily
at
him,
but
her
words
were
drowned
out
as
his
vision
spun
in
a
dizzying
motion
.
A
familiar
lurching
feeling
fi
lled
his
gut
as
he
instinctively
shoved
Rilana
away
as
he
rea
ched
for
the pail.
A
few
minutes
pass,
Rilana
stood
o
ff
t
o
the
side
amidst
Greer’s
scattered
Vigil
armor,
her
exp
ressi
on
aw
ash
wi
th
a
m
ix
ture
o
f
di
scomf
or
t,
sym
path
y,
an
d
di
sapp
oin
tm
en
t.
A
rms
cr
ossed
,
she waited for her captain
to regain some semblance of
his composure.
“Greer
… It’s been over a week,”
she spoke
softly
but p
ointedly.
“A
week?”
he
replied,
grogginess
hanging
from
his
deep
voice,
claws
itching
a
spot
on
his
head.
“The meeting w
ith the Black Lion
Company?”
“Cancelled.
I
thought
it
best
given
the
circumstances,”
Rilana
paused
for
a
second.
“And
because
I shoved a pistol in the face of Mister Gn
ash
blad
e’s employee.”
The captain nodded slightly. “Any further word from
Camp
Resolve?”
“Yes,
actually.
Vigil
command
has
received
reports
that
a
good
number
managed
to
survive
and that the Commander has
pressed on
into
the jungle
in Marshal Trahearne’s absence,”
she
T
relayed,
her
features
softening
from
her
initial
irritation.
“Meanwhile,
Iyone
has
been
playing
messenger
between
the
Vigil
barracks
and
the
Order
of
Whispers
Headquarters
to
keep
her
mind o
ff
of… well...”
“You
shouldn’t
let
her
wander
about
the
city,”
the
charr
grumbled.
“For
everyone’s
sa
fety…
and
her ow
n.”
“Excuse
me?”
Rilana’s
expression
grew
fl
ustered.
She
turned
away
and
walked
to
the
door.
With
a
quick jerk,
she
angrily
wrenched
the
knob
to
open
it,
the
thick
dark
wood
swinging
open
fast
enough
to
create
a
burst
of
air.
“I’ve
left
you
to
your
grieving
for
a
week,
but
Abaddon
be
damned if I have to play Cap
tain
for you!”
Greer’s somber stare fell unseen on his subordinate’s back. “Lana. Pleas
e.”
She stopped in the doorway. “If you want to relieve Iyone from
active d
uty,
do it yo
urs
elf.”
The
door
closed
shut
with
a
half-hearted
slam.
A
female
asura
in
the
dimly
lit
hallway
jumped
at
the
noise
and
looked
on
with
concern
as
Rilana
stood
still
for
a
moment,
releasing
an
uneas
y
sigh. She glanced up
at
the small
fi
gure a few
doors dow
n. “Apologies, miss.”
*
*
*
The
call
had
diminished
to
a
low
hum
over
the
passing
days,
but
the
simple
knowing
of
its
sourc
e
fi
lled
Iyone
with
dread.
Her
gaze
w
ould
often
fall
on
other
sylvari
w
an
dering
the
streets
of
the
maritime
city.
Many
of
their
expressions
hollow,
pained,
and
confused
as
they
stared
back.
A
few
times
she
would
stop
to
embrace
those
that
looked
especially
distraught,
and
provide
the
m
with
words
of
resolve.
It
was
the
most
she
could
do
for
now.
At
the
moment,
she
was
returni
ng
to
the
inn
after
an
uneventful
day
as
message
courier.
The
early
evening
sun,
sitting
just
above
the
cli
ff
s
on
the
western
side
of
the
city,
cast
long
shadows
against
the
warmly
lit
white
stone
that made up most of the streets and some portion
o
f
the new
er
buildings.
“About time you got back from Vigil
HQ.
Any
word from Maguuma today?”
Iyone
looked
up
from
the
smooth
stone
r
o
a
d
to
see
Rilana,
waiting
outside
the
inn
,
seated
ato
p
a
sealed
barrel,
one
of
several
that
lined
the
outside
wall.
A
pair
of
norn
sat
a
few
paces
away,
howling over
a
joke. The
second
of
th
e
two
gliders
she’d
made
sat
tightly
b
undled
i
n
her
lap.
A
sobering
smile
crept
across
the
human’s
lips.
The
sylvari
returned
the
same
pleasantry,
joining
her on a second barrel. “Nothing we don
’t already
kn
ow, I’m afraid.”
“Could
be
worse, I
guess.
At
least
there
wasn’t
any
bad
new
s,”
th
e
en
gineer
said
with
a
drawn
out sigh, adjusting her headban
d only
slig
htly.
Iyone
shifted.
The
barrel
wasn’t
particularly
comfortable.
“Maybe…
I’m
not
really
probing
that
hard for information, to be completely
honest.”
“Oh?” Rilana’s full attention shifted to her sq
uadmate.
86
GUILDMAG #19
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FICTION - War Profiteers: Pa
rt III
87
The
sylvari’s
face
was
averted.
“I
see
how
the
cityfolk
look
at
me,
even
The
Vigil
soldiers.
They
don’t trust me, an
d I
don’t imagine they
will for some-”
“Screw
‘em,
Iyo,”
the
human
cut
in,
her
fi
erce
amber
eyes
fi
xed
on
the
back
of
Iyone’s
head,
watching
as
the
sylvari’s
eyes
slowly
came
around.
Rilana
pushed
o
ff
of
her
barrel,
grabbing
one of Iyone’s hands before
pulling h
er
alon
g.
“Wha- where are we goin
g?”
Rilana did not bother to stop.
“O
ut... to get a drink.”
“It’s n
ot even dark yet,” Iyon
e replied.
“Since when has that ever mattered?” Rilana laugh
ed.
After
a
good
hour
o
f
wandering
and
asking
for
directions,
the
two
were
pointed
towards
wh
at
appeared
t
o
be
a
rather
discreet
hole-in-the-wall
tavern
not
far
from
the
Black
Lion
Trading
Company
Vaults.
The
establishment,
despite
its
rather
unassuming
exterior,
was
lavish,
from
the
fi
nely
carved
and
stained
wooden
furniture
with
plush
cush
ioned
seating,
to
the
gold-
trimmed
fabrics
that
hung
from
the
bannisters.
Ornate
rugs
lined
the
polished
marble
fl
oors
and
walls,
while
the
thick
scent
of
a
fl
oral
incense
blanketed
the
room.
Iyone
glanced
around
nervously.
Most
of
the
bar’s
denizens
were
dressed
rather
formally,
meanwhile
she
traipsed
around
in
her
Vigil
uniform
and
Rilana
in
her
own
casual
wear
with
a
bundled
glider
fi
xed
to
a
harness that hung over her righ
t
shoulder.
“Relax,
Iyo.
I
may
not
be
dressed
up
to
the
nines,
but
they
know
nobility.
They
can
see
it
in
my
walk,
how
I
carry
myself.
That
and
the
unholy
amount
o
f
money
I
can
throw
down
at
th
e
d
rop
of a hat,” Rilana spoke softly
a
s
a
freckled brow
n dimple rose
with her coy
asymmetrical grin.
Just
like
that,
Iyone’s
anxiety
waned,
suddenly
enthralled
in
Rilana’s
change
in
character,
as
if
it
was
something
she
could
simply
turn
on
and
o
ff
withou
t
a
though
t.
If
the
sylvari
hadn’t
known
better,
she
might’ve
thought
her
friend
a
mesmer.
The
two
arrived
a
t
the
bar
and
took
their
seats.
The
barkeep,
a
well-dressed
male
norn,
eyed
the
two
w
ith
mild
su
spicio
n.
W
hen
it
became clear that the two were staying, he
fi
nally lumbered
over.
“Can
I
help
you
two
ladies
with
something?
You
look
a
little…
lost,”
he
said,
standing
high
above
them and looking down with
a
less-than-sub
tle
air of
snobbery.
Rilana,
slid
her
bundled
glider
o
ff
of
her
shoulder
and
handed
it
to
Iyone
with
a
quiet
“hold
this
for
a
second.”
She
pulled
a
fi
nely
decorated
gossamer
purse
with
golden
thread
trimming
and
jewel
embedded
metal
clip,
her
coy
expression
unwavering
as
she
p
ushed
a
few
gold
coins
in
the norn’s direction. “Not lost.
W
e
just came by to relax a little and admire my father’s
work.”
The norn raised a
brow. “Oh
?”
“That
fine
painting
of
Captain
Gnashblade
in
the
foyer
bares
the
signature
of
one Jeramie Dejar
and
the
crest
of
his
husband,
Minister
Rashid
De
jar,”
she
hummed,
producing
a
broach
from
FICTION - War Profiteers: Part III
|
GUILDMAG #19
her pouch that bore her
family crest.
Leaning
in
and
eyes
narrowed,
the
norn
stroked
his
bearded
c
h
i
n
.
“
Huh…
so
i
t
is.
Apologies,
my
lady. What can
I offer you?”
As
Rilana
put
in
orders
for
the
two
of
them,
Iyone
caught
the
glance
of
a
familiar
female
charr
as
she
disappeared
into
a
backroom.
The
sylvari
nudged
her
human
friend’s
arm
with
a
n
e
lbow.
“Yes?” Rilana spoke quietly, leaning in
.
Iyone kept her voice to a whisper. “Remember that
charr yo
u threatened?”
“Which one? I’ve lost count, really,” Rilana replied with a lo
ng cack
le.
“About a week ago. She was hired
mu
scle
for
Gnashblade, yeah?” the sylvari asked.
Tw
o
s
m
all
g
l
asses
w
e
r
e
placed
g
i
ngerly
in
front
of
t
h
e
two
a
s
the
barkee
p
filled
the
glasses
with
a clear yellow but sweet smelling liquid.
“T
w
o glasses of ho
neywine.”
Rilana
broke
her
conversation
with
Iyone,
glancing
u
p
a
t
the
norn
with
a
n
almost
fl
irtatious
grin
.
“Thank
you,
dear,”
she
said,
sliding
a
few
more
coins
to
the
barkeep
for
a
tip
before
leaning
bac
k
to the sylvari. “I remember, yes.”
“I
saw
her
a
moment
ago.
I
thin
k
she
saw
u
s
befor
e
stepping
into
one
of
t
h
e
back
r
oo
ms,”
Iyone
continued, her unease returning.
“Rilana, we n
eed to go.”
Throwing
down
her
liquor
in
in
a
few
gulps,
the
engineer
nodded.
“Alright. Drink
your
wine
and
we’ll
be
o
ff
.”
Rilana
watched
as
the
sylvari
drank
it
as
fast
a
s
she
could,
ignoring
the
taste
and
placing
the
glass
on
the
counter
so
quick
that
it
tipped
and
nearly
rolled
o
ff
the
edge
before
th
e
barkeep
could
catch
it.
The
norn
scowled
a
t
the
two
of
them.
“Sorry,”
the
human
smiled
with
faux embarrassment, “she’s a lightweight.”
A single thick eyebrow rose on the norn’s face with
a
smirk. “I
can
tell.”
Iyone
was
already
walking
back
the
way
they
came
in,
tightly
gripping
the
glider
bundle.
Rilana
walked
fast
to
catch
up.
The
two
cross
the
threshold
of
the
exit
when
the
crackle
o
f
elemental
magic swirled around them, forming a circle of lightnin
g.
Quickly,
Rilana
grabbed
Iyone’s
shoulders,
the
sylvari’s
fea
rful
gaze
meeting
her
own.
“Ta
ke
the
glider, find Greer, and get back
-up. Go!”
Without
much
warning,
one
of
the
blue
crystals
on
Iyone’s
armbands
sh
immered
to
life
and
she
leapt
high
into
the
air,
landing
somewhere
amidst
the
construction
sca
ff
olding
above.
Fro
m
the
ground,
Rilana
could
see
a
quick
glin
t
of
purple
light
before
her
friend
bound
ed
away
in
a
ball
of
Zephyrite
lightning.
Through
her
captor’s
aetheric
barrier,
she
could
see
tw
o
fi
gures
approaching.
One
was
a
male
asura
in
lavish,
brightly
colored
arcane
robes
-
the
one
who
appeared
to
be
responsible
for
the
trap,
while
the
second
was
the
female
charr
Ri
lana
ha
d
the
88
GUILDMAG #19
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FICTION - War Profiteers: Pa
rt III
89
pleasure
of
meeting
days
earlier.
After
a
few
silent
moments,
a
third
fi
gure
emerged
from
the
adjacent
alleyway.
He
was
a
medium-sized
charr
with
black
and
white
fur
sporting
red
leather
pauldrons
adorned
with
golden
chains
and
studded
around
the
edges,
and
a
well-tailored
coat
and
pants.
His
prominent
grin
of
sha
r
p
teet
h
stretching
from
chee
k
-to-cheek
came
into
vie
w
a
s
he stepped closer to the magical barrier.
“Crusader
Rilana
D
ejar,
Pact
engineer, I
presume?”
he
growled,
cupping
his
clawed
hands
behind
his back.
“Captain
Gnashblade.
You
know
that
by
detaining
a
member
of
the
Pact
that
you’ve
put
yoursel
f
in
a
rather
precarious
situation,”
Rilana
replied,
her
iron
gaze
locked
with
his,
every
muscle
in
her
face
focused
on
maintaining
an
unwavering
stoicism.
T
o
her
surprise,
the
charr
simply
chuckled.
“But
Crusader,
you
are
mistaken.
Our
previously
cancelled
meeting
has
been
rescheduled,”
Evon
said,
his
own
grin,
un
fl
inching.
The
lightning
wall
slowly
dissolved
a
s
two
more
of
his
guards
walked
up
from
behind
the
engineer.
The
captain
approached
from
the
front,
o
ff
ering
a single clawed hand to the human in
invitation
. “Shall we
do busin
ess?”
FICTION - War Profiteers: Part III
|
GUILDMAG #19
90
GUILDMAG #19
|
FICTION - Le
gacy
Legacy
PROLOGUE
The
bite
of
the
bitter-cold
air
stung
Zachariah’s
lungs
with
every
breath.
Of
all
the
thin
gs
he
hated
since
coming
to
the
Durmand
Priory,
the
cold
was
the
worst.
He
often
found
himself
reminiscing
of
days
playing
in
the
warm
sun
as
a
child.
Today,
however,
all
memories
of
Kryta
and his past brought
a
stab
of pain to
his heart.
He gave a sigh
an
d push
ed forward.
He
was
headed
through
the
long
passageway
that
led
to
the
outer
terrace
of
the
Priory.
E
ach
step
made
the
air
colder
and
befouled
his
mood
fu
rther.
Th
e
pained
expression
on
his
face
made
him
appear
much
older
than
his
actual
twenty-three
years.
Even
his
auburn
h
air
had
seemed
to
lose
much
of
its
shine
in
the
past
few
days.
With
a
shrug,
he
hitched
the
satchel
he
carried
to
a
more
comfortable
position.
I
t
carried
all
his
worldly
possessions;
mostly
just
some
clothes and
a
book.
“I’ve
been
waiting
for
a
n
hour!”
his
thoughts
were
brought
back
to
the
present
by
a
high-pitche
d
voice.
Ahead
of
him
sat
a
small
asura
upon
a
small,
well-maintained
golem;
n
o
taller
than
Zachariah’s
hip.
The
asura
had
large
yellow
eyes
and
a
pair
of
very
fl
oppy
ears.
His
bald
head
and
grey
skin
almost
made
him
seem
like
a
statue,
but
his
habit
of
tapping
his
fi
ngers
on
the
head
o
f the golem broke th
e illusion. Ravi only
did that wh
en he
was annoyed.
“Sorry,
Ravi.
The
paperwork
took
longer
to
do
than
I’d
initially
thought
it
would,”
Zacha
riah
sa
id
as he approached.
“You
should
have
filled
it
i
n
last
night.”
the
golem jerked
to
life
as
if
b
y
telepathic
communication
and walked closer to
Zachariah.
“I
guess.
I
assume
you’re
ready
then?”
he
gave
the
satchel
another
shrug.
The
asura’s
expression
softened as the golem reach
ed Zachariah
.
“I
should
be
asking
you
the
same
thing.
Are
you
ready,
Zach?”
Zach
ariah
nodd
ed
without
hesitation.
Ravi’s
golem
jerked
t
o
life
once
again
as
they
started
walking
t
o
the
asuran
waypoin
t
near the Priory’s exit.
“You
promise
it
won’t
hurt?”
Zachariah
asked.
Ravi’s
expression
returned
to
its
usual
annoyed
gaze.
“For
someone
who
has
an
asura
for
a
friend,
you
really
seem
to
doubt
our
technology,
Flyn
n.”
Ravi
only
ever
called
Zachariah
by
his
last
name
when
he
was
annoyed.
Despite
Zachariah’s
current
state
of
mourning,
he
was
glad
that
Ravi
did
not
treat
him
like
some
delicate
fl
ower.
Eve
r
yw
here
he
looked,
t
her
e
we
r
e
stares
of
p
ity
and
remorse.
He
h
a
t
e
d
it
and
appreciate
d
Rav
i
91
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GUILDM
AG #19
BY
VIA
N
DE BOD
even more for still treating him like he usually w
ould.
“It’s
no
t
that
I
don’t
trust
your
tec
hnology, I just
don’t
like
the
general
nausea
and
disorie
ntatio
n
that comes with it.”
“You
wouldn’t
experience
that
if
you
made
your
body
used
to
th
e
activity.
It
only
happen
s
for
the
fi
rst
few
trips,
but
of
course
you
use
it
so
rarely
that
every
ti
me
is
l
ike
the
fi
r
st.”
Ra
vi
tapped
his
golem’s
head
once
and
it
sped
up,
making
Zach
take
longer
strides
to
stay
alongside
Ravi.
He
was
trying
to
annoy
Zach,
but
it
only
brought
a
smile
to
his
face.
Ravi
was
the
only
one
who
helped him forget the troubles he had faced
recen
tly.
They
were
quickly
approaching
the
waypoint.
Zach
felt
u
neasy,
b
ut
pushed
on.
H
e
slipped
his
hand
into
his
pocket
as
they
walked.
He
withdrew
it;
some
money
clutched
in
his
palm.
It
was
not
much,
but
it
would
be
enou
gh
to
get
h
im
to
where
h
e
needed
to
be.
The
fl
oating,
b
lue
asuran
construct
came
into
view.
Once
they
were
below
it,
he
wou
ld
n
ot
be
able
to
turn
back.
Only
a
few more steps n
ow
…
“Flynn!”
a
familiar
voice
came
from
behind
them.
Both
he
and
Ravi
stopped
so
suddenly
that
they
nearly
fell
over.
Ravi
groaned
and
Zach
knew
why.
Only
one
person
annoyed
Ravi
more
than Zach did. Ravi turned around
before Zach cou
ld
.
“What
do you
want?”
Ravi
said
not
too kindly.
Zach turned
to
see
a
young
sylvari
approach. His
rose
foliage
went
well
with
the
similarly
coloured
robes
he
wore.
His
name
was
Lorian
and
his
thirst
for
knowledge
was
unquenchable.
Ravi
had
always
found
him
insu
ff
erable
and
since
the
Mordremoth
crisis,
even
Zach
had
become
weary
of
him,
though
he
never
showed
signs
of
corruption.
“Magister
Tassi
spoke
to
Steward
Gixx
and
they
both
agreed
to
let
me
come
along!”
Lorian’s
rose
tinted
leaves
seemed
slightly
pale
in
the
light
of
th
e
waypoint
n
earby.
His
blue
eyes
were
large and excited.
“What?
Why!?”
Ravi
seemed
ready
to
throw
a
fit.
Zach
didn’t
really
mind
Lorian’s
presence,
but
he agreed with Ravi’s outburst; there was no reason for Lorian to come
alon
g.
“Well
as
a
Novice
of
the
Priory,
I’m
not
a
llowed
to
go
o
ff
to
ga
ther
exper
ienc
e
or
knowledge
on
my
own.
But
Magister
Tassi
believes
that
I
should
be
fi
ne
under
the
protection
of
two
Priory
Explorers.
Primarily,
I’ve
been
assigned
t
o
work
under
Explorer
Flynn.
Here
is
the
paperwork!”
Lorian
held
out
a
sealed
letter
to
Ravi
who
snatched
i
t
violently
before
tearing
i
t
open.
The
asur
a
92
GUILDMAG #19
|
FICTION - Le
gacy
scanned it and read through
it
within a record time before sigh
ing.
“Apparently
Lorian
here
needs
fi
eld
experience
before
being
allowed
to
advance
in
rank.
With
everything
going
on,
we’re
the
only
party
that
they
can
a
ff
ord
to
put him with. Everyone else will be travelling to places far
too dangerous. Th
is
is
supposed
to
be
a
personal
trip
for
you, Flynn.
Why
would
they
do
something
like
this?” Ravi turned an annoyed eye
t
o
his friend. Z
ach
sighed.
“I
couldn’t
get
clearance
for
a
personal
trip
with
everyth
ing
going
on,
so
I
had
to
fi
le
a
request
for
a
research
trip.
We
have
to
write
a
report
on
all
the
happenings
within Kryta when we get back.” Zachariah
admitted
.
“You could have told me that
earlier.”
“I
didn’t
think
it
would
be
a
problem
!”
Zach
yelled.
Ravi
ru
bbed
his
temples
and
squeezed
his eyes
shut.
Lorian
seemed
uneasy,
but
did
not
try
to
leave.
He
was
determin
ed
t
o
get
fi
eld
experience.
Zach
couldn’t
blame
him.
With
all
the
Elder
Dragon
problems
recently
,
the
Priory
had
been
struggling
to
fi
eld-test
new
recruits
since
almost
everyone
going
o
n expeditions were going somew
here too dangerou
s lately.
“Fine.
But
o
ffi
cially
he’s
under
your
custody.
You
handle
him,”
Ravi
said
before
turning
to
the
waypoint.
Zach
sighed
and
n
odded.
H
e
didn
’t
need
th
is
right
now.
Having
to
take
care
of
a
greenhorn
Priory
member
was
the
last
thing
on
his
mind,
but
if
the
higher-ups
spoke,
h
e
had
to
listen.
He
was,
after
all,
u
sing
research
as
an
excuse
for
a
personal
tr
ip.
Zach
strai
ghtened
his
back
a
nd
walked
to
the
waypoint,
not
even
bothering
to
look
at
Lorian
,
thou
gh
the
young
sylvari
immediately followed suit.
Within
seconds
the
three
of
them
were
bathed
in
the
blue
light
of
the
waypoint
that
fl
oated
right
above
them.
Zach
held
out
the
coins
he
withdrew
from
his
pocket
earlier.
Ravi
and
Lorian
dug
into
their
own
pockets
and
followed
suit.
He
held
his
hand
with
the
palm
sticking
straight
up;
th
e
mon
ey
b
alanced
in
a
small
pile
o
n
top.
He
did
not
look
to
his
side,
but
he
knew
that
the
other
two
were
doin
g
the
same.
Instead,
h
e
gave
the
Priory
one
last
glance;
sympathetic
faces
of
pity
and
remorse
stared
back
at
him.
He
hated
it.
He
felt
Ravi
and
Lorian’s
hands
on
his
shoulders;
they
needed
to
be
tou
ching
him
to
go
to
the
same
destination
since they had never been
to that w
ayp
oint before.
“Lakeside
Bazaar,”
Zach
said
clearly.
Within
a
second
the
money
disappeared;
whisked
o
ff
to
some
asuran
inventors
or
lab
responsible
for
all
the
waypoints
and
their
maintenance.
Less
than
a
second
after,
Zach
felt
a
strong
tug
at
his
shoulders. Then all physical feeling disapp
eared.
His
mind
felt
stretched
and
his
consciousness
broadened.
For
a
very
brief
moment,
he
felt
like
h
e
could
glimpse
in
to
the
Mists.
The
gods
appeared
to
him,
brilliant
and
emitting
an
almost
blinding
light.
Then
he
saw
all
of
Tyria
stretched
before
him.
Within
it,
he
felt
multiple
sources
of
immense
power
radiating
energ
y
93
FICTION - Legacy
|
GUILDM
AG #19
in
a
steady
rhythm.
Then
Tyria
disappeared
and
he
was
in
a
dark
void. He
saw
his
mother’s
grave.
Then
his
sister’s.
Grenth’s
voice
boo
med
in
laughter
all
around
him.
His
eyes
closed
tightly
and
the
voice
immediately
vanished.
When
he
opene
d
his
eyes,
he
was
standing
beneath
a
waypoint
in
his
homeland
of
Kryta.
Though
h
e
tried
to
fi
g
ht
it
b
a
ck,
he
fell
to
his
knees
an
d
emptied
the
conte
nt
s
of
his
sto
m
ach
.
“You
didn’t
focus,
Zach.
You
need
to
focus
on
your
destination
or
th
is
is
boun
d
to
happen
every
time,
”
Ravi’s
voice
came
from
behind
him.
Zachariah
wiped
his
mouth on his sleeve
an
d slowly
stood up
.
“I saw the gods,” he
said
as he felt h
is head swim.
“Of
course
you
did.
If
you
don’t
focus,
your
mind
gets
a
ff
ected
by
the
Ley
Energy
that
connects
the
waypoints.
You’ll
see
all
kinds
of
delusions.
Asura
are
taught
ho
w
to
focus
their
minds
from
a
young
age,
but
you
humans
seem
almost
incapable
o
f
that.”
Zach
ignored
the
jibe
and
tried
to
steady
his
dizzy
mind.
Wh
en
the
groun
d
started feeling less like a turbulent sea, he looked arou
nd h
im.
The
warm
summer
sun
was
baking
the
wooden
houses
o
f
the
town.
Some
farmer
s
and
townspeople
were
going
about
their
busin
ess.
A
few
people
stared
a
t
h
im;
most
likely
because
h
e
de
fi
led
the
groun
d
below
a
waypoin
t
likely
used
b
y
many
people.
His cheeks turned red, but
h
e didn’t let
it
bother him too
much.
“
I
saw
the
drea
m!
”
Lorian
said
with
clear joy,
bringing
Zach’s
thoughts
back
to
thei
r
situation.
“Of
course
you
did.
Never
met
a
sylvari
that
could
focus
for
more
than
a
few
seconds.”
Ravi
was
clearly
getting
more
annoyed
by
the
second.
Quite
familiar
with the asura’s bursts of anger, Zach
tried
to divert his attention.
“What
time
is
it
Ravi?
We
need
to
be
there
by
noon,”
h
e
turned
t
o
his
friend.
Ravi
looked
fl
ustered
at
fi
rst,
but
then
pulled
a
small
device
from
his
pocket.
It
projected a small hologram of a clock.
“We have ten minutes,” Ravi said. Zach sighed with relief. Their
destination was a
mere five minutes
of walking.
“We
should
g
o
then,”
Zach
said
and
started
walking.
Ravi’s
golem
quickly
followed
,
carrying
its
creator.
Lorian
seemed
unconcerned
a
bout
where
they
were
headed,
but
there
was
no
need
for
him
to
be.
Technically
he
only
needed
to
accompany
the
m
to
get
some
fi
el
d
ex
perien
ce.
H
e
l
azily
w
a
lke
d
a
lon
g
.
Some
people
e
yed
h
i
m
with
suspicion,
but
did
nothing;
they
knew
that
no
sylvari
posed
a
threat
anymore
.
It
was
still
a
bit
di
ffi
cult
for
Zach
to
be
around
Lorian,
but
his
rational
mind
would
remind him why that w
as
folly.
“So is this the h
ometo
wn you
’ve told me so
much about?” Ravi asked.
“No.
I
lived
in
Saidra’s
Haven
a
few
miles
northwest
of
here,
b
ut
I
came
here
regularly
as
a
child,”
Zach
replied.
There
were
no
more
questions
from
Ravi
after
94
GUILDMAG #19
|
FICTION - Le
gacy
that;
each
step
closer
to
their
destination
made
Zach
feel
more
and
more
solemn.
They
walked
through
an
alley
that
led
to
a
tunnel
carved
into
the
cli
ff
that
lined
the
back
of
the
town.
It
was
much
cooler
in
there
and
Zach
was
grateful
for
that
much
at
least.
Th
e
walk
through
the
tu
nnel
was
quick
and,
before
they
knew
it,
the end was in sight. Upon leaving
the tunn
el he
fi
nally
saw
it.
This
was
one
of
the
oldest
temples
dedicated
to
the
Six
Gods
that
Zach
kn
ew
of;
not
counting
those
in
Orr,
of
course.
It
was
composed
of
a
statue
of
each
god
a
n
d
some
stones
l
aid
i
n
tw
o
large
circles
that
made
a
small
pavilion.
An
overhan
g
created
by
one
o
f
the
cli
ff
s
that
encircled
the
temple
along
with
some
tall
trees
kept the area in co
ol shade.
Only
a
few
people
stood
within
the
temple’s
borders
a
s
well
as
a
few
priests.
It
w
a
s
the
priest
of
Grenth
that
made
Zach’s
heart
start
poun
d
ing
in
his
chest.
He
took
a
deep
breath
and
tried
t
o
calm
it,
but
to
n
o
avail;
even
his
hands
were
trembling.
Slowly,
he
and
his
companions
walked
closer.
An
old
priest
of
Meland
ru
came
closer and put his hands on Z
ach
’s should
ers.
“The
gods
will
help
you
durin
g
th
is
troubling
time,
child.
Seek
refuge
in
them,”
Zach
nodded,
but
could
not
look
the
old
man
i
n
the
eyes.
Slowly
they
pushed
pas
t
the
few
people
that
were
there,
most
of
whom
he
did
not
recognize.
Stan
ding
a
t
the edge of the centre-circle that made up
the pavilion, he
saw
it.
A
stack
of
wood
was
neatly
packed.
Bush
els
of
leaves
and
dry
w
ood
had
b
een
stu
ff
ed
int
o
the
p
ile
wherever
possi
ble
.
Some
w
a
d
s
o
f
c
loth
reekin
g
o
f
fl
amm
abl
e
oil
also
stuck
out
in
places.
His
eyes
slowly
moved
up
to
the
top
of
the
pyre.
A
simple
white
sheet
covered
what
was
clearly
a
human
body.
The
sheet
w
a
s
neatl
y
folded
around
the
feet,
legs
and
torso.
Only
the
head
remained
uncovered.
Whe
n
Zachariah
laid
his
eyes
upon
the
face
of
the
dead
man
w
ho
loo
ked
so
much
like
him, his kn
ees buckled b
eneath him.
For
the
second
time
that
day,
h
e
fell
to
his
knees.
Tears
streamed
down
his
cheek
s
in
an
unending
torrent
of
sorrow.
His
stomach
convulsed
as
the
sobs
shook
him
to
the
core.
I
t
came
so
suddenly
that
h
e
did
not
even
have
the
time
to
prevent
a
wail
from
escaping
his
lips.
He
felt
Ravi’s
hand
on
his
back,
but
it
did
not
help.
Nothing
could help
now.
He
heard
the
priests
move
t
o
the
pyre
and
start
their
chant
of
the
Six,
asking
t
he
god
s
to
w
elcome
th
eir
ch
ild
back
into
th
e
Mists
with
a
lovi
ng
embra
ce.
Thi
s
mad
e
Zach
sob
even
harder.
His
hands
clenched
into
tight
fi
sts;
his
nails
drawing
blood
from
his
palms.
His
teeth
clenched
and
broke
the
skin
of
his
lower
lip;
the
taste
of blood
fi
lled his mouth. Non
e of these
things bo
th
ered
him.
The
chant
stopped
and
Zach
heard
the
crackle
of
a
torch
a
s
the
torchbearer,
usually
a
young
priest-
i
n-training,
walked
past
him.
He
wanted
to
stop
them.
He
wanted
to
pull
the
pyre
apart
with
his
bare
hands
and
wake
the
body
up
with
a
violent
shake.
This
couldn’t
be
true.
They
couldn’t
just
b
urn
him
away.
Th
ey
couldn’t.
Another
fi
t
o
f
sobbing
took
him
accompanied
by
another
wail
of
despair
.
95
FICTION - Legacy
|
GUILDM
AG #19
He
heard
the
crackle
as
the
fl
ames
started
eating
away
at
the
dry
wood
of
the
pyre.
Zach
felt
like
a
child
again.
Alone
and
afraid.
A
whimper
escaped
his
lips
as
the sound
o
f the
fi
re grew, yet
he dared no
t
look up.
“Papa…
Papa
please…
Papa
don’t.
Please
Papa,
come
back.
Why
are
you
leaving
me?
You
said
you’d
always
be
there
for
me.
I’m
all
alone
now.
I
don’t
want
t
o
be
alone… Papa…”
h
e whispered in a whimpering voice.
*
*
*
The
pyre
had
burnt
down
to
a
small
pile
within
an
hour.
The
guests,
now
slightly
more
numerous,
slowly
made
their
way
closer
to
the
fl
ames
to
pay
their
respects
.
Zachariah
was
sitting
on
the
ground
between
Ravi
and
Lorian
with
his
head
restin
g
o
n
his
knees.
Ravi’s
hand
never
left
his
shoulder
and
even
Lorian
laid
a
comfortin
g
hand
o
n
him.
He
was
grateful
for
their
support,
but
it
did
not
take
away
the
deep
feeling
of
loss.
The
hole
that
the
passing
of
his
mother
and
sister
had
created
within him was even wider now.
He felt h
ollo
w and empty;
a
drained
man
.
“Come
Zach,
you
need
a
drink.
I
think
I
saw
a
tavern
in
tow
n,”
Ravi’s
voice
came
from
his
left.
Zach
wanted
to
hug
the
asura,
but
h
e
knew
that
it
wouldn’t
go
well.
Ravi
was
more
understanding
of
human
emotion
than
most
of
his
race
due
t
o
his
time
working
closely
with
them
in
the
Priory,
but
he
was
still
a
n
asura
with
a
clear
bias
against
most
other
races.
Zach
nodded
and
let
Ravi
and
Lorian
help
hi
m
up.
They
slowly
walked
to
the
tunnel
entrance
when
two
of
the
guests
stepped
in
front of
them.
“You’re Darion’s son aren’t you? You poor thing,” one of the two ladies said.
Zach
wanted to reply, but before
he could, th
e other one
started talking.
“Such
a
dreadful
disease
to
have
taken
him.
W
e
were
such
a
fan
of
his
books.
We
heard
that
he
was
working
on
one,
but
that
he
left
it
w
ith
you.
Is
that
true?”
she
spoke
rather
quickly.
Zach
thought
of
the
book
in
his
backpack,
bu
t
wondered
how
they kn
ew of it.
He
was
about
to
ask
them
when
a
thunderous
explosio
n
rip
ped
through
th
e
air.
Zach
looked
around
and
saw
that
some
people
were
looking
a
t
the
sky.
Large,
red
crystals
fl
ew
through
the
sky,
leaving
strange
pin
k
trails
beh
ind
th
em.
They
were
headed
in
the
direction
o
f
Divinity’s
Reach!
Another
explosive
sou
nd
came
followed by more crystals
fl
ying throu
gh the air.
“Such
a
shame.
We
had
hoped
we
could
get
it
the
easy
way,”
the
voice
of
the
fi
rst
lady
drew
Zach’s
attention.
Right
before
his
eyes,
red
magical
energy
enveloped
them.
Their
clothes
were
replaced
by
white
and
red
robes,
emblazoned
with
a
symbol
Zach
had
only
seen
in
history
books
before;
the
emblem
of
th
e
W
hite
Mantle.
Before
he
could
respond,
he
felt
Ravi
push
him
to
the
side;
the
bla
de
of
a
sword missed his heart and cut
his arm.
They were tryin
g to kill him.
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